Official Soldat Forums

MM's Other Games => R, Crimson Glory => Topic started by: staskesi on December 29, 2006, 09:56:30 am

Title: Big mistake
Post by: staskesi on December 29, 2006, 09:56:30 am
I think that i will stop playing this game just because when you loose, you start again the level.

Saving option should be available at all moments, and "monsters" should be able to kill.
Title: Re: Big mistake
Post by: a-4-year-old on December 29, 2006, 10:21:01 am
I think that i will stop playing this game just because when you loose, you start again the level.

Saving option should be available at all moments, and "monsters" should be able to kill.
I never bothered to finish the first level, i just deleted it after playing 2-3 times, nobody really cares whether you play or not, but what happened to the MM who wanted a game where you kill everything and there are lots of bloods, climbing maps for soldat are better then this game.
Title: Re: Big mistake
Post by: Keron Cyst on December 29, 2006, 12:02:19 pm
It's not supposed to be easy, staskesi; it's an adventure game. If you're having trouble, perhaps refer to this Hints Guide (http://h1.ripway.com/Keron%20Cyst/R.HintsGuide.txt) some moron made in his free time. ;)
Title: Re: Big mistake
Post by: staskesi on December 29, 2006, 12:34:00 pm
i cant believe that Michal(a "hero" for a lot of ppl) has done this game.

from blood, killing, and all that to stupid monsters and stupid deaths.

Michal, if you read this, please do better games, i remember you posted an image of "crimson game" much better than this crap
Title: Re: Big mistake
Post by: Michal Marcinkowski on December 30, 2006, 11:55:31 am
There was a time on earth, not long ago, when people would play games for hours without save options. Not only between levels but generally (so if you died you would have to start the game all over, hours of play would go to a waste). It required skill and commitment and it made you feel good about not only completing the game but MASTERING it. If you want save options in between levels you might as well use cheat codes and just watch the ending of the game if that's your goal.
Title: Re: Big mistake
Post by: Anna on December 30, 2006, 12:34:32 pm
Fortunately things have changed since then and these days frustration-inducing gameplay is considered bad design.


(IMO ;D)
Title: Re: Big mistake
Post by: Mistercharles on December 30, 2006, 01:03:55 pm
Not enough save points? Are you kidding? A lot of games that have been deemed "great" have save points not as often. Take a look at Jetz4 (http://s64games.com/jetzrampage4.php). People LOVED that game, yet there was only a save point every ten grueling missions or so.
Title: Re: Big mistake
Post by: Wraithlike on December 30, 2006, 01:40:16 pm
Soldat doesn't have save points and I find it quite fun...
Title: Re: Big mistake
Post by: Keron Cyst on December 30, 2006, 02:20:02 pm
But Soldat never ends ;)
Title: Re: Big mistake
Post by: Eagles_Arrows on December 30, 2006, 02:33:21 pm
Soldat doesn't have save points and I find it quite fun...

Soldat doesn't have save points because it is a multiplayer game.
Title: Re: Big mistake
Post by: Wraithlike on December 30, 2006, 03:25:30 pm
Soldat doesn't have save points and I find it quite fun...

Soldat doesn't have save points because it is a multiplayer game.

I play with bots damn it!
Title: Re: Big mistake
Post by: Sethamundo on December 30, 2006, 03:44:28 pm
Soldat doesn't have save points and I find it quite fun...

Soldat doesn't have save points because it is a multiplayer game.

I play with bots damn it!
It's still a multiplayer design. :)
Title: Re: Big mistake
Post by: Wraithlike on December 30, 2006, 06:03:33 pm
Soldat doesn't have save points and I find it quite fun...

Soldat doesn't have save points because it is a multiplayer game.

I play with bots damn it!
It's still a multiplayer design. :)

And I still want to save my game!
Title: Re: Big mistake
Post by: Eagles_Arrows on December 30, 2006, 06:15:51 pm
I still want to save my game!

"4 caps and 23 kills!  Damnit, I wish there was a save point..."
Title: Re: Big mistake
Post by: Keron Cyst on December 30, 2006, 06:55:37 pm
Bots! Heck, Wraithlike, there's always Esc and Alt + Tab ;D
Title: Re: Big mistake
Post by: Mr. Domino on December 31, 2006, 09:29:34 am
Soldat is similar to older console games where if you want to save you just pause the game and leave the system running. :P The pause button is the single greatest innovation 8-bit game systems brought to the industry.

Fortunately things have changed since then and these days frustration-inducing gameplay is considered bad design.

