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Soldat Talk => Game Improvements / Suggestions => Topic started by: Dezonus on October 09, 2006, 07:19:46 am

Title: More WM options
Post by: Dezonus on October 09, 2006, 07:19:46 am
I am a fan of making custom weapons through the Weapons configuration settings. The freedom we have is great, but why not make it more flexible by adding more settings? This would probably also help MM in later versions of soldat. Here is my Proposition

Code: [Select]
[USSOCOM]
Damage=190
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=4
MovementAcc=1
Scope=0
Bulletweight=25
Position=0
Speedincrease=0
Firestyle=1
Exploderadius=0
Bulletbounces=0
Progressiveload=0

Ok, so the things that have been added are scope (see mistercharles' post), Bulletweight (how much your bullet falls eg. 0 would float -10 would rise) Position (0=use in any position, 1=need to be crouching or laying down 2= need to be laying down) Speedincrease (progressively increses that speed of your bullet until it hits something [would make an interesting law]) Firestyle (0 = full auto. 1 = single shot. 2 = two round burst. 3 = three round burst etc.) Exploderadius (see numgun's post) Bulletbounces (set how many times you want you bullet to bounce off walls) and Progressiveload (0=Normal 1=spas-like).

So what does everybody think?
Title: Re: More WM options
Post by: EnEsCe on October 09, 2006, 07:24:04 am
Full support here!
Title: Re: More WM options
Post by: TheChad_Aust on October 09, 2006, 08:30:26 am
You're a genius, these are very good ideas and would make for some interesting new types of gameplay. GW
Title: Re: More WM options
Post by: homey188 on October 09, 2006, 08:34:42 am
Yeah, it is a good idea. Think of how easy it would be to have futuristic gravity guns, railguns, all that awesome stuff.
Title: Re: More WM options
Post by: numgun on October 09, 2006, 08:38:11 am
dont forget: Explosionradius

bigger the value = bigger splash damage. Bigger splash damage = nukes!
For negative values = sucks you in! sucks you in = vacuum cleaners in soldat!
Title: Re: More WM options
Post by: Tallacaps on October 09, 2006, 09:11:57 am
I like the idea.  :)
But I don't understand why mods are only to weapons.
You could change gravity, and other settings  of soldier for every map not only for a server.

------

Edited:

Enabling a richochet variable can be fun too.
Title: Re: More WM options
Post by: Mistercharles on October 09, 2006, 09:35:01 am
YES! However, Scope should be 0-255, 0 being no scope, 128 being 50% scope (1.5 screens), 255 being 100% scope (2 screens, much further than the barret), and so on. More flexibility.

(numgun's is awsome too :))
Title: Re: More WM options
Post by: SadistAtHeart on October 09, 2006, 04:06:22 pm
How about an instagib option? I want to be able to through my knife at people and have them unrealisticly explode al over the place.
Title: Re: More WM options
Post by: Serial K!ller on October 09, 2006, 04:47:29 pm
would be sweet! also needs a parameter to select single/auto/(burst) mode and the reload style (spas or normal)
Title: Re: More WM options
Post by: Dezonus on October 10, 2006, 01:44:57 am
All positive...Cool. I've added you're ideas to it guys (except intagib which confuses me).
Title: Re: More WM options
Post by: X-Rayz on October 10, 2006, 02:13:03 am
I think sadist means, you can make a knife explode when it hits people.
Title: Re: More WM options
Post by: Cato269 on October 10, 2006, 02:14:03 am
Or the ground :D
Title: Re: More WM options
Post by: numgun on October 10, 2006, 02:29:39 am
(except intagib which confuses me).

I smell unreal tournament here...

Anyways the instagib is this:
A one-shot kill weapon that makes your gut and blood splatter insanely.

Heres an example what he meant:
(http://mrevil.pwp.blueyonder.co.uk/unreal/gib/1000x.jpg)

Its useless tho. all you have to do is make you weapon damage 10,000,000+
so its basicly possible already.
Title: Re: More WM options
Post by: Dezonus on October 10, 2006, 02:50:03 am
To make a knife explode on hit, change Exploderadius from 0 to whatever you like, but you probably wont get it back...
Title: Re: More WM options
Post by: SadistAtHeart on October 10, 2006, 06:07:14 am
I don't want the knife to explode, I want the person to gib when I throw the knife at them.
Title: Re: More WM options
Post by: Keron Cyst on October 10, 2006, 08:20:00 am
But it's not practical; it would only be for your own Knife-benefit :P Now, everyone could use a scoperun= feature in their mods, but instagib=true? Heh.
Title: Re: More WM options
Post by: Sotija on October 10, 2006, 09:01:27 am
Good Idea I support.
Title: Re: More WM options
Post by: Toumaz on October 10, 2006, 10:51:33 am
Full support over here!
Title: Re: More WM options
Post by: numgun on October 10, 2006, 10:55:04 am
is anyone even bloody listening to me?!

