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Soldat Talk => General Discussions => Topic started by: papercut on November 10, 2006, 01:44:40 pm

Title: New weapon brainstorming topic
Post by: papercut on November 10, 2006, 01:44:40 pm
This is a thread where you can post up your ideas for new weapons that could fit  into the soldat arsenal. Think of cool ideas from games or from real life (Try to avoid futuristic non-existent weapons)

Also be sure to include things like clip sizes, rate of fire, range, and stuff like that.

Also try to think of ways that the weapon could balance out. Like ways that would prevent the gun from being overused or underused. (avoid things like triple nuke launchers, and rapid fire snipers)

I doubt our ideas will actually get in the game, but it's nice to dream is it not?

************************************

I'll start us off with some of my personal ideas:

Double Barrel Shotgun

Reloads every shot. Reload is about the speed of the MP5. No startup time. Sprays 16 spas12 pellets at a very innacurate rate. Absolutely devastating at close range, but does very very little at a distance.

Flamer

Not much different than the flame god mode flamer. Has a clip size of about 50. Same, or maybe lesser rate of fire. Reload is as long as the FN Minimi. Does a bit less damage than that current flamer.

Crossbow

A more modernized crossbow like the ones for deer hunting, not the medieval ones. Has a clip size of 6. Does about the same damage as a desert eagle shot (both bullets together) Has a shorter range than desert eagles, but reloads faster than desert eagles.

Bayonet

I'm still kinda wondering how this would work. But it would be selected with the secondary weapons. Bayonet obviously attaches to your gun no matter what it is. It works exactly like a knife except you can't throw it, but you dont have to switch weapons either. It's basically an equipment piece that makes your buttstock bashing devastating. (one hit kill). I guess in order to make this work, you'd have to remove the players ability to switch weapons when he is using the bayonet.
Title: Re: New weapon brainstorming topic
Post by: Valorman on November 10, 2006, 01:58:22 pm
I'd like the Idea of a Flame thrower as a primary. But it will never happen.  :-\
Title: Re: New weapon brainstorming topic
Post by: Requiem- on November 10, 2006, 02:00:33 pm
Jackhammer Mk3A1

Less damage than Spas, but it's automatic. Clip size would be 10 rounds. The rate of fire is 240 rounds per minute, don't know how much that is in Soldat. Excels in close quarter combat, goes to about mid range. Sucks at long range of course.

Taser

Stuns the opponent for 1 or 2 seconds. It's a primary weapon though, would be too powerful if used as a secondary. Would have a startup time, so it's not that easy to stun an opponent.
Title: Re: New weapon brainstorming topic
Post by: h.e.l.i.x on November 10, 2006, 02:01:07 pm
the double barrel shotgun is nice.
Title: Re: New weapon brainstorming topic
Post by: papercut on November 10, 2006, 02:28:18 pm
Here's another one:

Metal Storm

Has to reload as soon as you spawn, like the m79. It reloads similar to the spas, except each grenade reloads much slower than the spas12 shells do. It has a capacity of 3 rounds. You can shoot while in the process of reloading. However, unlike the spas, the gun shoots all of its shot consecutively at the first click of fire (one, by one, by one, like a roman candle.) until the clip is empty, then you start reloading again. Rate of fire should be pretty slow, like the same as the Ruger. The damage is explosive grenades, but because this is such a powerful weapon, i reccoment the grenades do very little damage compared to the rest of the games explosive weapons.

This is an existing weapon too.
http://world.guns.ru/grenade/gl18-e.htm

Unfortunately all I've seen is that it is a weapon mount. I'll have to look into further to find if it can also be used as a seperate weapon.

I do doubt as well that these weapons will get in the game, but wouldnt it be sick if they did?
Title: Re: New weapon brainstorming topic
Post by: xtishereb on November 10, 2006, 02:30:35 pm
Some of these can be modded in, like the double-barreled shotgun and the jackhammer (Vltava made one for Trigger Happy). Here's some crap I whipped up w/o testing:
Code: [Select]
//Double Barreled Shotgun
[Desert Eagles]
Damage=135
FireInterval=0
Ammo=1
ReloadTime=95
Speed=100
Bulletstyle=3
StartUpTime=0
Bink=0
MovementAcc=3
//Jackhammer - can replace any auto: MP5, AK-74, AUG, M79, M249, Minigun, LAW, maybe chainsaw
[HK MP5]
Damage=110
FireInterval=15
Ammo=10
ReloadTime=95
Speed=137
Bulletstyle=3
StartUpTime=0
Bink=-30
MovementAcc=1
//Crossbow - can replace Ruger or SOCOM
[Ruger 77]
Damage=270
FireInterval=60
Ammo=6
ReloadTime=90
Speed=80
Bulletstyle=7
StartUpTime=0
Bink=10
MovementAcc=3
//Light Flamer - can replace any auto
[FN Minimi]
Damage=1000
FireInterval=8
Ammo=50
ReloadTime=250
Speed=105
Bulletstyle=5
StartUpTime=0
Bink=0
MovementAcc=2
That's what's possible so far. Don't ask for too much.
Title: Re: New weapon brainstorming topic
Post by: Mr. Domino on November 10, 2006, 03:28:17 pm
I always thought a sort of remote controlled missile would be fun to see in Soldat. It'd be like the LAW in that you have to prone or crouch to release it. From that point you take control of the rocket and can steer it for a bit until it's ammo is depleted. The ammo also functions as damage, so the less fuel it takes the missile to reach its destination, the more damage it does and vice versa. Even then, it'd still be plenty powerful and able to kill a person from long range. The drawbacks would be not being able to see if you're in danger while navigating the rocket, the somewhat slow speed of the rocket, and the lengthy reload. It'd probably be a bad idea in practice, but I think it'd be fun.

