Official Soldat Forums

Soldat Interface Mods & Mod Making => Partial Modifications => Topic started by: mxyzptlk on December 18, 2006, 10:38:31 pm

Title: Quake 2 Mod *UPDATE* V1.0b
Post by: mxyzptlk on December 18, 2006, 10:38:31 pm
This quake 2 mod is no ordinary quake 2 mod.

I have tried to painstakenly capture the addictiveness of the weapons, while also faithfully recreating them.

This is a MAJOR UPDATE from the previously released version.


list of weapons:

Eagles : Dual Blasters - fires two blaster shots. Inf. ammo.
MP5 : Machine Gun - fires rapidly, reloads fast.
AK74 : Dual Machine Guns - Yes, it's overkill, but it seems to balance rather nicely.
Steyer Aug : Super Shotgun - fires two  shotgun blasts in rapid succession, each slug does exactly the same as normal shotgun, but reloads slower. Single shot, reloads both at the same time.(completely changed).
Spaz : Shotgun - Fires shotgun blasts fairly rapidly, per-shell reloading.
Ruger : Rocket launcher - fires a fast moving rocket. Has a short fire delay for fairness. (completely changed)
m79 : Grenade launcher - Launches a hand grenade farther. Takes longer to detonate.
Barrett : Railgun - Sweet weapon that fires a bolt that will kill anyone, no matter where it hits. if you miss, it is plain where the shot came from. No pre-fire delay.
Minimi : Hyperblaster - The first weapon I modded. Has 0 bink, but has inherent inaccuracy. Shots are powerful (only takes about 6 to kill someone.)
XM241 : Chaingun - Fast firing but inaccurate chaingun. Longer delay.

Colt : Blaster - Infinite ammo sidearm.
Knife : unchanged
Chainsaw : Made into an expiramental laser drill. Not my best weapon.
Law : BFG 10k - The Big One. Fires a large ball of plasma. Has a slow reload.

Flamer: Plasma Exaust Cannon - New flamer replacement that shoot superheated plasma. Included because I needed to find something that would fit into the quake 2 style weaponset.


Graphics made in Gimp.

Sounds from Quake 2.

This is my first mod, as well as my first post here. Be brutal.

Download links:
only files needed [no sounds or ini](315 KB) (http://www.mediamax.com/mxyzptlk_246/Hosted/Quake%202%20-%20Bare%20minimum.zip)
All files needed [includes sounds and ini] (http://www.mediamax.com/mxyzptlk_246/Hosted/Quake%202%20update.zip)
NEW MAJOR UPDATE!(about 7 megs) (http://www.mediamax.com/mxyzptlk_246/Hosted/Quake%202%20Soldat%20major%20update.zip) ***NEW***


This is in progress. Any constructive criticism is welcome.

Note: Sorry if anyone else was working on a Q2 mod, I am just doing this for my own enjoyment.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: ultraman on December 19, 2006, 12:18:26 am
Most of the guns looks pretty good, but 7-9 look out of place and wierd because of the bright shades of yellow/red, maybe darken/change/get rid of these. They could also use more a bit more detail. All the other weapons look great for a first mod, hope to see a release soon :)
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: Slayer DZ on December 19, 2006, 05:54:19 am
I played it a long time ago and i dont remeber anything (ecpt. when they killed me and the organs were flying around) The problem is that i don't have the game! On the first look anyone can see that you aren't so experienced in modding (shading, shapes) as you wrote, if you ask me it looks OK for the first try. I must see some weap pics on the net... You know I wanted to make alive the UT mod. And yes why did you put the whole soldat folder in download??? All original files are not the part of your mod and not your art they should be erased from the zip you made (the simpliest way)!!!
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: mxyzptlk on December 19, 2006, 07:25:07 am
And yes why did you put the whole soldat folder in download??? All original files are not the part of your mod and not your art they should be erased from the zip you made (the simpliest way)!!!
Yes, I figured that much, but how would I get it to work? I know that soldat has a built in mod loading think, but how do I get it to work?
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: Slayer DZ on December 19, 2006, 03:28:25 pm
I'm not so sure what you ask?? just do like in suggestion man, and when you copy the things from zip in soldat directory they will replace all the files with the same name but not the whole folders! Get it?
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: mxyzptlk on December 19, 2006, 06:00:40 pm
New DL links added, as well as Quake 2 weapon pictures, for comparison. These are the real weapons, unedited by me.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: Valorman on December 20, 2006, 02:07:32 pm
The interface guns are horrible. No Shading At All.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: mxyzptlk on December 20, 2006, 04:12:27 pm
The interface guns are horrible. No Shading At All.
This is still in progress, nowhere near final. Shading will be done.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: xtishereb on December 20, 2006, 04:36:22 pm
The reference image has a dark, gritty, postindustrial feeling. Your images are too bright and cheery to be Quake 2.
Solutions:

What did you put in the download that made it 13 MB?
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: mxyzptlk on December 20, 2006, 05:08:36 pm
The reference image has a dark, gritty, postindustrial feeling. Your images are too bright and cheery to be Quake 2.
Solutions:
  • Less saturation on the guns.
  • Darken the images slightly.
  • Add some "grit" to colored parts of the guns by decreasing the saturation on a few random pixels.

