Official Soldat Forums

Soldat Maps & Mapmaking => Bot Forum => Topic started by: Axel on October 11, 2006, 05:55:24 pm

Title: Bugged Spawn and move
Post by: Axel on October 11, 2006, 05:55:24 pm
ive been trying to create my own zombie bots. but no matter what, they wont spawn, not even /addbot. the only way to get them to spawn is to add X number of random bots to a certain team, and then their all mixed together. also, often times bots will only stay put after spawning, moving only for nades or if they see you. any ideas????
Title: Re: Bugged Spawn and move
Post by: SadistAtHeart on October 11, 2006, 06:07:15 pm
also, often times bots will only stay put after spawning, moving only for nades or if they see you. any ideas????

make sure the map you're playing is waypointed.

I dunno how to fix the other problem though.
Title: Re: Bugged Spawn and move
Post by: Axel on October 11, 2006, 06:08:24 pm
well, it did this on ctf ash too
Title: Re: Bugged Spawn and move
Post by: Keron Cyst on October 11, 2006, 07:24:34 pm
/addbot<TEAM> <BOT'S FILE NAME>

Bot's FILE NAME, not the actual name of the bot. E.g. if you wanted to throw Dangerous Dave into a match, you'd put /addbot D Dave because his bot file is "D Dave."
Title: Re: Bugged Spawn and move
Post by: Axel on October 11, 2006, 08:12:10 pm
so then, to add Rotting Zombie,
/addbotblue Rotting Zombie
Title: Re: Bugged Spawn and move
Post by: Eagles_Arrows on October 11, 2006, 08:13:26 pm
so then, to add Rotting Zombie,
/addbotblue Rotting Zombie

No, no, no.

/addbot1 = Red
/addbot2 = Blue
/addbot3 = Yellow
/addbot4 = Green
Title: Re: Bugged Spawn and move
Post by: Keron Cyst on October 11, 2006, 11:32:33 pm
Sorry, I should've specified; the teams are designated by #s. No # will just put it as FFA, and it will not be put in at all if the game mode is TeamMatch, CTF, Inf., or HTF.
Title: Re: Bugged Spawn and move
Post by: Axel on October 12, 2006, 06:44:42 am
ah, that would explain it. thanks

ps, is that avatar a clip from teh ending segment of Dears?