Author Topic: SOCCOM Worries  (Read 938 times)

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Offline Raithah

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SOCCOM Worries
« on: January 20, 2007, 11:38:41 pm »
I'm making a partial mod around the Portable Electro-mechanical Slug Thrower (PEST) which is a rather interesting invention. Anyways, my problem is that (when it replaces the soccom) it shows up too high on it's leftwards pose.

Bad

Good


I have no clue what I am doing right/wrong so please inform me :)

Edit: Attatched a copy of the right-facing gun.

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Offline Keron Cyst

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Re: SOCCOM Worries
« Reply #1 on: January 21, 2007, 12:19:31 am »
This is an irreparable problem of Soldat's programming in using the top-left corner pixel to rotate its graphics; it also has destroyed the bipod on a one-weapon mod of my own, the M240B heavy machine gun, when facing left. :(
The only way to fix it is to cut down on the -2 version's height

Offline Raithah

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Re: SOCCOM Worries
« Reply #2 on: January 21, 2007, 12:21:24 am »
Oh gosh darn. So all those other mods ... they're all shorter ? So how do the original weapons deal with it ?

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Offline Lord Frunkamunch

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Re: SOCCOM Worries
« Reply #3 on: January 21, 2007, 08:43:16 am »
The original weapons deal with it by being smaller.  [retard]
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Offline Keron Cyst

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Re: SOCCOM Worries
« Reply #4 on: January 21, 2007, 12:01:51 pm »
Yes, they're literally shorter than the other one... or Marcinkowski is simply happy with them being a bit higher than when they're facing right.

When a weapon's facing right and it has a lot of height, the graphic starts drooping downward as well, the opposite effect :P It's kinda stupid, but if it was fixed it would mess up every single current mod, and also the scenery-gfx on maps, which also depend on the corner-pixel for rotation