Official Soldat Forums

Soldat Maps & Mapmaking => DM/HTF/Other maps => Topic started by: Avarax on January 05, 2007, 06:41:44 pm

Title: aim_Skyisle
Post by: Avarax on January 05, 2007, 06:41:44 pm
This pack contains the shooting range training map aim_Skyisle and two variations of it.

~Normal Version~ (http://home.arcor.de/avarax/aim1.JPG)
~Double Player Version~ (http://home.arcor.de/avarax/aim2.JPG)
~Tower Close-Up~ (http://home.arcor.de/avarax/aim3.JPG)
~Ingame Action~ (http://home.arcor.de/avarax/aim4.PNG)


To play on it, disable all weapons but the barrett and then start one of the map in teammatch.
The playing people have to join alpha, bravo or charlie but not delta team.
After the game started, use "/addbot4 Dummy" to add several dummy bots, I personally recommend 10.
If you want to play offline, you can also add the bot "Sniper" to the other two teams to play against him.

The goal of the map is simple:
Kill more bots that are falling from the sky than the other soldiers. If you have enough bots you can try to even get Double and Triple kills.

The maps:
aim_Skyisle             - standart version
aim_Skyisle_zoom    - version for sniperscope zoom
aim_Skyisle2           - version for 2 players per team



~Download~ (http://home.arcor.de/avarax/skyisle.zip)

I already tested the map online with others and it's great fun. Offline aswell vs. Sniper bots :D

Note: Extracting the pack as a whole will overwrite your weapons.ini

Title: Re: aim_Skyisle
Post by: ultraman on January 05, 2007, 06:44:54 pm
Nice idea Avarax, it looks cool too :) I'll probably use this for Ruger practice rather than Barret.
I see you quit <UT> :}
Title: Re: aim_Skyisle
Post by: Mistercharles on January 05, 2007, 07:23:28 pm
This is extraordinarily cool. You have the best subgamemode ideas :)

Next idea: have the deltas spawn the other side as well. Adds to the confusion.
Title: Re: aim_Skyisle
Post by: Demonic on January 06, 2007, 05:14:43 am
If they spawn on both sides, it's annoying to hit them. It's already quite silly at times due to the loads of unregistered hits :)

Otherwise, nice idea, and it's really fun to play.
Title: Re: aim_Skyisle
Post by: j4n0 on January 06, 2007, 03:18:10 pm
I like it, gives a lot of fun. ;] But how about aim map like this one (http://img68.imageshack.us/img68/8545/asdfasdfasdzgfdfhwq2.gif)? I've made something like this, but it's your idea and I don't want to lame. ;P

My english hurts, I know.
Title: Re: aim_Skyisle
Post by: Avarax on January 06, 2007, 05:32:36 pm
ya, that's actually some great idea, i will do that, but with charlie team aswell
Title: Re: aim_Skyisle
Post by: swebonny on January 08, 2007, 08:10:46 am
Yeah a training map :D As i was trying to do^^

Nice done!

Edit: I was trying a whole tutorial map for the new ones in soldat.

http://forums.soldat.pl/index.php?topic=3307.0

like that tread but i got to lazy and trashed that idea. If you have time you could do that. ^^
Title: Re: aim_Skyisle
Post by: miketh2005 on August 15, 2009, 03:24:03 pm
This is extraordinarily cool. You have the best subgamemode ideas :)

Next idea: have the deltas spawn the other side as well. Adds to the confusion.

I had an idea like this when I first started playing Soldat. 1.3.1. I'm added it to my Super HnS script as a bonus mode. scripted by gizd.

might actually turn this into a whole new subgamemode, though, if its popular