I'd like the Idea of a Flame thrower as a primary. But it will never happen.  :-\

I know. :( This bugs me the most because it's already in the game. :(
Title: Re: New weapon brainstorming topic
Post by: ArmedManiac on November 10, 2006, 04:06:52 pm
I always thought MM tabooed new weaps long ago, but a BAR would be sweet. High damage, Ak 47 fire rate, but higher bink. 20 Round clip.
Title: Re: New weapon brainstorming topic
Post by: The Geologist on November 10, 2006, 04:25:51 pm
I'll let this topic stay open, so long as you all understand that there will be no new weapons added to Soldat.  Never.

Edit: Wait a minute..thought this was in Improvements & Suggestions..oh well.
Title: Re: New weapon brainstorming topic
Post by: Plonkoon on November 10, 2006, 04:32:40 pm
I've always thought there should be an Uzi as a secondary.
Title: Re: New weapon brainstorming topic
Post by: Requiem- on November 10, 2006, 04:41:24 pm
I've always thought there should be an Uzi as a secondary.
Mod your Socom. There ya go, Uzi as secondary. Althought it will look stupid when you play on an other server than yours, having an uzi that shoots 12 bullets.
Title: Re: New weapon brainstorming topic
Post by: edak on November 10, 2006, 05:35:10 pm
I've always thought there should be an Uzi as a secondary.
Mod your Socom. There ya go, Uzi as secondary. Althought it will look stupid when you play on an other server than yours, having an uzi that shoots 12 bullets.
LOL I never thought of doing that... Good one.
Title: Re: New weapon brainstorming topic
Post by: Requiem- on November 10, 2006, 05:50:53 pm
Hmm. I was bored, made the Socom to Uzi mod. Credits go to Serial Killer completely, for his FireArms mod. I just put it together :P

http://m00.laughingllamas.com/fileupload/index.php?act=view&file=VXppIGFzIFNlY29uZGFyeS56aXA=

Weapon mod:
[USSOCOM]
Damage=100
FireInterval=4
Ammo=20
ReloadTime=50
Speed=180
BulletStyle=1
StartUpTime=0
Bink=4
MovementAcc=1

EDIT: it could contain some mistakes, probably a typo or 2. I'm tired.
Title: Re: New weapon brainstorming topic
Post by: Tallacaps on November 10, 2006, 06:24:22 pm
A rope to hang the enemy.
An axe to behead.
Title: Re: New weapon brainstorming topic
Post by: papercut on November 10, 2006, 08:02:33 pm
I've only got a few problems with weapon modding

-I'm not too familiar with it, and I don't plan to learn for the below reasons

-I'm going to end up getting used to the new weapons, and not the current ones.

-It replaces weapons, but doesnt add weapons. I already enjoy a great deal of the weapons as they are, I don't want to lose them.
Title: Re: New weapon brainstorming topic
Post by: JonWood007 on November 10, 2006, 09:09:57 pm
M16-A2 - 30 round clip. Accurate like the AK47, but with a slightly faster rate of fire and slightly weaker bullets. Not as weak or as fast as the AUG though. 2 seocnd reload. It also serves as an alternate weapon. Fires a grenade like the M79 one, except a little weaker and the reload rate is a little longer.

FN-P90 - 80 round clip. Sort of like the MP5 but with higher bink and minigun strength bullets. Reload time 4 seconds.

Golden Gun - 1 round clip. Reload 2-3 seconds. Kills in one shot, but it has range like the desert eagle.
Title: Re: New weapon brainstorming topic
Post by: zexus on November 11, 2006, 02:03:33 am
holy hand grenade

basic super uber duber grenade with a control feature

(http://www.forbiddenplanet.co.uk/images/D/D2263.jpg)
also Hallelujah in the style of Handel's Messiah should be heard when throwing it
Title: Re: New weapon brainstorming topic
Post by: The Red Guy on November 11, 2006, 02:31:50 am
ZOMG! ITS THE HOLY HAND GRENADE FROM WORMS!
Title: Re: New weapon brainstorming topic
Post by: FurkaN on November 11, 2006, 03:23:08 am
I'd like an airstrike caller as a bonus weapon...
Lame, isn't it¿
Title: Re: New weapon brainstorming topic
Post by: Brock on November 11, 2006, 03:38:15 am
M16-A2 - 30 round clip. Accurate like the AK47, but with a slightly faster rate of fire and slightly weaker bullets. Not as weak or as fast as the AUG though. 2 seocnd reload. It also serves as an alternate weapon. Fires a grenade like the M79 one, except a little weaker and the reload rate is a little longer.

