Official Soldat Forums

Soldat Talk => Game Improvements / Suggestions => Topic started by: DarK on June 22, 2006, 08:43:06 pm

Title: Ninja Rope
Post by: DarK on June 22, 2006, 08:43:06 pm
Hi all!

Silly topic, i know; will never be implemented.. but the talk may be fun.

To code this, you'd have to look into the physics of springs and create a rope with a series of nodes connected by arcs of course.

Now, this idea would involve a lot of modification to the whole Soldat code probz, and mr. MM doesn't want too much work on his head.

Would it enrich or ruin the Soldat experience?

Title: Re: Ninja Rope
Post by: FliesLikeABrick on June 22, 2006, 08:45:15 pm
play worms much?
Title: Re: Ninja Rope
Post by: Zamorak on June 22, 2006, 08:51:54 pm
All the old maps would be abused, all the maps that could be abused must be re-mapped or replaced..


I think it would detract, although it would be pretty nifty.
Title: Re: Ninja Rope
Post by: vulbastick on June 23, 2006, 05:18:28 am
already been suggested - grapplehook - kinda same idea.

but still quite cool
Title: Re: Ninja Rope
Post by: Eagles_Arrows on June 23, 2006, 07:48:52 am
play worms much?

Yah.

I do not like this idea.  Because of jets.  Could kill climb maps.
Title: Re: Ninja Rope
Post by: Sotija on June 23, 2006, 07:51:40 am
No. Play worms ;).And we have jets allready
Title: Re: Ninja Rope
Post by: Zegovia on June 23, 2006, 01:41:11 pm
Think of maps where there are no jetfuel, then the grappling hook could be replaced instead,
>>>>AS A SERVER OPTION!!!<<<<
Title: Re: Ninja Rope
Post by: Stalky on June 23, 2006, 01:55:14 pm
play worms much?

Leiro* ;)
Title: Re: Ninja Rope
Post by: BooBoo McBad on June 23, 2006, 02:54:10 pm
play worms much?

Yah.

I do not like this idea.  Because of jets.  Could kill climb maps.

Weapon disable >.>
Title: Re: Ninja Rope
Post by: Keron Cyst on June 23, 2006, 03:00:31 pm
M79.
Title: Re: Ninja Rope
Post by: Serial K!ller on June 23, 2006, 04:09:27 pm
No! we already have jets and ninja ropes wouldn't fit in soldat
Title: Re: Ninja Rope
Post by: Mr. Jenkins on June 23, 2006, 05:19:27 pm
Why the hell would you make a rope out of springs?

No I don't like this. This would be too a drastic change to soldat, and I like soldat the way it is. It would be pretty pointless, cause we have jets. And why would it be enabled on climbing maps? That would make it easy.

Title: Re: Ninja Rope
Post by: DarK on June 23, 2006, 06:18:10 pm
To be quite honest, i don't like this idea either...

That why i wanted to see the response.

And matey, check into some physics... you implement a rope by using a series of springs, or rigid body arcs (even springs with an infinite stiffness; hooke's law). This goes into rag doll physics...
It could be implemented.
Soldat uses Verlet Integration for motion.

Do a search for 'Advanced Character Physics'.
It's not to difficult to get your head around if you're physics/maths minded.

This is what MM looked at whilst programming soldat.

Many disadvantages to this method, but MM's done alright with Soldat.
Title: Re: Ninja Rope
Post by: Plonkoon on June 23, 2006, 07:16:09 pm
It would probably take too long for michal to impliment them than it would be worth.
Title: Re: Ninja Rope
Post by: 2big4u on June 23, 2006, 09:07:21 pm
How would you use this So called "Grappling Hook"?

Would you have to press a button, use it as a secondary wepon(point and click). It might be fun to use as a mod, otherwise it would be very abusive, and think of all the annoying people just grappling to everything.....




MY UNITED STATES OF WHATEVA!!!!!!
Title: Re: Ninja Rope
Post by: T-Bone on June 23, 2006, 09:19:02 pm
i dunno about this....sometimes its a pain in some INF maps when you have no boost and you need to get onto a ledge to score, but other than that i dont think this is really needed.