Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: Kerrazyeye on September 15, 2006, 10:07:57 pm

Title: 2 weapon sets
Post by: Kerrazyeye on September 15, 2006, 10:07:57 pm
I propose.....Different weapon sets for Alpha and Bravo. So both teams would have their own ini, gfx, and the like. This makes the game alot more moddable, which if your leaving soldat, keeps the game going. It also adds more guns to the game, as many mods will utilise one side for terrorist, on for counter terrorist, borgs vs Zorgs, etc etc... If not the ini, atleast seperate gfx...
Title: Re: 2 weapon sets
Post by: Cato269 on September 16, 2006, 01:19:19 am
ffs, play cs for this. soldat is soldat, and cs is cs. honestly, how many people are sick of people trying to post CS ideas into soldat?
Title: Re: 2 weapon sets
Post by: The Red Guy on September 16, 2006, 06:09:43 am
How many times must we repeat this? MM said no more new weapons!
Title: Re: 2 weapon sets
Post by: Will on September 16, 2006, 06:19:42 am
Omg , he just proposed new gfx for the weapons. If we have different gosteks , why would'nt we have different weapon gfx and sfx??
Title: Re: 2 weapon sets
Post by: Serial K!ller on September 16, 2006, 06:29:18 am
Yeah this would be great!

And soldat doesn't even have to have different weapons as default just the possibility to make a mod with different weapons (like with the gosteks).
Title: Re: 2 weapon sets
Post by: RabidTreeFrog on September 16, 2006, 06:45:24 am
So, Team one has Uzis and Team two has mp5?
Only GFX though, MM said there was going to be no new weapons.
If this is optional and server-side, me likey.
Title: Re: 2 weapon sets
Post by: Tallacaps on September 16, 2006, 09:02:42 am

I like the idea.
MM doesn't need to do newer weapons.
Simply duplicate them. And then some people can make mods more rich.
Title: Re: 2 weapon sets
Post by: Kerrazyeye on September 16, 2006, 02:26:30 pm

I like the idea.
MM doesn't need to do newer weapons.
Simply duplicate them. And then some people can make mods more rich.

+
So, Team one has Uzis and Team two has mp5?
Only GFX though, MM said there was going to be no new weapons.
If this is optional and server-side, me likey.
Yes. Thats exactly how it works.

How many times must we repeat this? MM said no more new weapons!
MM doesnt make new weapons, only the possibility for modders to maker different weapons for each team.
Title: Re: 2 weapon sets
Post by: a-4-year-old on September 16, 2006, 02:52:23 pm
I love the idea of 2 different graphics for alpha and bravo, it adds so much, you could have pirate weapons vs ninja weps!

The modding idea is just what soldat needs, what soldat does not need is seperate weapon mods for each team, that would not do anything but cause what had happened when weapon mods where first introduced, a bunch of retarded/worthless weapon mods with crazy figures that do nothing but lag up everything. It took long enough for them to die down, I for one,  do not wish to wait for it to die again.
Title: Re: 2 weapon sets
Post by: As Always on October 17, 2006, 04:31:50 am
I think, going along with this thread, that you can turn off individual weapons (ie, two weapon lists). You could turn of the barret in blue team, and say the Minigun in red team. This may fix zombie servers, for people who join as a zombie, and start using guns.