Official Soldat Forums

Soldat Interface Mods & Mod Making => Full Modifications => Topic started by: wolfbr on October 11, 2006, 03:59:33 pm

Title: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: wolfbr on October 11, 2006, 03:59:33 pm
Doom mod 1.6 APOCALIPSE
BY WOLFBR
(http://img61.imageshack.us/img61/1092/logdr9lt4pt4.png)



New:

mod conf.
Interface-gfx (new interface)

Weapons-gfx ( added more weapons,weapons of doom classic, doom64,
doom movie, doom3 and weapons bonus )

Sparks-gfx ( new explosions )

sfx(more sounds)

8 Gostek-gfx (heroes:Duke nuke,chuck norris,lowang,UAC marine,
UAC marine(classic),UAC marine(doom64)UAC marine(doom3) and Hurban Ninja xD)

Textures

weaponmod

14 maps ( news maps,some improved ) ( based in the game and the movie )
34 bots

61 weapons (with weapon mod)
and more...

(http://img139.imageshack.us/img139/5610/weaponsuf6ve9gr5ri7.png)

(http://img80.imageshack.us/img80/4043/amostraaj1.png)


MAPS
(http://img105.imageshack.us/img105/1975/ctfdmrp6.th.png) (http://img105.imageshack.us/my.php?image=ctfdmrp6.png)(http://img341.imageshack.us/img341/4388/infdmvw1.th.png) (http://img341.imageshack.us/my.php?image=infdmvw1.png)(http://img105.imageshack.us/img105/319/indm2ky5.th.png) (http://img105.imageshack.us/my.php?image=indm2ky5.png)(http://img296.imageshack.us/img296/4979/infdm3gp7.th.png) (http://img296.imageshack.us/my.php?image=infdm3gp7.png)(http://img296.imageshack.us/img296/1984/map1vh6.th.png) (http://img296.imageshack.us/my.php?image=map1vh6.png)

(http://img424.imageshack.us/img424/4154/map2iv1.th.png) (http://img424.imageshack.us/my.php?image=map2iv1.png)(http://img296.imageshack.us/img296/2338/map3qy6.th.png) (http://img296.imageshack.us/my.php?image=map3qy6.png)(http://img110.imageshack.us/img110/3193/map4zz7.th.png) (http://img110.imageshack.us/my.php?image=map4zz7.png)(http://img110.imageshack.us/img110/7587/map5sl4.th.png) (http://img110.imageshack.us/my.php?image=map5sl4.png)(http://img110.imageshack.us/my.php?image=map7jx4.png][img width=150 height=128]http://img110.imageshack.us/img110/5713/map7jx4.th.png) (http://img424.imageshack.us/my.php?image=map6yp0.png)(http://img110.imageshack.us/img110/8892/map8pn8.th.png) (http://img110.imageshack.us/my.php?image=map8pn8.png)

(http://img329.imageshack.us/img329/7660/screenshot14oe4.png)


--------------------------------------------------------------------

Download

mirror1
http://www.soldat.com.br/downloads/index.php?act=view&id=28  (27MB)
thanks SBR

mirror2
http://files.filefront.com/DM16bywolfbrexe/;6888185;;/fileinfo.html
thanks HenitoKisou

--------------------------------------------------------------------


classic doom music(mp3)
http://www.sirgalahad.org/paul/doom/

others dooms
http://www.doom2.net/~doomdepot/music.html#psx


--------------------------------------------------------------------

enjoy
thanks

(http://img357.imageshack.us/img357/6851/asdcb0.png)
GO TO HELL
[/size][/color]
Title: Re: doom movie mod by wolfbr
Post by: vulgar on October 11, 2006, 05:14:09 pm
thats awesome i like the pistols, cool work
Title: Re: doom movie mod by wolfbr
Post by: bja888 on October 11, 2006, 07:51:48 pm
You started a new topic? It still looks nothing like the video game.
Title: Re: doom movie mod by wolfbr
Post by: O.R.I.O.N. on October 12, 2006, 09:17:36 am
I'm pretty sure that it's supposed to look like the movie.  Still, good job anyway.
Title: Re: doom movie mod by wolfbr
Post by: Requiem- on October 12, 2006, 01:00:36 pm
Yes, it's supposed to resemble the movie. The weapons are done nicely, maps could have more detail though imo.
Title: Re: doom movie mod by wolfbr
Post by: -viper-storm- on October 13, 2006, 12:37:45 pm
That is good...ive been using it all today at its pretty awsome.
Title: Re: doom movie "1.2" mod by wolfbr(updaped)
Post by: numgun on October 16, 2006, 10:23:57 am
Hurrah! the maps look wayyy more better now. Another good mod from wolfbr!
(but that pesky knife is still too tiny...)
Title: Re: doom movie "1.2" mod by wolfbr(updaped)
Post by: -viper-storm- on October 16, 2006, 02:08:17 pm
Yeah those maps are awsome, i might have a go at it soon.
Title: Re: doom movie "1.2" mod by wolfbr(updaped)
Post by: ANdro!d on October 18, 2006, 04:57:37 pm
That mod could get better if you fixed that knife, it's way to thiny.
Title: Re: doom movie "1.2" mod by wolfbr(updaped)
Post by: Death MachineX350 on October 21, 2006, 04:58:53 pm
Man size up the Rotary Cannon and some of the other weapons they are kinda small.
Title: Re: doom movie "1.3" mod by wolfbr(updaped)
Post by: wolfbr on October 28, 2006, 09:37:58 am
mod updaped
1.2 to 1.3
enjoy
Title: Re: doom movie "1.3" mod by wolfbr(updaped)
Post by: numgun on October 28, 2006, 09:48:05 am
Are the maps waypointed?