An M16 as a secondary?  Are you joking? ???
Title: Re: New weapon brainstorming topic
Post by: Bgretydews on November 11, 2006, 05:03:22 am
He means its a primary and secondary weapon, Auto primary M79 bulletr sec
Title: Re: New weapon brainstorming topic
Post by: Sotija on November 11, 2006, 06:34:35 am
Some of these can be modded in, like the double-barreled shotgun and the jackhammer (Vltava made one for Trigger Happy). Here's some crap I whipped up w/o testing:
Code: [Select]
//Double Barreled Shotgun
[Desert Eagles]
Damage=135
FireInterval=0
Ammo=1
ReloadTime=95
Speed=100
Bulletstyle=3
StartUpTime=0
Bink=0
MovementAcc=3
//Jackhammer - can replace any auto: MP5, AK-74, AUG, M79, M249, Minigun, LAW, maybe chainsaw
[HK MP5]
Damage=110
FireInterval=15
Ammo=10
ReloadTime=95
Speed=137
Bulletstyle=3
StartUpTime=0
Bink=-30
MovementAcc=1
//Crossbow - can replace Ruger or SOCOM
[Ruger 77]
Damage=270
FireInterval=60
Ammo=6
ReloadTime=90
Speed=80
Bulletstyle=7
StartUpTime=0
Bink=10
MovementAcc=3
//Light Flamer - can replace any auto
[FN Minimi]
Damage=1000
FireInterval=8
Ammo=50
ReloadTime=250
Speed=105
Bulletstyle=5
StartUpTime=0
Bink=0
MovementAcc=2
That's what's possible so far. Don't ask for too much.

Thanks xtishereb :)
Title: Re: New weapon brainstorming topic
Post by: ANdro!d on November 11, 2006, 06:50:37 am
I have another idea:

Injector:
It's a weap. to replace the soccom, reloads like spas and it fires a syringe that when hits an enemy, he starts to see all buried, running in circles until he's head explodes. The speed is like soccom, the clip size is six, and the damage depends on where the syringe hits the enemy. For example, if it hits the enemy's head, makes the bigger explosion of the head, if you hit the feet it makes the smallest explosion and it goes like that.
Title: Re: New weapon brainstorming topic
Post by: Will on November 11, 2006, 06:55:17 am
It's better to make the steyraug into a doublebarelled shotgun.

Quote from:  link=topic==1163245837


[Steyr AUG]
Damage=170
FireInterval=1
Ammo=2
ReloadTime=46
Speed=110
BulletStyle=3
StartUpTime=15
Bink=-500
MovementAcc=1

a small startup time , 2 bullets and fireinterval=1. That way it will shoot more pellets almost simultaneously. The reload needs to be tweaked tho because it's overpowered now but whatever
Title: Re: New weapon brainstorming topic
Post by: 5th_account on November 11, 2006, 09:14:06 am
Bouncing Larpa and Doomsday!
Title: Re: New weapon brainstorming topic
Post by: BUKKAKE on November 11, 2006, 12:51:04 pm
Quad Minigun
its a backpack with 4 miniguns on it and 400 ammo :)

Rocket Chainsaw
its a chainsaw with a rocket on it, you can use it to fly around or you can throw it and it will rocket away and kill anything in its path :)
Title: Re: New weapon brainstorming topic
Post by: papercut on November 11, 2006, 02:37:34 pm
FAMAE S.A.F.

20 round clip. notably faster, longer distance, and more accurate than the mp5. dangerously high bink. Same reload time as Steyr AUG.

PP-19 Bizon

64 round clip. Shoots as fast as steyr, accurate as steyr, and distance as steyr. Reloads as long as Ak74 and does the same damage as Minigun.
Title: Re: New weapon brainstorming topic
Post by: Raithah on November 11, 2006, 07:08:35 pm
Prototype Sonic Canon

8 round clip, fifteen second reload. It fires in a perfectaly straight line, having no regards towards gravity, and fires with one single bullet that is practicaly invisble (e.g. large distortions, but still less visible than a bullet). Liquifies Soldats on contact.

EDIT: It would also have a four second delay for shooting, that's crouched shooting, and would fire very slow. E.G. Quarter than a Deagle.
Title: Re: New weapon brainstorming topic
Post by: ANdro!d on November 11, 2006, 07:17:53 pm
And what about secondary fire, is it possible on soldat ? If not, it could be.
Title: Re: New weapon brainstorming topic
Post by: papercut on November 11, 2006, 07:42:58 pm
Think of cool ideas from games or from real life (Try to avoid futuristic non-existent weapons)

Also try to think of ways that the weapon could balance out. Like ways that would prevent the gun from being overused or underused. (avoid things like triple nuke launchers, and rapid fire snipers)

Everyones going to use that sonic cannon, no doubt.