INSTAGIB = 20,000,000 AS YOUR KNIFES DAMAGE IN THE WEAPONS.INI!
Title: Re: More WM options
Post by: Requiem- on October 10, 2006, 10:55:43 am
Sweet, full support.
Title: Re: More WM options
Post by: Axel on October 10, 2006, 12:17:50 pm
yes, this is really kool, but wouldnt you need to change the basic machanics of the game to implement these changes??? it would take a lot of repetative stuff, if you were to add in all the values to the scripting for each weapon. other than that, yes, ful support, and they'r thinkin bout servers too i think, so it wouldnt only apply to ur weapon.
Title: Re: More WM options
Post by: toRch on October 10, 2006, 02:45:45 pm
And what about a sniper/zoom option? Would be cool :D
Title: Re: More WM options
Post by: SadistAtHeart on October 10, 2006, 03:11:32 pm
is anyone even bloody listening to me?!

INSTAGIB = 20,000,000 AS YOUR KNIFES DAMAGE IN THE WEAPONS.INI!

Whoops, sorry. I didn't notice that you said something about that in your other post due to the intresting picture
Title: Re: More WM options
Post by: Will on October 10, 2006, 04:19:35 pm
I suggested this long before , all that gravity and increasing bullet speed thingys but I got little replies. I think ppl missunderstoodme.

Full support here , but I hardly believe that MM will code these , cause I think he already got these ideas but just didn't want to be bothered  with that. Spamm him guys , make him do it!!!
Title: Re: More WM options
Post by: Axel on October 11, 2006, 07:11:22 am
2 things, first, i bet that is the case. second, i dunno if spammin would help..... i might, but do so in a polite manner and ask what he thinks and why.
Title: Re: More WM options
Post by: Dezonus on October 16, 2006, 06:27:23 am
Will: I think you may have a point there. Oh, and no offence mate but I think I probably got more replies cause people know me more...
Scoperun....who belives this is a good Idea? I don't think it would work well, but if people support it, I'll chuck it on the list.
Um, a suggestion to counter the fact of MM not looking is for someone like Chackra or FLAB (or anotother equally known mod/Admin) make a sticky of with a list all the really good suggestions and links to those topics. Then, when it is announced that 1.4 is under way, send them to MM.
Title: Re: More WM options
Post by: Sethamundo on October 16, 2006, 09:32:21 pm
Full support here!
Title: Re: More WM options
Post by: Chameleon on October 16, 2006, 10:25:59 pm
ya, i support this.
although for the fire type option, i think it would be better if it was....
0 = full auto. 1 = single shot. 2 = two round burst. 3 = three round burst....and so on and so on.
i dont know if that would be hard to code it, but i think it would help alot for some mods (halo mod for example)
Title: Re: More WM options
Post by: Axel on October 17, 2006, 12:14:21 pm
ha, actual weapon mechanics from halo2! it would be more user freindly, an its a good idea, but it would stick out from all the random-like kode that MM origonally put in teh variables, so something actually making sence seems weird right now.
Title: Re: More WM options
Post by: aqua on October 17, 2006, 12:31:14 pm
Full support here!

me 2
Title: Re: More WM options
Post by: Axel on October 18, 2006, 04:04:17 pm
hmmm, i have an addition. id like the ability to modify the actual # of weapons you have in each weapon slot. iv wanted to mod the knive so that it truly is a throwing knife, rather than stabbing also, but with the current arc(doesnt fly straight) and only 1 possible to carry, it really doesnt work(i want to make perhaps 4-6 ammo, only partial damage from stabbing or no stabbing at all{thus there would be a distinction between chainsaw and knive to nuubs, and it would be more of an r/s weapon an everything. ive got a whole balance workin in meh head, but anywho). add in somin that would modify teh amount of the same type of weapons you can carry, the # with which you start, and, did youi mention this? the trajectory angle, like: trajectory % :, and this would be how high from the point your aming at the (lack of the better word)top of the arc would reach, 0 being could only drop, 30 being like what the knive really is like at the moment. speed would factor into this, so it might be dificult to add.
laters

-edit: addid in more details bout the knife
Title: Re: More WM options
Post by: Dezonus on October 19, 2006, 05:54:00 pm
Chameleon: that is very well thought up, I will add that
Axel: I don't think that would work, because are you going to have say 2 m79's or 2 miniguns even?
Title: Re: More WM options
Post by: Axel on October 20, 2006, 03:03:35 pm
yeah, 0 beh default, but what about how the nade ammo mechanics are? couldnt we set it up like a nade?(ps, this is actually possible, just copy all teh nife data into the nade data in weap config...i think)
Title: Re: More WM options
Post by: J-Factor on October 23, 2006, 12:47:40 am
Bump with full support.

