Official Soldat Forums
Soldat Maps & Mapmaking => Mapping Help / Resources => Topic started by: Mistercharles on October 14, 2006, 04:44:57 pm
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Edit: Looking for someone to mirror the images for me. I have limited file space right now.
Click on a thumbnail for the picture.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_01.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_01.PNG)
Choose a nice multitexture.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_02.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_02.PNG)
You'll notice that making a polygon won't do much.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_03.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_03.PNG)
Whilst using the make poly tool, right click, and check off textured quad.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_04.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_04.PNG)
1) Drag-select a part of the texture window.
2) Click on the map to create a vertice four times, going clockwise.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_05.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_05.PNG)
Repeat the previous steps, until you have a nice big, flawlessly textured section. It's annoying, I know.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_06.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_06.PNG)
Realize that you should've had grid on, and painfully grid everything.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_07.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_07.PNG)
Copy and paste what you have, and align it. I added another section above, just to show the the change between textures thing is just an eye trick.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_08.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_08.PNG)
Using the move tool, move some surface vertices around.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_09.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_09.PNG)
If you haven't already, move around some of the inner vertices, for shading and tex stretching purposes.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_10.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_10.PNG)
Do that shading thang.
(http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_11.PNG) (http://star.walagata.com/w/rabidhamster/storage/imgs/ZZZ_11.PNG)
Add some objects, scenery, and sexy functional waypoints. POOF. Map is done.
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...Holy crap, I understand the texture quad now...
*hugs*
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You deserve cookies and sex, at the same time!
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...And this thread stickied.
<3 MC
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Finally, a m-texing tutorial for the textured quad, now for me to do stuff!
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Whoa... brilliant! I'll definitely check this out.
Man, those waypoints totally own all of mine combined. :Q I mean, a bot rolling up?! Dang, man... I wonder why I never thought of that...
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^It's all in the experience man... I've been making bots go through polys, backflip upside down, and recite the national anthem for a long time...
Can anyone mirror the imagelinks for me?
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Bloody brilliant!
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Im still confoobsed... howd you apply the second part of the texture to the floating rock thing above the main floating rock so that it showed the fading-into-rocky texture? ???
I get the tex-quad thing, but ya lost me at the seventh step with how to change the texture. other than that it seems like a good tut! thanks for the help! ;D
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I think that the "fading into rock texture" is his own texture where hes just merged them together in a different program. Photoshop maybe?
I could be wrong, but I think thats it.
Edit: Oh yea, did you just want someone to store the .pngs for you mistercharles?
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^Exactly. As stated before, it's just an illusion, created by clever texture stretching.
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I...love...you...
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Wow, did all the mappers not understand the textured quad tool? :x
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Why is this thread not sticky yet? !admin
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Wow, did all the mappers not understand the textured quad tool? :x
We were too lazy to figure out. But this isnt good for my maps tho...
1.it has terrain + a detailed structure/vehicle.
2. I cant ''fix texture'' coz it will screw the detailed structure/vehicle totally.
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This tutorial is only good for starting a map from scratch. Keep that in mind.
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This tutorial is only good for starting a map from scratch. Keep that in mind.
I know. I actually do my maps from a scratch, but they need unstreched small parts of 1 metal texture.
And that would take forever with multitexturing and very painful anyways.
This tutorial is excellent for making terrain or orther ground or surfaces from a scratch.
Anyway big thanks for this tutorial, It will come handy when ill make appropriate maps.
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Nice tutorial, it tought me well.
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Nice, but is there anyway to just make any type of polygon, instead of just triangles or "textured quads"?
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nope.
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Neato, I've never gotten a topic stickied!
Nice, but is there anyway to just make any type of polygon, instead of just triangles or "textured quads"?
Indeed there is. Behold, a pentagon:
(http://img174.imageshack.us/img174/2046/deleteue9.jpg)
Or a enneadecagon:
(http://img174.imageshack.us/img174/3162/delete2zz4.jpg)
Place your polygons creatively.
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yay, now I understand how to use those multitextures... u deserve a barrel of rum, unfortunately i don't have one :(
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Wow, did all the mappers not understand the textured quad tool? :x
We were too lazy to figure out. But this isnt good for my maps tho...
1.it has terrain + a detailed structure/vehicle.
2. I cant ''fix texture'' coz it will screw the detailed structure/vehicle totally.
Fix texture works on the selected polygons, which means if you fix the selected polys when they are on a position on the map where the texture originally is, you can move the polys from one place first, fix them to the right texture, and then move them back to where they are supposed to be. I can try getting a picture if you don't understand.
Nice guide, I didn't understand the textured quad, and I am not sure if I still do or not, but it's still a good guide =D
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Cant you make this once for a texture like... Say... Calypso, then save that as a prefab (Calypso is long enough to fit for every multi-texture)?
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Yeah, screens dont work xD
Error 404.
The file you requested was not found.
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Yeah, 404...
I would like to see this guide too. I know how to operate with multi but I've never used texture quad so it may be interresting.
Mistercharles try xthost.info for pictures.