Official Soldat Forums

Soldat Talk => General Discussions => Topic started by: ds dude on June 15, 2006, 10:48:00 am

Title: Sniper hold up.
Post by: ds dude on June 15, 2006, 10:48:00 am
I dont understand why you neeed to hold your click just to shoot the sniper.ON version 1.2.1 you didnt need to do that but on the current version you do why is that??
Title: Re: Sniper hold up.
Post by: AerialAssault on June 15, 2006, 10:53:42 am
Balance. Don't question it.
Title: Re: Sniper hold up.
Post by: Eagles_Arrows on June 15, 2006, 11:17:46 am
MM wants the weapons to be more balanced, ya know?  That's why he added the delay on the barrett.
Title: Re: Sniper hold up.
Post by: vulbastick on June 15, 2006, 11:40:09 am
its better with delay. balanced

It kinda makes it feel more powerful too.
don't you agree?
Title: Re: Sniper hold up.
Post by: Graham on June 15, 2006, 12:02:22 pm
Balance yes, besides snipers still seem to be doing fine from all the snipers i see around.
Title: Re: Sniper hold up.
Post by: ds dude on June 15, 2006, 12:44:39 pm
Oh its because of balance,i thought its just because they did it for no reason lol
Title: Re: Sniper hold up.
Post by: Fraggy on June 15, 2006, 01:25:23 pm
it needs some timing now, that makes the balance
Title: Re: Sniper hold up.
Post by: bja888 on June 15, 2006, 01:44:09 pm
Bug: Hold down the fire button before it finishes loading the bullet. When it loads it will fire instantly.

Hince why noobs reload quicker. They use it like an auto.
Title: Re: Sniper hold up.
Post by: ds dude on June 15, 2006, 01:49:24 pm
Bug: Hold down the fire button before it finishes loading the bullet. When it loads it will fire instantly.

Hince why noobs reload quicker. They use it like an auto.
lol thats pathetic.
Title: Re: Sniper hold up.
Post by: DannyLB on June 15, 2006, 02:27:16 pm
MM wants them more balanced? I thought he did that with 1.2.1 I wanna see a sniper rifle in which you actually need to hold the trigger in order to shoot.
Title: Re: Sniper hold up.
Post by: BondJamesBond on June 15, 2006, 02:58:26 pm
it's balance because the barret requires some degree of skill now
Title: Re: Sniper hold up.
Post by: Demonic on June 15, 2006, 03:54:43 pm
MM wants the weapons to be more balanced, ya know? That's why he added the delay on the barrett.

...which in reality, looks like this:

MM wants the weapons to be more balanced, ya know? That's why he hired a hungarian alcoholic, who whined until he rose to power, and put delay on the barret.
Title: Re: Sniper hold up.
Post by: BondJamesBond on June 15, 2006, 07:17:51 pm
i dont understand... are you implying the startup is a bad idea? With the startup, 'snipers' have to anticipate the Soldat's move to get a kill, which is what makes the Barret a little less noob.
Title: Re: Sniper hold up.
Post by: Mister Angry on June 15, 2006, 08:06:08 pm
*grumbles* DEAL WITH IT!

Sorry about the grumpiness but the fact that I'm usually fighting servers full of snipers/explosives...I seriously don't want to hear people complain about these *quote* disadvantages *unquote* that these one hit killers have.
Title: Re: Sniper hold up.
Post by: Gold on June 15, 2006, 08:08:38 pm
NOOOOOOO this is a crazy idea, sniper NEEDS that "Hold up" otherwise it'd be very unbalanced.

Why dont you think about the M79, its the closer to unbalanced than the sniper
Title: Re: Sniper hold up.
Post by: kingkitty on June 15, 2006, 10:01:25 pm
I used to be aweesome with the  older barret, ah camping like a nub behind a bush infont of the flag, good times..good times.

But obviously it had the delay for such moments as these.
Title: Re: Sniper hold up.
Post by: Mr. Domino on June 16, 2006, 02:06:17 am
Bug: Hold down the fire button before it finishes loading the bullet. When it loads it will fire instantly.

Hince why noobs reload quicker. They use it like an auto.
That absolutely stinks if that's true, though that'd explain a lot of instant barret kills I've taken the other day. :( A moving barreter shouldn't be able to consistently fire off a shot the moment you appear in his view. :(

Why dont you think about the M79, its the closer to unbalanced than the sniper
A barret bullet can kill from anywhere on the map, from base to base barring obstacles, and is fast enough to be difficult to impossible to avoid given its speed, even several screens away. The M79 has about a range of 3-4 inches on the monitor, is very slow, and can kill its player with use, the only weapon to do so. If I'm looking to kill someone, then I'd be stupid to not choose the barret over the M79.