Perhaps add a "push/shove" parameter to determine how far the player is pushed when they are hit by a bullet? (from this topic (http://forums.soldat.pl/index.php?topic=6687.0)). Imagine: Invisible bullet + Large Shove = Gravity Gun.
Title: Re: More WM options
Post by: Axel on October 26, 2006, 12:42:27 pm
erm, thats kickback
Title: Re: More WM options
Post by: Cube on October 26, 2006, 01:43:13 pm
same here, nice idea
Title: Re: More WM options
Post by: Mr. Domino on October 26, 2006, 02:36:03 pm
Position (0=use in any position, 1=need to be crouching or laying down 2= need to be laying down)

Add grounding settings too for this:

3=needs to be crouching on the groudn
4=needs to be crouching or laying down on the ground
5=needs to be laying down on the ground

It's be nice if there was a way to rearrange the existing weapons so that I could make the flamethrower a primary, the M79 a secondary, etc. I think a setting for number assignment for the weapon's menu could do that.
Title: Re: More WM options
Post by: BooBoo McBad on October 26, 2006, 08:11:51 pm
Position (0=use in any position, 1=need to be crouching or laying down 2= need to be laying down)

Add grounding settings too for this:

3=needs to be crouching on the groudn
4=needs to be crouching or laying down on the ground
5=needs to be laying down on the ground

It's be nice if there was a way to rearrange the existing weapons so that I could make the flamethrower a primary, the M79 a secondary, etc. I think a setting for number assignment for the weapon's menu could do that.

Agreed
Title: Re: More WM options
Post by: ultraman on October 26, 2006, 08:16:40 pm
How about an instagib option? I want to be able to through my knife at people and have them unrealisticly explode al over the place.
I think you can allready do that by setting the knife damage ultra-mega high, I might be wrong though
Anyway great ideas, let's hope MM notices this one!
Title: Re: More WM options
Post by: Pyroguy on October 28, 2006, 04:47:32 pm
I like these ideas. I feel modders on Soldat have been given the short end of the stick on many things, although there are some great mods out there (ERA and WH40K are good examples), we could do so much more with some extra weapon options.
Title: Re: More WM options
Post by: d3LliRvM Kordia on October 29, 2006, 04:44:32 pm
I suggested something like this before so,total support!

Quote
bigger the value = bigger splash damage. Bigger splash damage = nukes!
For negative values = sucks you in! sucks you in = vacuum cleaners in soldat!


I totally go for this one too!Go black holes!! :o
Title: Re: More WM options
Post by: Avis on October 29, 2006, 04:58:30 pm
Sorry but i find this idea useless imo  ::)
Title: Re: More WM options
Post by: tER on March 01, 2007, 04:05:19 pm
Yes please make this thing, i'm dieing to mod with this PLEASE MAKE IT WORK :-)
Title: Re: More WM options
Post by: Clawbug on March 01, 2007, 04:15:36 pm
Sorry for bumping.


"Bulletweight (how much your bullet falls eg. 0 would float -10 would rise)"

Do you know who was Issac Newton? Well, weapon like that would work against the laws of physics of Soldat. Like in real life, no matter does the partivle weight 4kg or 73913kg, as it will fall at the same speed. (except that the resistance of air does not affect as much for the heavier one. This could/should wotk in Soldat aswell.)

Anway, nice ideas. I support them. :)
Title: Re: More WM options
Post by: mxyzptlk on March 01, 2007, 04:25:48 pm
Suggestion:

Separate the on-offs from the normal ones by adding a B to the beginning (The B stands for Bool, a binary system).
EX: BPumpload (or whatever you called it)
Title: Re: More WM options
Post by: Lord Frunkamunch on March 01, 2007, 05:55:57 pm
Yes! Absolute support! I agree with all of those in your first post, and actually suggested a few of the same ones:

http://forums.soldat.pl/index.php?topic=10602.0;all

I hope all of these will be implemented
Title: Re: More WM options
Post by: Stern on March 01, 2007, 11:37:34 pm
Yes, this would be great.

Knife + scope FTW!!!
Title: Re: More WM options
Post by: Frenchie on March 01, 2007, 11:41:41 pm
speed increase should be compounded and 0 -100 .

Eg. Law speedincrease=30
Shoot law going slow, speed up 30 % of current value, speed up 30 % of current value etc.
That would be sweet shooting an extremely slow law and having it speed up by 100% ;D
Title: Re: More WM options
Post by: KingOfPing on March 14, 2007, 06:33:34 pm
Cool :) Support.