Only weapon I have seen that has a secondary fire is the knife. If you dont count the buttstock bashing with the primaries as a secondary fire.
Title: Re: New weapon brainstorming topic
Post by: ThunderPantz on November 11, 2006, 07:52:57 pm
Winchester Model 70

A bit more damage than ruger, longer fire interval than the ruger, 3 shot clip, longer reload than ruger,
shoots faster than the ruger. Has short distance scope capabilities. Binks less than ruger.
Title: Re: New weapon brainstorming topic
Post by: Raithah on November 11, 2006, 11:41:43 pm
Hey, they do have sonic weaponry though. Praise Wikipedia (http://en.wikipedia.org/wiki/Sonic_weaponry) !

Slightly more overpowered than the real world counterpart, but the XM wasn't really meant to be man portable. Or be able to move with it.
Title: Re: New weapon brainstorming topic
Post by: Keron Cyst on November 12, 2006, 12:27:55 am
Bouncing Larpa and Doomsday!
Haha, so true...
Title: Re: New weapon brainstorming topic
Post by: Fishyyy on November 12, 2006, 12:56:55 am
how about backpack bombs n we can all b sucide bombers o.o
Title: Re: New weapon brainstorming topic
Post by: Mr. Domino on November 12, 2006, 02:47:18 am
how about backpack bombs n we can all b sucide bombers o.o

 [M79]
Title: Re: New weapon brainstorming topic
Post by: The Red Guy on November 12, 2006, 02:58:49 am
how about backpack bombs n we can all b sucide bombers o.o

 [M79]
Yeah soldat already has lots of problems with that. >_<
Title: Re: New weapon brainstorming topic
Post by: F3nyx on November 12, 2006, 03:42:47 am
Bouncing Larpa and Doomsday!

I used to love that game!  Though I never found out what a "larpa" actually is... just another language's word for "rocket"?
Title: Re: New weapon brainstorming topic
Post by: Captain Ben on November 12, 2006, 04:23:49 am
An automatic sniper rifle with a low damage rate... like a socom with a 30 shto clip that can zoom.
Title: Re: New weapon brainstorming topic
Post by: ElephantEater on November 12, 2006, 05:29:03 am
Bouncing Larpa and Doomsday!

Isn't that from Liero or something?

An automatic sniper rifle with a low damage rate... like a socom with a 30 shto clip that can zoom.

Way too overpowered. It'll be the new weapon for noobish campers. =S
Title: Re: New weapon brainstorming topic
Post by: SDFilm on November 12, 2006, 08:17:36 am
I'm not sure where this would fit in balance against the saw, but some sort of sword would be cool.

Anyone know some good saw-sword mods out there?
Title: Re: New weapon brainstorming topic
Post by: Zegovia on November 12, 2006, 09:54:39 am
Despite the fact that there will be no new weapons (unless MM has a sudden change of mind..)... it sure is nice to dream about it, i cant deny!

Sawn of shotgun would be awesome, especially as a secondary, it would fire of BOTH of its rounds at the same time, have a Huge spread, but short reach..

Think about it, after emptying your primary, the enemy draws closer, you heave up your sawn of boomstick and gives him a facefull o' buckshot!!

The m16 would be nice to, though i would want it to constantly have three shot burst... it would be accurate, but low damage..

Crossbow would rock, a silent weapon you can use that aint über, like the rambo bow... and when you reload the thing, you have to hold the Reload key in order to string the crossbow and have it ready..

A freakin heavy caliber REVOLVER, like a 454. casull... it would be really inaccurate and have medium range, terrible recoil, but it would pack a helluva punch!!
Title: Re: New weapon brainstorming topic
Post by: ElephantEater on November 12, 2006, 10:34:48 am
A freakin heavy caliber REVOLVER, like a 454. casull... it would be really inaccurate and have medium range, terrible recoil, but it would pack a helluva punch!!

In other words, a gun that almost completely depends on luck. :P
Title: Re: New weapon brainstorming topic
Post by: Keron Cyst on November 12, 2006, 11:11:04 am
Bouncing Larpa and Doomsday!
I used to love that game!  Though I never found out what a "larpa" actually is... just another language's word for "rocket"?
Eh, I think it was a made-up term specifically for Liero, for bomb-dropping rocket ;) Awesome stuff.
Title: Re: New weapon brainstorming topic
Post by: Zegovia on November 12, 2006, 12:59:41 pm
A freakin heavy caliber REVOLVER, like a 454. casull... it would be really inaccurate and have medium range, terrible recoil, but it would pack a helluva punch!!

