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11
CTF/INF maps / ctf_Idk
« Last post by Blacksheepboy on January 02, 2024, 05:46:25 pm »
ctf Idk

Original message:
Quote
The spawns are mostly protected with team-based collisions. I wanted a map with no bridge, not bent downward in the middle, no omega-smoothing and rounding to every surface, team spawns on not on top of the flag, of course some bounciness for a change, a strange middle section for more than a couple straightforward paths, and only a few sniper sightlines.

This is probably not competitive. It's waypointed though.

The overview is at 80% zoom. The map is not that large at scale. It's kind of 3 1/2 routes with the top route split a little bit. The angular corners can be maneuvered by holding up and slide/jumping over them similar to how bots handle them. Or a timely vertical somersault. There's a few bounce pads placed here and there (one is bottom route, in the middle). The spawns are protected with team-based polygons.

Download (from attachment below)
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Mapping Ideas / General Discussions / Re: ctf_Idk
« Last post by Blacksheepboy on January 02, 2024, 03:58:20 pm »
Progress.

I could cut the top route out and make this a 2 1/2 route map. 3 ish routes at spawns, and then the two middle meet together.
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Mapping Ideas / General Discussions / ctf_Idk
« Last post by Blacksheepboy on January 01, 2024, 06:34:43 pm »
Youtube Video (it's unlisted).

The spawns are mostly protected with team-based collisions. I wanted a map with no bridge, not bent downward in the middle, no omega-smoothing and rounding to every surface, team spawns on not on top of the flag, of course some bounciness for a change, a strange middle section for more than a couple straightforward paths, and only a few sniper sightlines.

Not done. Probably going to delete the mirrored half and make it non-mirrored. Got some ideas sitting around so we'll see.
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The Lounge / Re: The 'Simple Questions' thread.
« Last post by Blacksheepboy on December 29, 2023, 06:05:51 pm »
Thanks.

Is there any alternative to port forwarding? Maybe some sort of IP routing from maybe a VPS that has open ports. There's also uPNP but that's not an option in this scenario, unfortunately.

I'd like to host a Soldat server. Probably going the VPS route.
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The Lounge / Y'all Want to Group?
« Last post by Blacksheepboy on December 25, 2023, 07:17:23 pm »
For some time I've been into indie games like Terraria and Geometry Wars, but I've lost all my accounts due to mismanaging E-mail addresses LOL.

Basically I'm thinking of Soldat.
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CTF/INF maps / Re: [CTF] Blood for the Blood God
« Last post by Blacksheepboy on December 25, 2023, 12:31:06 pm »
There's an interesting idea about the shading of team regions in maps. I once helped someone waypoint a map with similar shading. It's kind of weird, but some people around here think that type is kind of lame. Don't get me wrong--this map is quite good. On that same map I mentioned, it looked like trash, but when testing the waypoints thoroughly, I came to the conclusion that it was kind of fun. This map looks much better.

About the team-shading: I have an idea. Perhaps find a pastel-red and pastel-blue. Maybe a dark magenta and navy blue. The strict red and blue are significant in defining where you are in the map, but maybe that pastel-type would please the senses more as attributed to the map's poignant theme.
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The Lounge / Re: some art sheeza
« Last post by Blacksheepboy on December 25, 2023, 12:21:43 pm »
Some goofy snowman picture from 2010.



Might seem like there's nice focus, but actually the original picture was kind of trash, so I rotoscoped the snowman out and manually gausian-blurred the rest.
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The Lounge / Re: The 'Simple Questions' thread.
« Last post by L[0ne]R on December 24, 2023, 12:39:35 pm »
Well, been wondering, where is there a place to get free desktop backgrounds?

https://wallhaven.cc
It seems to be one of the most popular sources of backgrounds nowadays. From the few times I've used it, its reputation is well-earned.
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The Lounge / Re: The 'Simple Questions' thread.
« Last post by Blacksheepboy on December 24, 2023, 12:29:37 pm »
Which pixel art scaling algorithm is soldat using?
https://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms

I know if you make a 1x2 pixel graphic, the top pixel transparent, and the bottom one a black pixel, stretched vertically it will look like a black gradient. The transparent pixel's color probably shouldn't matter afaik.

Well, been wondering, where is there a place to get free desktop backgrounds?
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The Lounge / Re: Official Soldat Forums Picture Thread
« Last post by Blacksheepboy on December 24, 2023, 12:24:47 pm »
Headset makes another image. Was actually at home this time. Not actually that white; it was a cheapo webcam picture.
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