Author Topic: Study: Buildings and stuff  (Read 1982 times)

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Offline Blue-ninja

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Study: Buildings and stuff
« on: May 15, 2007, 12:24:51 pm »
Bridges:


Note the poly structure.

Roman building(s):


Shading and scenery is essential in making a romanesque building

.................yes a study on high-quality something.


Coming soon: Study on cathedrals

Hope you like this. :D

Offline fireblade212

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Re: Study: Buildings and stuff
« Reply #1 on: May 15, 2007, 12:52:46 pm »
just.. wow.. cathedral is wow...
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Offline -Skykanden-

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Re: Study: Buildings and stuff
« Reply #2 on: May 15, 2007, 01:27:01 pm »
Wooow that bridge is really nice, thanks to say how do it :P im a n00b doing maps

Offline Blue-ninja

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Re: Study: Buildings and stuff
« Reply #3 on: May 15, 2007, 01:53:05 pm »
This could turn into an interesting thread.

EDIT: shit, the cathedral thing's going to take some time, what with the texture shading, finding new sceneries and shit like that. But it'll all be worth it in the end. :)

Offline iDante

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Re: Study: Buildings and stuff
« Reply #4 on: May 15, 2007, 04:54:17 pm »
I like them but the roman thing... those trees don't fit.

Also, if you make every building in a map like that, you will have WAY too many polygons.
The first bridge will not work in a map. Second is really good.

Offline fireblade212

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Re: Study: Buildings and stuff
« Reply #5 on: May 15, 2007, 05:00:01 pm »
eh... i cant use polyworks on this computer for some reason... and i did the downloads and w/e

just this gay computer...

good luck with your maps
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Offline Blue-ninja

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Re: Study: Buildings and stuff
« Reply #6 on: May 15, 2007, 06:06:43 pm »
I like them but the roman thing... those trees don't fit.
Focus on the building! Actually, the trees was added there for kicks. In a map, I wouldn't use them.

Also, if you make every building in a map like that, you will have WAY too many polygons.
Right, that's why we have sceneries and textures. There's no limits to the number of polygons, and the map could be a small, well-designed deathmatch.

Offline iDante

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Re: Study: Buildings and stuff
« Reply #7 on: May 15, 2007, 06:42:03 pm »
Also a lot of verticies don't line up. It really makes a difference when trying to work on making modifications to your map if everything lines up so if you move a vert it wont mess up the map.

Offline Blue-ninja

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Re: Study: Buildings and stuff
« Reply #8 on: May 15, 2007, 06:48:51 pm »
They were either copied or flipped.

Offline Keron Cyst

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Re: Study: Buildings and stuff
« Reply #9 on: May 15, 2007, 07:10:33 pm »
I really don't like the top bridge, especially if it's at 100%-zoom; it's too bland. I much prefer the ctf_B2b bridges. The house is amazing, tho'.

Offline Blue-ninja

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Re: Study: Buildings and stuff
« Reply #10 on: May 16, 2007, 11:38:06 am »
I really don't like the top bridge, especially if it's at 100%-zoom; it's too bland. I much prefer the ctf_B2b bridges. The house is amazing, tho'.
I can make it better. It's just a study, but if it's the poly structure and the visuals it provides, then let me try again.

Offline Laser Guy

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Re: Study: Buildings and stuff
« Reply #11 on: May 31, 2007, 12:24:34 pm »
skills, mad skills!

Date Posted: May 17, 2007, 01:12:18 PM
so u doing the cathedrals or what!?!
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Offline Blue-ninja

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Re: Study: Buildings and stuff
« Reply #12 on: May 31, 2007, 12:29:59 pm »
It's harder than you think.

Offline Laser Guy

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Re: Study: Buildings and stuff
« Reply #13 on: May 31, 2007, 12:51:23 pm »
Ok (sheesh) just tell how much more time :-\
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Offline Blue-ninja

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Re: Study: Buildings and stuff
« Reply #14 on: June 01, 2007, 06:11:36 pm »
What I did instead,(VTT beat me ><) was doing a simple replication of the Flat Zone stage from the great Super Smash Bros. Melee franchise.


 :)