In other words, a gun that almost completely depends on luck. :P

Yep, and i have plenty of it.... ^^
Title: Re: New weapon brainstorming topic
Post by: viggoloniggolo on November 12, 2006, 01:31:55 pm
with A big fireinterval machinegun with a shorter range scope
range would be as good as the ruger
damage- mp5's
clip size- 30
reloadtime- fn minimi's
Title: Re: New weapon brainstorming topic
Post by: papercut on November 12, 2006, 03:21:54 pm
Double barrel shotgun, sawn off shotgun, same thing...  ;)

I was thinkin about a revolver, but I couldnt come up with a way to make it much different than the ruger =P
Title: Re: New weapon brainstorming topic
Post by: SDFilm on November 12, 2006, 03:29:19 pm
Double barrel shotgun, sawn off shotgun, same thing... ;)


You're sure? Where do you think sawn-off shotguns come from? ;)
Title: Re: New weapon brainstorming topic
Post by: Zegovia on November 13, 2006, 05:43:04 am
Double barrel shotgun, sawn off shotgun, same thing... ;)

I was thinkin about a revolver, but I couldnt come up with a way to make it much different than the ruger =P

Duh? though sawn-off's are cooler.. ^-^
Title: Re: New weapon brainstorming topic
Post by: SDFilm on November 13, 2006, 05:47:32 am
^ Yea, standerd double barreled shotguns are what English farmers use (U.S ones use pump-action), but sawn-off's make you gangsta!
Title: Re: New weapon brainstorming topic
Post by: ElephantEater on November 13, 2006, 06:16:55 am
Uh, what are sawn-offs?
Title: Re: New weapon brainstorming topic
Post by: Krillious on November 13, 2006, 06:21:19 am
a shotgun with a shorter muzzle so that the pellets hit a wider area in a shorter range
Title: Re: New weapon brainstorming topic
Post by: papercut on November 13, 2006, 08:53:00 pm
Yeah pretty much =P

Sawn off seems to take the responsibility better than tthe double barrel shotgun. I got double barrel shotgun from Doom2, because the one in that game kicks ass.

Sawn off shotgun is more famous though, and I think it would take a better placement in the soldat arsenal. It wouldnt make a good secondary though, it's way too powerful.

I say we trade M79 for Sawn Off Shotgun!

Here's a real sawn off shotgun if you want to see.
(http://www.northants.police.uk/museum_new/exhibits/5/pics/shotgun.jpg)
Title: Re: New weapon brainstorming topic
Post by: elev135 on November 14, 2006, 03:49:32 pm
how about a flail, longer distance than the chainsaw, around 0.25 sec reload, and kills in 2 hits
Title: Re: New weapon brainstorming topic
Post by: a-4-year-old on November 14, 2006, 05:05:23 pm
How about a noob cannon, its a magical device that shoots down silly ideas!
Title: Re: New weapon brainstorming topic
Post by: Death MachineX350 on November 14, 2006, 07:56:24 pm
Mmm.... Famas and M16 to replace the MP5 and Aug possibly. The M16 would work well as an Aug.
Title: Re: New weapon brainstorming topic
Post by: Xagonix on November 14, 2006, 08:03:33 pm
It would be nice to have a stronger and newer version of the desert eagles.
Title: Re: New weapon brainstorming topic
Post by: ElephantEater on November 15, 2006, 02:46:45 am
That goes in weapon balance.
Title: Re: New weapon brainstorming topic
Post by: SDFilm on November 15, 2006, 03:31:09 am
Mmm.... Famas and M16 to replace the MP5 and Aug possibly. The M16 would work well as an Aug.

Eh, the FAMAS is too much of a rifle to replace the MP5 (although it has good a good rate of fire), and the M16 was replaced by the Steyr Aug.
Title: Re: New weapon brainstorming topic
Post by: Tinysmurf on November 15, 2006, 12:59:33 pm
How about:

1. Secondary weapon:  SPEAR
2. Primary weapon: Rocket launcher  (5 rounds. long reload time)
3. Secondary weapon: Extra grenades. Hands for second but you start with double grenades.
4. Dual primaries. If you pick up the same gun, you can duel.
Title: Re: New weapon brainstorming topic
Post by: elev135 on November 15, 2006, 01:15:52 pm
How about:

4. Dual primaries. If you pick up the same gun, you can duel.

dual deagles ftw
Title: Re: New weapon brainstorming topic
Post by: ArmedManiac on November 15, 2006, 04:42:27 pm
Rocket launcher where if you tap fire it fires(slightly slower than law), if you hold it locks but fires more slowly. Very long reload, like law speed.
Title: Re: New weapon brainstorming topic
Post by: popsofctown on November 15, 2006, 07:55:10 pm
The noob-mauling minigun:
Minigun that kills noobs in one hit, everyone else knows that if u just hit "v" at the start of the match then it will have no effect one you.

A serious one:
An RPG launcher.  I've played a game that fires grenades that start out real slow (yet don't drop to the ground) for a few milliseconds, then begin rapidly gains speed till it hits someone.  Grenades do 50% apeice, it reloads in a third the time an m79 does, but you dont get any arc off of them. 
By the way everyone, RPG does NOT stand for "rocket propelled grenade".
Title: Re: New weapon brainstorming topic
Post by: papercut on November 15, 2006, 07:56:12 pm
How about a noob cannon, its a magical device that shoots down silly ideas!

