Author Topic: It's a better Anti-Hack system.  (Read 6957 times)

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Offline Fitzpatrick

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Re: It's a better Anti-Hack system.
« Reply #20 on: February 02, 2007, 05:32:58 pm »
Ring ring ring! Jackpot!
Even though it isn't Punkbuster that's going to be used, though a very similar program... That sounds all good to me since I have never had any trouble with Warsow's protection.
Wow... I didn't even see that!
Thanks for the link! (applause given)
Looks like MM & I think alike! =P
Fitzpatrick

Offline 1010011010

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Re: It's a better Anti-Hack system.
« Reply #21 on: February 02, 2007, 06:17:42 pm »
Plus PunkBuster blows, hard.

Offline Clawbug

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Re: It's a better Anti-Hack system.
« Reply #22 on: February 02, 2007, 07:39:01 pm »
Plus PunkBuster blows, hard.
Can you say something which is very popular and does not blow?

And may I have some evidence about PB problems?
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Offline Fitzpatrick

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Re: It's a better Anti-Hack system.
« Reply #23 on: February 03, 2007, 07:35:38 am »
Punkbuster is used by a lot of commercial games.
I personally have no problems with it.
I was only using it as an example, anyways.
But I too would like to know of other popular equivalents.
Fitzpatrick

Offline ERILEV

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Re: It's a better Anti-Hack system.
« Reply #24 on: February 15, 2007, 02:37:07 pm »
Why doesn't someone simply make a program that prohibits any irregularities in the original code of the game? The program could have set boundaries for the irregularities to encompass all of the different versions of soldat, but things like teleporting would be impossible to change. If you had hacks like that the program (which would be integrated into the game code when you download it) would prevent you from entering games. I'm not even programming anything and it doesn't seem very difficult to me. The hardest thing would be deciding what would be putting specific code to allow the inconsistencies in the code of the game for each individual version that can be downloaded, and allowing mods (like gun graphics and sounds) to be used.

Wouldn't that be possible?
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Offline zyxstand

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Re: It's a better Anti-Hack system.
« Reply #25 on: February 15, 2007, 09:47:35 pm »
yeah, as enesce said it's a lot more complicated...  for one anti-hacking systems already work by figuring out things that are out of their bounds.  Enesce's new server can detect (i believe) to fast capping rates.  That's basically measuring a "variable" to see if it's over its max.  I mean that's just how anti-hacks work - they check if certain things are out of their value or they do check ups (like perhaps see how far someone moved in how long time - there isn't an actual variable for that but the server calculates that anyways).  Other anti-hacks, i believe, work by letting the client's computer determine if he himself is hacking.  That however is probably easier hacked.  It really is hard to determine the difference between human and machine (ie: aimbots).  There are more complicated methods for getting around this problem
ie:  isntead of checking how realistically the person aims to make sure it's not an aimbot, the server can check if a certain program with a certain signature is running - or whether a certain part of the comp's memory is accessed by soldat itself or maybe by another program.  But the server then has to indirectly ask the client's computer for info that the client may very well hide (hacking).
I know I probably shouldn't even be talking about how soldat's anti-hacks work since i really don't know - i just wanted to give an understandable example of why anti-hacking isn't the easiest thing as you're trying to suggest.
Can't think of anything original to put here...