Btw, the knife looks a little better now. GJ
*D/L*
Title: Re: doom movie "1.3" mod by wolfbr(updaped)
Post by: Henito Kisou on October 28, 2006, 09:53:05 am
Best part from this mod is interface >;> also weapons looking good. Maybe you add different gostek on Team2?
9/10 for general audio-visual design.

Title: Re: doom movie "1.3" mod by wolfbr(updaped)
Post by: wolfbr on October 28, 2006, 02:28:57 pm
nungun-

some maps yes, but the majority of the maps is small, and bots will be had ones 10, of the one to play.

---------------------------------------
henito kisou-

not, he is the same gostek for the 2 teamses

thanks.
Title: Re: doom movie "1.3" mod by wolfbr(updaped)
Post by: Didimow on November 04, 2006, 05:30:47 am
this does infact look very nice! thanks.
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: wolfbr on November 06, 2006, 04:24:30 pm
UPDAPED, ENJOY
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: Henito Kisou on November 06, 2006, 05:21:03 pm
Oh my...I have this as default Soldat. Is better than movie as game, special Doom edition on Soldat engine >;>
Maybe single player map? For example, is infiltration:

Alpha spawn--->Bravo spawn--->Alpha&Bravo flags
Map construction:
(Alpha spawn) Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->(Alpha&Bravo flags) Puzzle/Dexterity
Another, bigger scheme:
(Alpha spawn) Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->(Alpha&Bravo flags) Puzzle/Dexterity
---
ctf_doommovie -> ctf_doommovie3 ?
Or you missed these files:

doom heart.bmp
lavokampftarnaz.bmp
l_lamp_bulb-sk.bmp
l_lamp_bulb_l-sk
panel_metal_01_bak.bmp

Last... rename scenary-gfx to scenery-gfx and...hmm maybe
logo for intro?
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: wolfbr on November 08, 2006, 08:35:46 am
http://soldatuploads.com/data/scenery-gfx.rar

sorry   ;D
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: adarius on November 08, 2006, 01:25:49 pm
I like them all except the rotary gun....that one just doesn't look right O.o
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: Axar on November 11, 2006, 08:55:50 am
nice i like it  "Assault Rifle" is the best from this mod IMO  and SFX -Berseker 
GJ and keep working
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: Sotija on November 11, 2006, 10:45:35 am
I like the maps much and the waepons looks great too.
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: redErick on November 12, 2006, 03:33:55 pm
awsome mod! I think that you can do a mod ov alien vs. predator.
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: adarius on November 13, 2006, 12:37:31 pm
Awesome job with the new shading and stuff.....still though, that rotary gun looks wierd =|
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: papercut on November 14, 2006, 05:30:21 pm
The movie sucked

Doom 3 was tolerable

Doom 1 and 2 OWN!!!

I'm still downloading though. :)

I like how you made the chainsaw half from Doom, and the head from soldat =)
Title: Re: doom movie "1.4" mod by wolfbr(updaped)
Post by: Henito Kisou on November 14, 2006, 10:51:24 pm
I noticed that you say about maps, they based on movie or games, so...maybe clearly, classic doom style map? For example, from Doom II, MAP03: The Gauntlet -it's good for DM, CTF or INF, not small, have size, but with small idea this maybe universal soldat map.
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: wolfbr on November 27, 2006, 03:10:34 pm
I noticed that you say about maps, they based on movie or games, so...maybe clearly, classic doom style map? For example, from Doom II, MAP03: The Gauntlet -it's good for DM, CTF or INF, not small, have size, but with small idea this maybe universal soldat map.