Go play your Animal Crossing or what have you. :P >:( :-X
Title: Re: Big mistake
Post by: Keron Cyst on December 31, 2006, 12:17:30 pm
Ahahaha, ouch. I actually find "frustration-inducing gameplay" like R's quite addicting ;)
Title: Re: Big mistake
Post by: staskesi on December 31, 2006, 12:40:51 pm
well after a few days playing or(just because is a game from michal :D) i can say that is quite addictive :D
Title: Re: Big mistake
Post by: mar77a on December 31, 2006, 12:54:57 pm
But Soldat never ends ;)

College :D
Title: Re: Big mistake
Post by: mxyzptlk on December 31, 2006, 04:20:36 pm
Ahahaha, ouch. I actually find "frustration-inducing gameplay" like R's quite addicting ;)
As do I, if it is well done enough. Look at sonic 1/2/knuckles. They didn't have save points, but enough people got through them. If you can do it once, you can do it again.
Title: Re: Big mistake
Post by: Michal Marcinkowski on January 02, 2007, 08:55:14 am
Frustration is a very addictive emotion. Why do you think NES was so popular?  I'm trying to beat Contra 3 for about 2 months now without luck, someday...
Title: Re: Big mistake
Post by: DarkNoddy on January 02, 2007, 10:28:24 am
To be quite honest I cant see why ppl whine so much about this game.
There is a clear warning before you download it, even in the game "THIS IS NOT FINISHED".
If you don't like it, don't play it.. Its that simple.

I for one think the game is awesome.. If I had the skills to finish it I would love to :) Unfortunately for now C++ is not one of my languages.

Concerning the "need more saving" debate. I agree with MM 100% Games with less saving are awesome.. In my opinion newer games can be completed by anyone.
You fail at something, load back wherever U were, save just before where you failed the last time and you try again until you have tried so many times you succeed.

Old games on the other hand, you fail, and you will have to play all the way to where you were, and then fail again. To finish the game you need to acquire skills, because you need to beat the whole game in one go, not just concentrate on one single thing at the time.


I for one never finished "Alex the kid" on my Sega... Now my Sega is broken and I most likely never will :( playing the game takes like a few hrs and then you have to beat the final boss at Rock, Scissors or paper game.. Which is random :P
Title: Re: Big mistake
Post by: staskesi on January 02, 2007, 12:04:47 pm
i can now say that i like it and im in ep 5 :D

Date Posted: January 02, 2007, 11:36:35 AM
I finished the game and i liked it.
Good work michal
Title: Re: Big mistake
Post by: Michal Marcinkowski on January 02, 2007, 12:15:21 pm
[...] playing the game takes like a few hrs and then you have to beat the final boss at Rock, Scissors or paper game.. Which is random :P
LOL, sounds like something that would fit into R.
Title: Re: Big mistake
Post by: Anna on January 02, 2007, 12:33:16 pm
I give upĀ [retard]

/me goes off to find a copy of Animal Crossing
Title: Re: Big mistake
Post by: Mr. Domino on January 02, 2007, 01:42:38 pm
I for one never finished "Alex the kid" on my Sega... Now my Sega is broken and I most likely never will :( playing the game takes like a few hrs and then you have to beat the final boss at Rock, Scissors or paper game.. Which is random :P

Every boss match is a janken game. :P You're supposed to find and buy items to help cheat to win. :)
Title: Re: Big mistake
Post by: Keron Cyst on January 02, 2007, 07:04:15 pm
Frustration is a very addictive emotion. Why do you think NES was so popular?  I'm trying to beat Contra 3 for about 2 months now without luck, someday...

That sounds like me and N (http://harveycartel.org/metanet). I only beat one episode of that game (the first) :(
Title: Re: Big mistake
Post by: a-4-year-old on January 02, 2007, 07:55:31 pm
Frustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun game
Title: Re: Big mistake
Post by: Mr. Domino on January 02, 2007, 08:54:19 pm
Frustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun game

Speak for yourself. Challenge is fun. Lots of modern "great" games such as God of War and Grand Theft Auto are so boring because they lack intelligent gameplay and challenge. Games are puzzles largely, and if you're not willing to practice and exceed your own expectations at times, then you really shouldn't be playing to begin. What's the point of playing, say, Mega Man, if you're just going to Game Genie your way through it? Might as well stand in an elevator and press the buttons for 20 minutes.
Title: Re: Big mistake
Post by: Iq Unlimited on January 02, 2007, 09:08:38 pm
wow hard, Im guna go with Annas idea and go get a copy of Animal Crossing and play that for a few days, it'll take my mind off of thisĀ  [retard]


Iq Unlimited


ps: Michal I beat Contra 3 in about a week :P.
Title: Re: Big mistake
Post by: LittleViking001 on January 02, 2007, 10:34:44 pm
After playing through the game several times, I can say that more savepoints really aren't necessary. The levels aren't so hard or long that you need a checkpoint to finish them. If you die the first few times, consider the level a challenge. Keep trying. Try somethin different maybe. You'll beat it eventually.

