Author Topic: Inf_Lab - Waypoints!  (Read 8191 times)

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Offline -WildBill-

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Re: Inf_Lab - Waypoints!
« Reply #20 on: June 30, 2006, 09:39:51 pm »
rir-leiter-long.bmp is absent.

Edit: The waypoints are pretty crappy, though.

oh, jeeze thanks dude.

and yeah, I know. it's hard to get the bots to move in such a confined area with all the turns, jumps, and small passages to go. Im workin on it though!
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline CardBoardWarrior

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Re: Inf_Lab - Waypoints!
« Reply #21 on: July 01, 2006, 11:15:56 am »
This looks like an excellent map, good shading and scenery!

Offline $kyThunder

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Re: Inf_Lab - Waypoints!
« Reply #22 on: July 21, 2006, 06:02:40 am »
I ask u too can i use the screenery to my map ctf_Hoth ?????

(it from Star Wars ice planet)
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Offline Aquamenti

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Re: Inf_Lab - Waypoints!
« Reply #23 on: July 22, 2006, 05:03:14 am »
Great map. I used your scenery, if you don't mind. Credit given.
Damn noobs, this avvy is done by me!

Offline Link-X

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Re: Inf_Lab - Waypoints!
« Reply #24 on: July 28, 2006, 11:55:24 am »
can someone teach me how to use polyworks or provide me with a link to find a tutorial?



-[:-TOA-:]- .:N1nj@:.



Offline TrmD

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Re: Inf_Lab - Waypoints!
« Reply #25 on: July 30, 2006, 01:52:32 pm »
Great map, the effects are amazing, although, looks hard for red... the layout is pretty good, though... please keep mapping ;D
Sit with the guru

Offline Frenchie

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Re: Inf_Lab - Waypoints!
« Reply #26 on: February 26, 2007, 02:08:35 am »
Hate to revive old topics but I hate even more creating surplus topics about the same thing. >:(

Soo.. Here's inf_Lab re-waypointed (much better)
Considering this is such a good themed and very fun zombie map (also check out inf_meatball, inf_cannibal. Know anymore pm me  :P) I just had to get to fixing it.

Basically I wped (first time ever :)) all bravo but had some errors in some places, so I asked for help and Keron waypointed the whole thing ( ;D ;D ;D) I basically fixed up a few errors and added a few wp's for alpha. And edited spawnpoints to make both main paths more even or not too easy.

So credits go to wildbill, keron cyst

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