yes
of the left for right
map 2 =movie(scene of fps)
map 3 =movie(destroyer vs monster)
map 4 =game (I forgot xD)
map 5 =game (doom 2,map3)
map 6 =game (doom 1,map1)
map 7 =game(doom plutonia,map 1)
map 8 =game(I forgot xD)
map 9 =game(I forgot xD)
map 10 =game(doom 2,map2)

thanks for all ;)

Date Posted: November 15, 2006, 02:02:02 PM
updaped,
enjoy
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: Anubis on November 27, 2006, 04:11:04 pm
Kill 'em all.....And let God sort them out..........................Gj
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: Henito Kisou on November 28, 2006, 12:16:20 am
 :o :o :o Outstanding! 10/10 for undisputed best Doom mod for Soldat.
This is simple idea, how to make different monsters from game in Soldat: just make their weapons and bots with name, favourite weapon and colors shirt/pants/skin that monsters, so maybe you include also monster bots with that sense, hairs doesn't matter it can be similiar to hairs from your gosteks?
Or please make aternative explosion and bonuses for this like original Doom, if you decided put there elements from original Doom's ::)
---

Wait, you missed one scenery:
(http://img242.imageshack.us/img242/3287/sceneryze9.png)
Or, always when you make installator or another form of mod, always name folder with scenery as Scenery-gfx not scenary-gfx, dont forget about this, because wrong name give simple bug, where this folder is not usual by Soldat, and maps dont have sceneries, because they are in unusable folder.
Or why most of movie weapons dont have modded WM, only proto and 2x Pistols have modified?
Chaingun sound isn't like original, and another, Baron of hell weapon, wtf? did you get this sounds from another version of Doom or just from some single/multi port/mod?
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: wolfbr on December 01, 2006, 10:13:13 am
http://img134.imageshack.us/img134/115/18cittacity18oe7.jpg

the sounds had been taken off of doom2

I did not use some original sounds, therefore I wanted that mod was good with or without wm

soon I will arrange the problem.problem fixed  
I am thinking to add to weapons of doom3(and classic doom) in the next version ^^

thanks

Date Posted: December 01, 2006, 08:45:13 AM
Or why most of movie weapons dont have modded WM, only proto and 2x Pistols have modified?
Chaingun sound isn't like original, and another, Baron of hell weapon, wtf? did you get this sounds from another version of Doom or just from some single/multi port/mod?


2x Pistols does not possess WM, the Chaingun weapon is a mixture of the game with the film (I intended to make a weapon that remembered the game in such a way how much the film)the

weapons that do not possess WM are:
2x Pistols
plasma balls
ball lightning
and knife

:)
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: Henito Kisou on December 02, 2006, 07:29:28 am
If you want I make Pinky gostek from movie, human, based at your UAC marine on upper part of body, there's two possible versions:
1- when get hit, he normal bleeding
2- when get hit, he turn into monster (ranny folder experiments, two gosteks in one)
Why Pinky? because is possible to be character and using normal weapons, but I can make two different gostek, lying (monster) or standing (human) version, last... all in one, I think he is main star in movie ;) >;>
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: wolfbr on December 02, 2006, 08:13:40 am
hummm…. written down ideia, but so that it would have that to make 2 types of gostek (for each bleed)
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: Matt065 on December 02, 2006, 10:37:50 am
cool weapons and better mod, well both as good.

PS. I like weapons!!!!!! :D
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: ANdro!d on December 02, 2006, 04:16:04 pm
I think sum weapons look to much tinny and not to much detailed compared to the BFG-9000.
Title: Re: doom movie "1.5" EVILUTION(BY wolfbr)
Post by: Slayer DZ on December 02, 2006, 04:54:14 pm
yes i agree, pay more attention on weponary, cud look much better, enivej very good modd
Title: Re: doom movie "1.6" APOCALIPSE(BY wolfbr)
Post by: wolfbr on December 11, 2006, 05:18:55 pm
mod updaped
enjoy ;)
Title: Re: doom movie "1.6" APOCALIPSE(BY wolfbr)
Post by: jrgp on December 11, 2006, 06:01:19 pm
aah, this is awesome!!

