Author Topic: Disconnects are still there  (Read 1370 times)

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Offline chase is my name

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Disconnects are still there
« on: March 14, 2007, 11:02:06 am »
I was trying to find some unexpected behavior in my scripts when I found something interesting out.

SOMETIMES, when players disconnect  their PlayerIDs still go through at least the OnRespawn. I tried to kill them using the /kill and /kick commands, but they didn't register. This happens roughly 30% of the time.

Basically the ghost of the player that disconnected still goes through all the EVENT procedures. The ghost will only disappear when a new player connects and is assigned the same ID as the ghost.

This might be helpful if your scripts are doing weird things u didn't expect
« Last Edit: March 14, 2007, 11:04:34 am by chase is my name »