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The Lounge / Re: Official Soldat Forums Picture Thread
« Last post by Blacksheepboy on March 22, 2024, 05:19:53 pm »For sure, that picture was from around 10 years ago.
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The Lounge / Re: Official Soldat Forums Picture Thread« Last post by Blacksheepboy on March 22, 2024, 05:19:53 pm »For sure, that picture was from around 10 years ago.
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The Lounge / Re: The 'Simple Questions' thread.« Last post by Blacksheepboy on March 22, 2024, 05:19:17 pm »Sick if I ever need a VPS I'll go to you.
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Mapping Ideas / General Discussions / Re: ctf_Idk« Last post by jrgp on March 03, 2024, 04:27:03 pm »Looks pretty cool. Why not upload these new maps of yours to TMS?
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The Lounge / Re: Official Soldat Forums Picture Thread« Last post by jrgp on March 03, 2024, 04:26:27 pm »Headset makes another image. Was actually at home this time. Not actually that white; it was a cheapo webcam picture. Been probably a decade since I saw a pic of you last. You still look young! That's something hard to accomplish these days. Good job sir. 25
The Lounge / Re: The 'Simple Questions' thread.« Last post by jrgp on March 03, 2024, 04:25:00 pm »Thanks. If port forwarding isn't working for you, it's possible your ISP is using CG-NAT (read the wiki on this) which makes port forwarding impossible. So, renting a VPS or using a hosting provider (like mine) would be your easiest bet 26
Mapping Ideas / General Discussions / inf/ctf_unbalanced« Last post by Blacksheepboy on January 03, 2024, 02:57:20 pm »Here is another map. This was idealized as an unbalanced CTF map, but it clearly was too unusual. So at this point it seems like an INF map instead. Of course there is the inside regions, outdoor regions, and then some weird vertical section near alpha spawn.
Edit: turned the tides and made a CTF layout. Edit2: updated layout. Edit3: some texture work. Possible bridge placements. 27
CTF/INF maps / ctf_Idk« Last post by Blacksheepboy on January 02, 2024, 05:46:25 pm »ctf Idk
Original message: Quote The spawns are mostly protected with team-based collisions. I wanted a map with no bridge, not bent downward in the middle, no omega-smoothing and rounding to every surface, team spawns on not on top of the flag, of course some bounciness for a change, a strange middle section for more than a couple straightforward paths, and only a few sniper sightlines. This is probably not competitive. It's waypointed though. The overview is at 80% zoom. The map is not that large at scale. It's kind of 3 1/2 routes with the top route split a little bit. The angular corners can be maneuvered by holding up and slide/jumping over them similar to how bots handle them. Or a timely vertical somersault. There's a few bounce pads placed here and there (one is bottom route, in the middle). The spawns are protected with team-based polygons. Download (from attachment below) 28
Mapping Ideas / General Discussions / Re: ctf_Idk« Last post by Blacksheepboy on January 02, 2024, 03:58:20 pm »Progress.
I could cut the top route out and make this a 2 1/2 route map. 3 ish routes at spawns, and then the two middle meet together. 29
Mapping Ideas / General Discussions / ctf_Idk« Last post by Blacksheepboy on January 01, 2024, 06:34:43 pm »Youtube Video (it's unlisted).
The spawns are mostly protected with team-based collisions. I wanted a map with no bridge, not bent downward in the middle, no omega-smoothing and rounding to every surface, team spawns on not on top of the flag, of course some bounciness for a change, a strange middle section for more than a couple straightforward paths, and only a few sniper sightlines. Not done. Probably going to delete the mirrored half and make it non-mirrored. Got some ideas sitting around so we'll see. 30
The Lounge / Re: The 'Simple Questions' thread.« Last post by Blacksheepboy on December 29, 2023, 06:05:51 pm »Thanks.
Is there any alternative to port forwarding? Maybe some sort of IP routing from maybe a VPS that has open ports. There's also uPNP but that's not an option in this scenario, unfortunately. I'd like to host a Soldat server. Probably going the VPS route. |