The barret is a long range weapon, and the delay really doesn't affect it's ability to kill. At worst, the delay means the barret user might have to take/dodge a couple of shots before killing the enemy. This is why I think the delay is needed -- the shot is just too fast, too accurate, too far ranged, and too deadly -- before it can be countered or affected by any other weapon.
Title: Re: Sniper hold up.
Post by: T-Bone on June 16, 2006, 02:41:24 am
the barrett needs a delay....with out delay it is a ruger with 10 shots, and on hit kill
Title: Re: Sniper hold up.
Post by: bja888 on June 16, 2006, 05:41:27 am
Bug: Hold down the fire button before it finishes loading the bullet. When it loads it will fire instantly.

Hince why noobs reload quicker. They use it like an auto.
That absolutely stinks if that's true, though that'd explain a lot of instant barret kills I've taken the other day. :( A moving barreter shouldn't be able to consistently fire off a shot the moment you appear in his view. :(


Wow, I though more poeple knew about that. Spamming the mouse button and other agressive tactics such as button mashing get you ahead in most if not all games. Although, perfecting techinque is the expert stragity very few games want the player to be skilled.

One game you can't win if you don't know what your doing.... Fight Club. Hince why no one playes it ;)

Edit: Oops, replyed in quote box
Title: Re: Sniper hold up.
Post by: Mr. Jenkins on June 16, 2006, 10:09:48 am
The delay is annoying cause the barret is no longer used for actual sniping. It's only used because it has insta-kill.

On the other hand, it's already really good with the delay, so taking it away would ruin the balance and make it a super weapon, like it was in 1.2.1. That was a little too good.

What I think MM should do is make the bullet move slightly slower, and put like 500 movement accuracy (makes crosshair larger the more you move), even longer reload time and a lot more +bink (+bink makes crosshair larger when you get it, -bink makes crosshair larger the more you shoot, with autos).
Title: Re: Sniper hold up.
Post by: Keron Cyst on June 16, 2006, 12:03:30 pm
The delay is annoying cause the barret is no longer used for actual sniping. It's only used because it has insta-kill....

I use it for sniping. So do many others.

The delay actually helps me manage it better. I like it.
Title: Re: Sniper hold up.
Post by: 2big4u on June 18, 2006, 10:31:34 am
I hate the sniper, takes to long to load, i usuall love fast paced flyaround and kill everything that move, wich makes perfect use of the m79, just aim and fire, i usually get some 2 ppl kills with one shot, if the sniper didnt have a delay, ppl would be using it more often in ctf, it would extremely helpful!!
Title: Re: Sniper hold up.
Post by: T-Bone on June 18, 2006, 02:27:53 pm
its not like the barrett cant be used for sniping, it just takes time to get used to it....i can still snipe with it, delay just drives away people who arent skilled enough to adjust i geuss
Title: Re: Sniper hold up.
Post by: LaGuNaH on June 18, 2006, 03:42:34 pm
but in leo's real sever you only have to 1 click with it
Title: Re: Sniper hold up.
Post by: BooBoo McBad on June 18, 2006, 03:49:58 pm
The delay is annoying cause the barret is no longer used for actual sniping. It's only used because it has insta-kill.

On the other hand, it's already really good with the delay, so taking it away would ruin the balance and make it a super weapon, like it was in 1.2.1. That was a little too good.

What I think MM should do is make the bullet move slightly slower, and put like 500 movement accuracy (makes crosshair larger the more you move), even longer reload time and a lot more +bink (+bink makes crosshair larger when you get it, -bink makes crosshair larger the more you shoot, with autos).
You're joking right?
Title: Re: Sniper hold up.
Post by: Keron Cyst on June 18, 2006, 05:47:16 pm
...i can still snipe with it, delay just drives away people who arent skilled enough to adjust i geuss
That I think is the case.

@LaGuNaH: that's because realistically a sniper rifle fires as soon as you hold the trigger :P But this is more a gameplay element than realism.
Title: Re: Sniper hold up.
Post by: ds dude on June 19, 2006, 03:11:42 pm
Well now that we know sniper needs a hold up which is likely true because of the balence.Atleast now i figured it out.
Title: Re: Sniper hold up.
Post by: Zamorak on June 19, 2006, 05:25:18 pm
Because it keeps the people who don't understand barret enough quiet, they think it's nerfed.
Title: Re: Sniper hold up.
Post by: CardBoardWarrior on June 19, 2006, 07:02:11 pm
Bug: Hold down the fire button before it finishes loading the bullet. When it loads it will fire instantly.