The second time I played through the game only took one hour, so it couldn't be that hard. One hour isn't too bad, right? All the people here who are too impatient to play to the end of the game are really missing out on a fun experience.
Title: Re: Big mistake
Post by: oneironaut on January 03, 2007, 05:53:49 pm
Michal, if you read this, please do better games, i remember you posted an image of "crimson game" much better than this crap

uhhhhhhhhhh.... youre a dweeb.
Title: Re: Big mistake
Post by: a-4-year-old on January 04, 2007, 03:40:47 pm
Frustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun game

Speak for yourself. Challenge is fun. Lots of modern "great" games such as God of War and Grand Theft Auto are so boring because they lack intelligent gameplay and challenge. Games are puzzles largely, and if you're not willing to practice and exceed your own expectations at times, then you really shouldn't be playing to begin. What's the point of playing, say, Mega Man, if you're just going to Game Genie your way through it? Might as well stand in an elevator and press the buttons for 20 minutes.
Frustration and challenge are totally different. Mindless slaughters aren't fun, but If you play the same level 20 times on a hard game, then it isn't any more fun. A puzzle is only fun if you eventually advance to another level or stage. What is the point of playing a game if you don't progress much? games are supposed to advance and develope so that in the end, you are way better then when you start.

Playing a game like this more then once is retarded, you know where every piece of the puzzle goes, and you know what happens in the story, you know how it ends before it begins, and there is no fun in that whatsoever.
Title: Re: Big mistake
Post by: LittleViking001 on January 04, 2007, 06:32:12 pm
Playing a game like this more then once is retarded, you know where every piece of the puzzle goes, and you know what happens in the story, you know how it ends before it begins, and there is no fun in that whatsoever.

I wouldn't say that. R is just as much about platforming action and odd humor as it is about puzzle-solving. The game doesn't become useless and boring just because the puzzles are solved. There are platformers like R that get played over and over again after the first time. Cave Story, Within A Deep Forest, Super Metroid - heck, take Soldat as an example. Think of the first time you killed someone. Did the game suddenly become boring because you solved the puzzle of killing your opponent? Of course not. The tenth kill is just as fun, and the hundredth kill, and the thousandth kill. Just because you know how it ends doesn't mean the gameplay can't be fun.
Title: Re: Big mistake
Post by: a-4-year-old on January 04, 2007, 06:58:16 pm
killing someone isn't a puzzle, finding out where to go in a linear game is.
Title: Re: Big mistake
Post by: Keron Cyst on January 04, 2007, 07:49:13 pm
I don't think that can be argued (playing through a game and already knowing the methods of how to defeat all the bosses, where all secret objects are, etc.), but even if it's a little easier the next time(s) around, it's still fun to play through
Title: Re: Big mistake
Post by: Mr. Domino on January 05, 2007, 12:56:13 am
Frustration and challenge are totally different. Mindless slaughters aren't fun, but If you play the same level 20 times on a hard game, then it isn't any more fun. A puzzle is only fun if you eventually advance to another level or stage. What is the point of playing a game if you don't progress much? games are supposed to advance and develope so that in the end, you are way better then when you start.

Frustration simply results in one's inability to cope with being able to surpass some challenge for whatever reason. You see it in Soldat with all the M79 whining and here with R being too difficult. It's not. If you're unwilling to accept a challenge (and R is hardly a challenge really), then you're just admitting that you lack the skills to succeed at challenging games of this type. There's nothing wrong with that, of course, but if "difficult" platform games aren't something you excel at, then you make a poor judge of the game since you have had little or no success with others in the genre.

Edit:

killing someone isn't a puzzle, finding out where to go in a linear game is.

This is wrong as well. Bosses have patterns and weaknesses for a reason, and the challenge often comes from being able to identify those patterns along with surviving whatever it throws out at you. You can't randomly mash buttons and expect to defeat Gill, for example, which would be the case if your statement were true.
Title: Re: Big mistake
Post by: a-4-year-old on January 05, 2007, 03:37:54 pm
first: R is the only platformer I have ever had a problem completing.
second: soldat does not have bosses, you shoot you kill, we aren't exactly opening pandora's box.
Third: you proved my point exactly with the bosses statement, if all you have to do to kill the boss is stick a dagger in it's eye, once you have done that it isn't fun anymore, there are hundreds of ways to kill a fellow soldat, but throwing a dagger in the eye is not fun after the first time, and all satisfaction is lost after the first kill.
Title: Re: Big mistake
Post by: Keron Cyst on January 05, 2007, 06:48:40 pm
Correction: the satisfaction of having figured out what to do in order to kill the boss is lost in future replays of the game, but it's still fun to watch the cyclops rip out the dagger and dash blindly for your character, who evades all of its somehow narrowly missing attacks before it dies, in an awesome cinematic. ;D
Title: Re: Big mistake
Post by: a-4-year-old on January 05, 2007, 06:56:47 pm
an awesome cinematic that you already saw is not nearly as impressive or satisfying after you have already seen/done that before.