I counter that with:
Quote
Also try to think of ways that the weapon could balance out. Like ways that would prevent the gun from being overused or underused. (avoid things like triple nuke launchers, and rapid fire snipers)
You would own this thread with it and make us all sad.

How about:

1. Secondary weapon:  SPEAR

What would that do that the knife doesn't? longer distance maybe? faster throwing?

2. Primary weapon: Rocket launcher  (5 rounds. long reload time)

You mean like what would happen if you put m79 and barret into a blender?


3. Secondary weapon: Extra grenades. Hands for second but you start with double grenades.


I like it.

How about:

4. Dual primaries. If you pick up the same gun, you can duel.

dual deagles ftw

rofl


By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Huh? Role-Playing Game?
Title: Re: New weapon brainstorming topic
Post by: air139 on November 16, 2006, 08:20:53 pm
Med pack, long reload, heals only other players, 10 shots, 10% health per shot, reload 2ce that of LAW
Title: Re: New weapon brainstorming topic
Post by: papercut on November 18, 2006, 10:47:23 am
XM8 Standard

Reloads as fast as AK74, shoots really fast and accurate, but does very low damage. Clipsize of 30.
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 02, 2007, 04:57:56 pm
throwable taser, stuns enemy but leaves u to do the killing in any creative way you choose.
Title: Re: New weapon brainstorming topic
Post by: -Vis- on January 02, 2007, 05:22:04 pm
By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Yes it does.
Title: Re: New weapon brainstorming topic
Post by: Carlitos on January 02, 2007, 05:44:45 pm
Noob Killer Knife, u throw it, and it will hunt some noobs by itself xD


Rocket Launcher: similar to LAW, but more ammo and slower rockets

Title: Re: New weapon brainstorming topic
Post by: Cube on January 02, 2007, 06:15:28 pm
How about a noob cannon, its a magical device that shoots down silly ideas!

I counter that with:
Quote
Also try to think of ways that the weapon could balance out. Like ways that would prevent the gun from being overused or underused. (avoid things like triple nuke launchers, and rapid fire snipers)
You would own this thread with it and make us all sad.

How about:

1. Secondary weapon:  SPEAR

What would that do that the knife doesn't? longer distance maybe? faster throwing?

2. Primary weapon: Rocket launcher  (5 rounds. long reload time)

You mean like what would happen if you put m79 and barret into a blender?


3. Secondary weapon: Extra grenades. Hands for second but you start with double grenades.


I like it.

How about:

4. Dual primaries. If you pick up the same gun, you can duel.

dual deagles ftw

rofl


By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Huh? Role-Playing Game?

lol liked this post
Title: Re: New weapon brainstorming topic
Post by: CheeSeMan. on January 03, 2007, 11:15:27 am
ZOMG! ITS THE HOLY HAND GRENADE FROM WORMS!
Dude its from Monty Python. Grrrrrrrrrrrrrr

HIT SEEKING BARRET DOUBLE UBER GNARLY SHOTS are a must need for according to Major(9).
Title: Re: New weapon brainstorming topic
Post by: Jeez on January 03, 2007, 02:57:31 pm
Oh nuu... How about the deadly killer rabbit as counterpart to the holy handgrenade? :p
(http://www.kino.de/pix/newspics/GALERIE/175062_5.jpg)
pwn
Title: Re: New weapon brainstorming topic
Post by: papercut on January 03, 2007, 04:04:53 pm
How about a punch in the face to anyone who continues to turn this into a joke thread =p

Be a little more serious about this. Try to come up with weapons that are capable of gettin in soldat.
Title: Re: New weapon brainstorming topic
Post by: .Long-Range on January 03, 2007, 05:15:00 pm
It'd be cool if you could have a pet bear that would unleash on enemies at your command. It'd rip the soldier to shreds in the matter of seconds but the enemy would be able to shoot it. HP would depend on the animal.
There would be different pets too!

Bear: Slow, deadly attacks, high HP.
Dog: Moderate speed, moderate attacks, moderate HP.
Bunny: Fast, meat shield, high HP.
Kangaroo: Moderate speed, takes the enemy's weapon and throws it at you (horrible if enemy weilds knife), moderate HP.
Eagle: Moderate speed, acts as a spy, can peck a sniper's eye out to lower his sight distance, low HP.
Groundhog:Moderate speed, acts as a trap... when an enemy passes by it, it bursts out of the ground and attacks, moderate attack, low HP
etc...
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 03, 2007, 08:01:55 pm
By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Yes it does.

No it doesn't.  look it up on wikipedia.  RPG stands for three-word russian phrase.  i can't remember it, because i don't remember other languages very well.  It means something sort of like "shoulder-mounted rocket launcher". i can't remember that exactly either.

