New Gamemode:Â The Hunter
Intro:
Sup guys, haven't been to the forums in forever. That also means I haven't read many new ideas in the past few months and thus don't know if this idea has been suggested already.
Main:
:D = Hunter
:-\ = Hunted
This idea combines realistic mode with regular mode. One guy would be the :D and all the :-\ else will be working together as a team to kill the :D. The :D has copmletely normal vision and can see everything on the map while the :-\ only see what's in their line-of-sight. The :-\ only gets points for killing the :D. The :D likewise gets one point for killing the :-\. Upon killing the :D, the killer himself immediately becomes the :D and the ex-:D will then spawn as a :-\. The new :D must now try to kill the :-\. Further, the :-\ lose health very easily just like in realistic mode and have fall-damage and recoil. :-\ cannot kill other :-\ unless set so by the admin (I highly don't suggest it).
How this gamemode is unique:
While some of you may argue that it's similar to rambo, it's a much different gameplay. You don't have to fight for a bow on the field and the gamestyle is much more strategic as the :D can easily strategize how he's going to kill the :-\. The main difference however is that the :D looks like any other person in the game and thus can only be identified when he kills somebody.
note:
Fall-damage is arguable for TKing is possible with M79 and grenade slam-downs.
The winner of the previous round will stay the :D when starting the next round. If the server is empty, any new comer will become the :D.
Anything else I missed?