So I have my own Upsilon project what is a pack where I will have some cwl stuff for you guys.
The key propertie of the elements in Upsilon is the appearance; lime green on very dark grey.
This pack features:
Skin for Soldat Polyworks
Couple of maps
A mod
A custom Interface
Possibly more... [socom]
Any comments into this? ;)
Title: Re: Upsilon project
Post by: CheeSeMan. on December 02, 2006, 02:19:45 pm
Gnnnnnaaaaaarly!!!!
Title: Re: Upsilon project
Post by: jettlarue on December 02, 2006, 03:14:55 pm
Any pictures mate?
Title: Re: Upsilon project
Post by: aleksanteri on December 02, 2006, 03:38:18 pm
Screens added.
BTW on the second pic I am using Serial K!ller's CS mod, the mod isn't yet started. :P
Title: Re: Upsilon project
Post by: Plonkoon on December 02, 2006, 07:22:50 pm
That polyworks skin is just my style, I'd like to see more of your work.
Title: Re: Upsilon project
Post by: xtishereb on December 02, 2006, 09:22:10 pm
Make a map shaped like a giant Upsilon. "Y"? "Y" not! LOLOLOLOLOL...I'm not funny.
Anyway, from what I've seen it looks good so far. What kind of mod would are you planning to do?
Title: Re: Upsilon project
Post by: aleksanteri on December 03, 2006, 09:19:27 am
Hmmmm, since i have put lime green on dark grey as my key appearance, i believe the guns will be something like that too. But I am aiming mostly for a CS-like mod or something like that.
Edit: anyone know a site where to get sounds from? ;)
That map idea is (lol) nice, I will consider of putting one in. (but first I need to check what upsilon looked like :P )
Title: Re: Upsilon project
Post by: xtishereb on December 03, 2006, 02:46:20 pm
An Upsilon looks like a Y, hence the stupid "Y" joke. Just check the character map.
Also, somebody put a link up to this website (http://www.therecordist.com/pages/game_sfx.html) once. I forget who, but it's got some sound effects you can use.
Title: Re: Upsilon project
Post by: aleksanteri on December 04, 2006, 03:09:04 pm
Yeah Upsilon looks like a Y but I was looking for the lowercase upsilon. Well I know now that it's "Ʋ", but it might be tricky to do :P Well i'll try.
For the sounds, I might use them as part of the mod. nice link ;) but I don't really think it's enough for a mod. Thanks tho, I tho think that I should contact them to be accurate.
Title: Re: Upsilon project
Post by: Hootie hoo on December 11, 2006, 10:26:00 pm
Also put Hootie hoo on the "map makers" list (well it's only me and him now ;D )[/li]
[/quote] Yeah, sorry I haven't finished anything yet, I've been a bit busy. I actually did make one, but it sucked, so yeah.
Title: Re: Upsilon project
Post by: aleksanteri on January 01, 2007, 01:46:30 pm
I've roughly had time for this. I am really trying to allocate more time but i can't really do now.
Title: Re: Upsilon project
Post by: Cube on January 02, 2007, 05:20:31 pm
i like the idea for the name (should start with Y i tihnk would be better) and i like the picture (but only idea, how u made it is up to you if you like it)
Title: Re: Upsilon project
Post by: aleksanteri on January 25, 2007, 10:20:15 am
Thought to release the polyworks skin so that you wouldn't think I would be totally idle :P
Also this mod takes longer than I thought so here we go...