Date Posted: January 03, 2007, 08:01:12 PM
i had an awesome soldat wep idea but i forgot it. if i remember it again, i'll tell all of you, and you will be blown away.
Title: Re: New weapon brainstorming topic
Post by: homey188 on January 03, 2007, 08:46:55 pm
Isn't that an RPO?
Title: Re: New weapon brainstorming topic
Post by: Jeez on January 04, 2007, 08:52:39 am
http://en.wikipedia.org/wiki/Rocket_propelled_grenade
OH NOSE =O

EDIT: http://en.wikipedia.org/wiki/RPO_flamethrower
Title: Re: New weapon brainstorming topic
Post by: d3LliRvM Kordia on January 04, 2007, 12:43:00 pm
How bout a RPC?

(http://i110.photobucket.com/albums/n89/DellirivmKordia/ImageC.jpg)
Title: Re: New weapon brainstorming topic
Post by: gedazz on January 04, 2007, 03:18:23 pm
How bout a RPC?
Dang! I have never seen a weapon like that!

I think a revolver as a secondary gun would be nice. Stronger than socom, has 6 bullets, reloads a little slower than socom.
Another secondary weapon could be an axe. Something between chainsaw and knife. Maybe throwable axe?..
Title: Re: New weapon brainstorming topic
Post by: Commander Hailfire on January 04, 2007, 03:28:31 pm
I like to see the throwable axe and maybe a Mac-11 would be cool to see too.
Title: Re: New weapon brainstorming topic
Post by: 5th_account on January 04, 2007, 03:29:12 pm
It makes the saw look like an egg wisker!
Title: Re: New weapon brainstorming topic
Post by: gedazz on January 04, 2007, 03:31:07 pm
I think MAC-11 is very similar to MP5 :/
Title: Re: New weapon brainstorming topic
Post by: Commander Hailfire on January 04, 2007, 03:35:20 pm
Yeah but how about making dual mac-11's but with long reload time
Title: Re: New weapon brainstorming topic
Post by: papercut on January 04, 2007, 03:43:01 pm
(or a minigun)  ;)
Title: Re: New weapon brainstorming topic
Post by: Commander Hailfire on January 04, 2007, 03:46:38 pm
The dual mac-11 would have a shorte reload time than the minigun and have a higher rate of fire than the minigun
Title: Re: New weapon brainstorming topic
Post by: papercut on January 04, 2007, 04:57:56 pm
Other than still being better than minigun in almost every way, dual uzis does seem really cool. I guess they could be really really innaccurate.
Title: Re: New weapon brainstorming topic
Post by: oneironaut on January 04, 2007, 06:42:35 pm
dbl barrel shotgun would be rad! 

how about... a tommy gun!  of course, then youd have to mod your player to look like he was wearing a 1950's pin-stripe suit, and all of your taunts would have to be "yous be sleeping wit da fishes, scheeeee!"
Title: Re: New weapon brainstorming topic
Post by: Dascoo on January 04, 2007, 07:53:02 pm
Alright...I came into the thread pretty late, but anyways.... I saw you suggest a Crossbow. I'd just like to make my own version of the Crossbow. It would have 1 round, but you would have to click 5 times to fire. 1st click would pull the arrow out of your bag, 2nd click would cock the bow, 3rd click would be to place the arrow onto the crossbow, and 4th would be to fire. 1 hit kill damage (or 90%), but low range. 

EDIT: Also maybe a P90.....it would basically just be an MP5 with a larger magazine (50 round) a high rate of fire, but less power. It would also have more accuracy.

2nd EDIT:
(http://i13.tinypic.com/2j1q6xf.jpg)


Note: The admins/mods of the forum have decided that, even though the text of the image may be slightly macro-ish, the picture illustrates a good point; thus it will remain.

Dascoo: I noticed there were a lot of people saying "clip" so yeah....
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 04, 2007, 08:47:22 pm
Ninja Rope.

It's a cool secondary that lets you access areas that are usually impossible to reach. (low jet maps) (these high areas have force fields that protect them from nade jumpers and minigun surfers).

You fire the rope at the ceiling, it sticks and you are attached by rope.  So itd be easy to code, you wouldn't be able to swing on the rope, shorten it, none of that.  you can only press the button again to destroy it.  however, the rope does two things 1. keeps you from falling out of its circular range. 2. Gives you unlimited jets while the rope is attached. (once you detach you have zero) 
If you think about it, it could be pretty useful on maps designed to accomodate.

Oh and the two things that make it really cool:

1-hit kill choke attack at melee range.
You can shoot the rope enough to cut it, causing an enemy soldier on it to fall into a spike pit or a normal floor on realistic.


rope has a half screen length when shot at max range. (its lenght on each use is set by how far away you were when you first attached.)
It's a primary too, so you can zip across the map, then switch to the saw.
Title: Re: New weapon brainstorming topic
Post by: Mr. Domino on January 05, 2007, 12:18:56 am
How about a punch in the face to anyone who continues to turn this into a joke thread =p

Be a little more serious about this. Try to come up with weapons that are capable of gettin in soldat.

None of these weapon ideas will ever make it into Soldat. This thread only survives with that understanding.
Title: Re: New weapon brainstorming topic
Post by: papercut on January 05, 2007, 03:24:43 pm
How about a punch in the face to anyone who continues to turn this into a joke thread =p

Be a little more serious about this. Try to come up with weapons that are capable of gettin in soldat.

