I have a few problems on my map...
1. Sometimes a polygon is bouncy...why
2. Does cluttering polygons (for making extra-curved surfaces) make it more glitch (dithering/bouncy (ie, when you're unable to fire LAW))
3. How come I most areas of concave curves i can't slide and jump off them (I get stuck)
4. How come certain vertical polygons completely stop a fall when sliding against it (as opposed to just let me continue to slide)
I'm working on a rather good TW map - building up its main features first - and i have too many probelms :/
I'd need someone who can debug a map and make it glitch-free. I especially hate the fact that you can always barret-shoot through bullet-colliding walls - it takes away the whole purposes of these walls.
Also, is it OK for me to use gfx from scenery meant for other maps? Like there are some good sceneries that were made for specific maps (many tw_cold mornings, rir-..., and others) - Also, if i were to release a map, should I rename them to either neutral names or my map-name or simply leave the original name of the scenery?
Sry bout having so many questions - I can't seem to figure them out :/
Again, I'd need someone to help me rid my map of annoying polygon-glitches (and texturing it). Anyone interested in seeing this cool map?