Author Topic: ctf_underground  (Read 1838 times)

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Offline ds dude

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ctf_underground
« on: June 26, 2006, 08:54:41 pm »
Heres my map its been well shading atleast i think so i used a bit of green and brown and for the sulight effect i made a light shade with a dark shade.Its not a pro designed map but it took me awhile to make.And i want to give -wildbill- some credit for the hunner car and tank. :D

GameMode:Capture The Flag
polygons:98
Custom scenery:no
scenery:100(little less that that)
colliders:N\A(my polyworks is messed up for colliders count)
bot support:no

im sorry i wasnt really paying attention to the polygons count and stuff i was trying to make sure that im doing my map right.But if there could be imporvment post so i can make the next version even better :).Oh and i think i fixed the overview.Enjoy!
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Offline iDante

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Re: ctf_underground
« Reply #1 on: June 26, 2006, 09:16:49 pm »
Its ok. Very simple. Heres some ways to improve.

You have lots of corners that you can smooth out with a few polys. Basically I think you should round out the corners.
The background needs new colors, but its not bad.
The top route is very repetitive.
Shading is better but still needs work.
Try to develop a better layout. This one is very simple.
Scenery is very repetitive. Make some in the middle at 100% opacity and some in back with 50% opacity, looks good.

Keep going.

Offline Blues

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Re: ctf_underground
« Reply #2 on: June 27, 2006, 02:36:13 am »

^^^So you guys could see the map.

Couldn't get it to show without the little things.(hardly use polyworks)
To me it looks way too plain and simple, low looks like sniper camping heaven and so does the top, it's very open.
18:15

Offline viggoloniggolo

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Re: ctf_underground
« Reply #3 on: June 27, 2006, 05:21:27 am »
You have lots of corners that you can smooth out with a few polys. Basically I think you should round out the corners.
The background needs new colors, but its not bad.
The top route is very repetitive.
Shading is better but still needs work.
Try to develop a better layout. This one is very simple.
Scenery is very repetitive. Make some in the middle at 100% opacity and some in back with 50% opacity, looks good.
And connect the scenery that is in the air (grass) with polygons

Offline ds dude

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Re: ctf_underground
« Reply #4 on: June 27, 2006, 08:46:57 am »
Ok.thanks guys i apprecaite you guys helping me out.ill make the next version more better.
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