None of these weapon ideas will ever make it into Soldat. This thread only survives with that understanding.

True True, but I like to see good ideas more than jokes.
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 05, 2007, 09:53:26 pm
what about a baseball bat that you swing at m79 nades, hand nades, barret shots (if ur lucky), and knives.  it's a secondary, well, maybe a primary if you make it big and give it some melee damage.  Swings slow enough to work poorly against autos.  anything you hit begins traveling to the spot you are aiming at, and its shot speed goes way up.
Title: Re: New weapon brainstorming topic
Post by: papercut on January 06, 2007, 08:08:59 pm
Ooooooh! or like a riot shield that blocks almost any form of shots (at the 90 degree angle you are facing in) when you are weilding it. However the counter is that you cant use weapons with it. (except grenades, which make you vulnerable during the throwing period)

Would be awesome for CTF.
Title: Re: New weapon brainstorming topic
Post by: Dascoo on January 07, 2007, 11:39:25 am
http://world.guns.ru/handguns/hg172-e.htm

Rocket or Gyrojet pistol. Would be pretty sick for a secondary I suppose. Slow moving at first and doesn't do damage at close range but at farther ranges it does 1/2 health damage.
Title: Re: New weapon brainstorming topic
Post by: -Vis- on January 07, 2007, 08:16:19 pm
By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Yes it does.

No it doesn't.  look it up on wikipedia.  RPG stands for three-word russian phrase.  i can't remember it, because i don't remember other languages very well.  It means something sort of like "shoulder-mounted rocket launcher". i can't remember that exactly either.

That's the thing about acronyms... they often have more than one meaning. ;)
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 07, 2007, 09:18:43 pm
By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Yes it does.

No it doesn't.  look it up on wikipedia.  RPG stands for three-word russian phrase.  i can't remember it, because i don't remember other languages very well.  It means something sort of like "shoulder-mounted rocket launcher". i can't remember that exactly either.

That's the thing about acronyms... they often have more than one meaning. ;)
the actual meaning is what it started as.  I can't insist that the word "intelligent" means "unathletic" even if i start using it that way.
Title: Re: New weapon brainstorming topic
Post by: Jæson on January 07, 2007, 09:32:40 pm
It'd be nice if there was some sort of six shot Magnum involved in Soldat.

Also, not a Weapon idea but more of a Power-up idea. If you're ever so lucky to find a golden box sitting on the ground, get it. It would contain a magazine/clip of Golden Bullets. They would last until you use your clip/zine up. If you reload with one or two rounds of Gold left, they would be discharged and you'd go back to regular ammunition.

Just a thought I had.
Title: Re: New weapon brainstorming topic
Post by: -Vis- on January 07, 2007, 11:24:52 pm
By the way everyone, RPG does NOT stand for "rocket propelled grenade".

Yes it does.

No it doesn't.  look it up on wikipedia.  RPG stands for three-word russian phrase.  i can't remember it, because i don't remember other languages very well.  It means something sort of like "shoulder-mounted rocket launcher". i can't remember that exactly either.

That's the thing about acronyms... they often have more than one meaning. ;)
the actual meaning is what it started as.  I can't insist that the word "intelligent" means "unathletic" even if i start using it that way.

Words are often attributed new definitions over time. New phrases are made up, and become acronyms. Some phrases share the same acronym. That's just the way it is. Whether you like it or not, RPG DOES stand for Rocket Propelled Grenade, and it also stands for at least one other thing. And besides, words and acronyms are two completely different things, so why bother trying to compare them?
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 10, 2007, 05:17:03 pm
lets agree to disagree vis, this is really a waste of energy to argue over, so i will let u have the last word

anyway, i think a cool wep idea a baseball.  i promise it is a coincidence that i came up with two baseball related weapons.  anyway, you know pitchers can throw fastballs 90mph and all, that's got to hurt.  the baseball would be a secondary with a pretty long range, brief delay, and moderate damage.  it disarms.  since it would have zero use without throwing it, clicking initiates the throw.  If a baseball is too non-militant, i guess you could replace this with, uh, throwing a small grenade (cherry bomb?), or maybe throwing your helmet. 
Title: Re: New weapon brainstorming topic
Post by: hit on January 11, 2007, 02:42:32 pm
I always thought that a boomerang as a secondry would be quite cool.
Kind of like the knife although you can't melee with it, just throw it, 1 hit kill of course
Drawback being when it returns to you you lose half of your health.
Title: Re: New weapon brainstorming topic
Post by: popsofctown on January 11, 2007, 06:37:27 pm
lol.  actually, realistically a boomerang thrower can catch his own boomerang on the blunt edge.  i'd like for magical (sometimes i use that adjective for no reason idk y) boomerang to do half damage the first run through and half damage the second.
Title: Re: New weapon brainstorming topic
Post by: MofoNofo on January 11, 2007, 06:58:25 pm
A Metalstorm gun.
1mil bullets a minute ftw!