Hince why noobs reload quicker. They use it like an auto.
That absolutely stinks if that's true, though that'd explain a lot of instant barret kills I've taken the other day. :( A moving barreter shouldn't be able to consistently fire off a shot the moment you appear in his view. :(

Why dont you think about the M79, its the closer to unbalanced than the sniper
A barret bullet can kill from anywhere on the map, from base to base barring obstacles, and is fast enough to be difficult to impossible to avoid given its speed, even several screens away. The M79 has about a range of 3-4 inches on the monitor, is very slow, and can kill its player with use, the only weapon to do so. If I'm looking to kill someone, then I'd be stupid to not choose the barret over the M79.

The barret is a long range weapon, and the delay really doesn't affect it's ability to kill. At worst, the delay means the barret user might have to take/dodge a couple of shots before killing the enemy. This is why I think the delay is needed -- the shot is just too fast, too accurate, too far ranged, and too deadly -- before it can be countered or affected by any other weapon.

I like what Mr. Domino said.
Title: Re: Sniper hold up.
Post by: ^_^ on June 19, 2006, 07:28:09 pm
Its better with the holdup. For some reason, its more.... suspensful..... ;)
Title: Re: Sniper hold up.
Post by: Juggernaut on June 19, 2006, 10:26:14 pm
well whoever thought of this hold down time is not very smart.

we should nerf barrett in someway, but obviously this delay is not very effective. the only thing it does is driving new players away, while the old players take 2 days to get use to it.

you still see barrett people flying in mid air using it like a dam rocket launcher.

it doesn't take more skill if it's a one shot kill weapon, barretters don't have to learn to nad, run jump, all those fast moving.

i've seen barrett players just jetting in air to stay altutide and fire, they don't move or nothing. all you have to learn is to know how the arc goes.
Title: Re: Sniper hold up.
Post by: Gold on June 20, 2006, 02:07:37 am
yeah, nobody actually SNIPES with the sniper... i agree with you jenkins, less movement accuracy and a tad longer reload...
Title: Re: Sniper hold up.
Post by: Zamorak on June 20, 2006, 09:07:42 am
Barret is %75 tactics.


yeah, nobody actually SNIPES with the sniper... i agree with you jenkins, less movement accuracy and a tad longer reload...

Don't turn this into a "omg nerf barret" thread..
Title: Re: Sniper hold up.
Post by: zyxstand on June 20, 2006, 09:21:04 am
Barret is %75 tactics.


yeah, nobody actually SNIPES with the sniper... i agree with you jenkins, less movement accuracy and a tad longer reload...

Don't turn this into a "omg nerf barret" thread..

Yeah, the number of barret users has decreased tremendously since last version and is now OK.  If anything add a delay to the noob one-hit-kill weapon, namely the M79 :P.
Title: Re: Sniper hold up.
Post by: MofoNofo on June 20, 2006, 09:47:54 am
I agree to those terms!
Title: Re: Sniper hold up.
Post by: jrgp on June 20, 2006, 10:07:11 am
well, back in the 1.2.1 days the sniper was my favorite weapon.

but now cause of the warm up time I use ruger and hk mostly.

but it is still is a good weapon, just takes getting used to,
Title: Re: Sniper hold up.
Post by: ^_^ on June 20, 2006, 01:00:25 pm
I still use the ancient tactics of slow base infiltration. Hiding, shooting, running.
Title: Re: Sniper hold up.
Post by: jbigz on June 20, 2006, 03:58:07 pm
im a pretty good sniper, pretty much never miss. but i never really use it unless i keep dying and get mad. i dont use it because it takes the fun away. i like being able to kill someone with 10+ bullets to the head with an auto, or double-headshotting someone witht he ruger, or even binking a barreter to missing, and then i chain them for huge laughs. I want a game to be challenging, not a point-shoot 1 hit kill bonanza. I do favor the barret over the m79 because at least with the barret you need skill. with the m79, you miss and you still hit me with the shrapnel. M79 sucks, i hate it.
Title: Re: Sniper hold up.
Post by: ds dude on June 20, 2006, 08:48:12 pm
yea but one if they add more bullet will that effect the balence.Or how about shorter reload time will that effect to?
Title: Re: Sniper hold up.
Post by: jbigz on June 20, 2006, 11:51:57 pm
what gun are you talking about, the barret or m79? definately not alter either. both are cheap in their own ways ALREADY.