The only possible thing that would make replaying something a little bit fun, would be for a secret in the level.
Title: Re: Big mistake
Post by: Krillious on January 05, 2007, 07:25:14 pm
or if there were other strategies to beating the game (like using a different character, class, etc)
Title: Re: Big mistake
Post by: a-4-year-old on January 05, 2007, 07:56:03 pm
or if there were other strategies to beating the game (like using a different character, class, etc)
only if there is an alternative ending or leading to a different level or different levels.
Title: Re: Big mistake
Post by: Not Not Muldritch on January 06, 2007, 03:22:06 am
I think that i will stop playing this game just because when you loose, you start again the level.

Saving option should be available at all moments, and "monsters" should be able to kill.
Frustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun game
I have a game for you two. (http://www.helixgamesinc.com/games/Jumper.zip)
Title: Re: Big mistake
Post by: a-4-year-old on January 06, 2007, 10:39:59 am
I think that i will stop playing this game just because when you loose, you start again the level.

Saving option should be available at all moments, and "monsters" should be able to kill.
Frustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun game
I have a game for you two. (http://www.helixgamesinc.com/games/Jumper.zip)
that game was buggy and incomplete, double jumping worked sometimes, and if you ever get passed 2-2 it isn't entertaining anymore, not the game for me.
Title: Re: Big mistake
Post by: Michal Marcinkowski on January 06, 2007, 05:04:53 pm
The mines episode (second last) is actually an episode were there are many possibilities of completing the levels. That is because it has "intelligent" characters (Zorths), you can have a lot of fun with them because they react in different ways. I know at least 4 ways of completing the Prison episode.
Title: Re: Big mistake
Post by: a-4-year-old on January 06, 2007, 06:43:36 pm
I think I was the one who made the big mistake here, because I just got passed the first level and into the second up at the very top with the elvis impersonator who danced as porky the pig. Hilarity
Title: Re: Big mistake
Post by: Keron Cyst on January 06, 2007, 08:28:02 pm
Awesome. If you were entertained by that, you don't know what's coming :D
I really love the zorth programming. It's like... Metal Gear Solid, side-scrolling style!
Title: Re: Big mistake
Post by: Blue-ninja on April 02, 2007, 08:02:31 pm
I think that i will stop playing this game just because when you loose, you start again the level.

Saving option should be available at all moments, and "monsters" should be able to kill.
I never bothered to finish the first level, i just deleted it after playing 2-3 times, nobody really cares whether you play or not, but what happened to the MM who wanted a game where you kill everything and there are lots of bloods, climbing maps for soldat are better then this game.

Well, the source code IS included, so you can modify it to be a very bloody adventure, and also make it so that it's about as hilarious as N (http://www.harveycartel.org/metanet) game...
Title: Re: Big mistake
Post by: SDFilm on May 11, 2007, 07:58:11 am
Well I'm just waiting for CG. Please have submarines!!

Quote from:  Mao
his career has slowly diminished as he gets more and more hooked on his art and submarine games.

It's true, and CG will only fuel that...

Soldat is similar to older console games where if you want to save you just pause the game and leave the system running. :P The pause button is the single greatest innovation 8-bit game systems brought to the industry.


Truth! *applaud*
Title: Re: Big mistake
Post by: Kavukamari on September 13, 2007, 10:43:22 pm
Bots! Heck, Wraithlike, there's always Esc and Alt + Tab ;D

or alt + f4, that's really fun :P
Title: Re: Big mistake
Post by: miketh2005 on October 01, 2012, 12:36:38 am
To be quite honest I cant see why ppl whine so much about this game.
There is a clear warning before you download it, even in the game "THIS IS NOT FINISHED".
If you don't like it, don't play it.. Its that simple.

I for one think the game is awesome.. If I had the skills to finish it I would love to :) Unfortunately for now C++ is not one of my languages.

Concerning the "need more saving" debate. I agree with MM 100% Games with less saving are awesome.. In my opinion newer games can be completed by anyone.
You fail at something, load back wherever U were, save just before where you failed the last time and you try again until you have tried so many times you succeed.

Old games on the other hand, you fail, and you will have to play all the way to where you were, and then fail again. To finish the game you need to acquire skills, because you need to beat the whole game in one go, not just concentrate on one single thing at the time.


I for one never finished "Alex the kid" on my Sega... Now my Sega is broken and I most likely never will :( playing the game takes like a few hrs and then you have to beat the final boss at Rock, Scissors or paper game.. Which is random :P

There is emulators.