What did you put in the download that made it 13 MB?

Thank you for the tips. I will use them in my next update.

The large download has a full soldat install. I wasn't sure how I was going to do it. I was hoping to have it be able to be placed in the mods folder, instead of having to have them replace the normal soldat files.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: edak on December 20, 2006, 05:32:26 pm
o...k... I am not downloading soldat again just to get this mod, you should only need the folders where you changed the files.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: mxyzptlk on December 20, 2006, 05:54:08 pm
o...k... I am not downloading soldat again just to get this mod, you should only need the folders where you changed the files.
I did, the smaller of the two downloads. They are the same thing. Don't worry. I guess I might as well take the large one down.
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: Brock on December 20, 2006, 06:53:49 pm
Ummm, heya.  How the hell did you get Quake 2 Sounds?  I looked everywhere and tried everything when I tried to make me Quake 2 mod, like a year ago. ???


PWEASE TELL ME.  :O
Title: Re: Quake 2 Mod (WIP) [unreg]
Post by: mxyzptlk on March 02, 2007, 06:05:14 pm
Ummm, heya. How the hell did you get Quake 2 Sounds? I looked everywhere and tried everything when I tried to make me Quake 2 mod, like a year ago. ???


PWEASE TELL ME. :O
Actually, I took them straight out of Quake 2. I used a tool called QuArK to look into the .PAKs in th baseQ2 folder. I got the sounds there.

Date Posted: December 20, 2006, 07:07:06 PM
NEW VERSION RELEASED!

Version 1.0b!

Still needs work, but enough is done to warrant the 1.0b title.

Link:
Here (http://www.mediamax.com/mxyzptlk_246/Hosted/Quake%202%20Soldat%20major%20update.zip)
Please CC.
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: Anubis on March 03, 2007, 01:31:21 am
6-9 need more detail they look kinda blurred....more shadin, detail, contrast, etc, etc, (you know the same ol' thing everyone mentions)
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: mxyzptlk on March 03, 2007, 11:23:20 am
What is funny is 6, 8, and 9 are actually cut from the game. I am suprised that they were mentioned.
I will try to update them in 1.1.
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: edak on March 03, 2007, 05:03:20 pm
I agree with anubis, 6-9 are too blurred.  I do however like the fact that you reduced the bright colours. keep working.
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: wolfbr on March 03, 2007, 08:12:36 pm
the weapons-gfx and sounds is great
8\10
good job
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: mxyzptlk on March 03, 2007, 09:21:33 pm
the weapons-gfx and sounds is great
8\10
good job
Wow.
That's fair praise coming from someone who is making one himself.
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: Dairy on March 05, 2007, 10:15:44 am
A rocket launcher for ya. ::)
(http://img444.imageshack.us/img444/7091/rocketlauncherjb2.png)
Machine gun...
(http://img250.imageshack.us/img250/8664/machinegunquake24uk.png)
...and grenate Launcer
(http://img256.imageshack.us/img256/8818/grenadelauncher8vl.png)

And teh pistol, but it looks like u already got that one :
(http://img176.imageshack.us/img176/2081/blastersv0.png)
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: mxyzptlk on March 05, 2007, 11:06:04 am
Thank you dairy.

And don't worry, I gave you credit in the readme.
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: Dairy on March 05, 2007, 12:22:03 pm
Np dude. I just made the Shotgun or is this called Super Shotgun ? Dunno, however , here it is :
(http://img409.imageshack.us/img409/9817/supershotgunbg4.png)
------------------
And the second version:
(http://img409.imageshack.us/img409/876/supershotgunv2vo6.png)

EDIT:Oh, I don't really care about credits. I made it for u ..... so I don't really care about them. I made it with joy. That's much more important for me.... ::)
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: mxyzptlk on April 14, 2007, 10:06:51 pm
Thank you for this, but really, I am proud of my own version of the super shotgun.

Date Posted: March 05, 2007, 12:36:15 PM
I am still continuing work on this, thanks in part to Kirby_106.

My plans for the future:
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: MAGRIMAN on April 16, 2007, 02:46:35 am
Do not take as offensive,but,ypu cant draw interface graphics truely..I dont believe you drawed the interface weapons..Like Skylanden's said,we know how are you making those pics..
Title: Re: Quake 2 Mod *UPDATE* V1.0b
Post by: mxyzptlk on April 16, 2007, 03:21:50 pm
weapons that I hand pixeled:

2
3
4
5
7
0
Saw
Law

Made all of those from scratch.
In the screen, dairy also made the blaster(s).
I will probably add more of dairies spritesin the next version.