I love how the spawns are green just like in the game

the weps look pretty good aswell

all in all, gj
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Henito Kisou on December 18, 2006, 02:33:15 am
So you made second edition...Apocalipse, not Apocalypse? Now I can shooting to ugly norrissed bots! Nice idea, also weapon conversions is great, but i have small doubt: it's really chainsaw look this? I saw, in movie have silver at outside (sharps), but is black inside (moveable elements like soldat chainsaw).
Any new maps, additions or this is the final update?
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: wolfbr on December 18, 2006, 12:12:46 pm
now I intend to make small updapes, as maps, to place more details in the weapons, or, future, to perhaps place waypoints in the maps. if I obtained the sounds of the weapons of duke nuken and of shadow warrior, I would add the weapons of these games .
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: tER on March 06, 2007, 01:30:15 pm
Where do you get the weapon config file I can't find it. Please Say ME.

btw nice mod
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Henito Kisou on March 07, 2007, 09:01:27 am
Quote
Where do you get the weapon config file I can't find it. Please Say ME.
Mod Config by Lord Ivanh
DL1
http://www.speedyshare.com/982805754.html
DL2
http://files.filefront.com/ModConfig_Brar/;6755583;;/fileinfo.html

Btw, first read small manual inside, before use it.

His next version will be best If I known good from srceens :P
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Avarax on March 07, 2007, 11:50:13 am
i must say, those maps are fast and non-elaborate made but... they deliver some true DOOM atmosphere gj on those :)
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: rumpel on March 07, 2007, 02:39:58 pm
link is down ;/
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Didimow on March 08, 2007, 12:43:33 pm
Yeah download isnt working.. Please re-up!
thanks
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Henito Kisou on March 08, 2007, 02:29:31 pm
It's working now there:
http://files.filefront.com/DM16bywolfbrexe/;6888185;;/fileinfo.html
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: ladysolja on March 26, 2007, 03:56:57 am
linky no workie?
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Henito Kisou on March 26, 2007, 11:11:01 am
At first page= not, but see my link below your post.
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: [Gundam RiotSquad] on November 17, 2007, 04:21:27 am
nice doom mod! great shading.
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Eclipse on November 17, 2007, 02:32:24 pm
Yes, it's supposed to resemble the movie. The weapons are done nicely, maps could have more detail though imo.
Its based on the WHOLE Doom Thing.

You have the powerup kits from Duke Nukem 3d and Doom 2? Thats what i like! Its meant to be based on the doom seriies/trilogy + Movie, As you see the:

Lost Soul  Firefiends hands
Mini Gun   Plasma Rifle (7)
Super S    3+4 Monsters Shots.
Shotgun

Are from DM2

Im sure theres more in there, Im just describing the BIG KAHUNAS that i can see.

This is great, Wtg.
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: t3h_n00b on November 18, 2007, 02:04:57 pm
Ah it is fucking nice.
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: wolfbr on November 19, 2007, 07:56:38 pm
thanks  :)

check the CFPS mod, this mod posses "all" doom's weapons(some weapons from Doom Skulltag) ;)
http://wolfbrmods.blogspot.com/2007/10/cfps-mod.html
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: CommandoBunny on January 06, 2008, 07:28:03 am
is it compedible with the latest soldat and
can you repost the link cuz it doesn't work
Title: Doom Mod Apocalypse v1.6 by wolfbr (reuploaded again)
Post by: Henito Kisou on January 06, 2008, 05:56:00 pm
Luckily, I has backup on CD. There's reupload:
http://files.filefront.com/DM16bywolfbrexe/;9392119;/fileinfo.html
Also submitted to official FileFront files, Software: Soldat, Category: Modification (Full Install)
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: t3h_n00b on January 07, 2008, 06:10:34 am
Damn..I love this mod..
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: COENST on April 14, 2008, 03:30:42 pm
thanks :)

check the CFPS mod, this mod posses "all" doom's weapons(some weapons from Doom Skulltag) ;)
http://wolfbrmods.blogspot.com/2007/10/cfps-mod.html

Wolfbr: The link to your CFPS-Mod doesn't work!!!
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: th3_troop3r on January 01, 2009, 03:27:41 pm
It looks nice,but the links doesn't work :(
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Henito Kisou on January 02, 2009, 06:29:37 am
[AUG] You want to? (http://www.speedyshare.com/257420922.html) ;)
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Ragnaros on January 04, 2009, 01:00:20 pm
 :o
OH
MY
GOD
!!!!!!

dude! this mod is one of the best mods that i have ever seen
(im playing soldat for 4 years, at forums for 2 years :) was too lazy to register)

downloading downloading and downloading!!!  ;D
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Henito Kisou on January 04, 2009, 01:51:46 pm
Correct permalink to FF: [link] (http://files.filefront.com/Doom+Mod+Apocalypse+v16/;9392119;/fileinfo.html)
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: nude on December 30, 2010, 04:58:04 am
all kinks are broken. if there any downloads expect here?
Title: Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
Post by: Guile on December 30, 2010, 06:16:47 am
This one works though: http://www.filefront.com/9392119/Doom-Mod-Apocalypse-v1.6/