Author Topic: D!e Styled Modification aka Mr. America's weapons  (Read 5427 times)

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Offline Mr. America

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Re: Mr. America's weapons (v. 0.5)
« Reply #20 on: April 05, 2007, 08:49:18 am »
Did it... HK MG4 (FN Minimi replacement). But something is wrong with the interfacegun... argh  I go crazy [retard].

Offline PaFel

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Re: Mr. America's weapons (v. 0.5)
« Reply #21 on: April 06, 2007, 09:59:07 am »
May you give me interface of it? I've already made my one so I could help you with it.

Offline Mr. America

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Re: Mr. America's weapons (v. 0.5)
« Reply #22 on: April 06, 2007, 05:01:37 pm »
« Last Edit: April 09, 2007, 05:50:38 pm by Mr. America »

Offline PaFel

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Re: Mr. America's weapons (v. 0.5)
« Reply #23 on: April 07, 2007, 01:32:17 pm »
Maybe something like this?

Offline Mangled*

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Re: Mr. America's weapons (v. 0.5)
« Reply #24 on: April 07, 2007, 05:20:46 pm »
I like your drawing style Mr. America. Simple yet detailed.. and have good depth to them too.
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Offline Timfirkio

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Re: Mr. America's weapons (v. 0.5)
« Reply #25 on: April 09, 2007, 02:54:59 pm »
Pretty good, but I still think they're a bit too rectangular for my tastes. 4.5/5
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Offline Mr. America

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Re: Mr. America's weapons (v. 0.71)
« Reply #26 on: April 09, 2007, 05:48:42 pm »
*update* The MG4 isn't included, I'm still working on it, grrrr... >:(
A spelling problem: "Colts M1911" ->Colts. Is it ok so? Cause it confuses me :P
The ingame graphic of the Benelli M4 looks like a alien weapon to me, gaaah, oh man, oh man... :P :P :P
umm... well... hf gl and so on... :)
« Last Edit: April 09, 2007, 05:50:16 pm by Mr. America »

Offline ko0l

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Re: Mr. America's weapons (v. 0.71)
« Reply #27 on: April 10, 2007, 05:41:58 am »
verryyy nic0r amirican man!

I luv that shiat :0

Offline mxyzptlk

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Re: Mr. America's weapons (v. 0.71)
« Reply #28 on: April 10, 2007, 10:28:11 am »
*Twitch*

Please, for the sake of all humanity...
Stop what you are doing, right now, and learn english.
Please, think of the children.


On topic, why isn't the minimi replacement in the first post?

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Offline Mr. America

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Re: Mr. America's weapons (v. 0.93)
« Reply #29 on: April 14, 2007, 07:39:31 am »
Please, for the sake of all humanity...
Open your eyes right now, and start reading.

The MG4 isn't included, I'm still working on it, grrrr... >:(

;)

Date Posted: April 10, 2007, 11:55:49 AM
I learned to hate the MG4 ... >:( I made a MG3 (but it looks like a MG74). If it's ok like this then i'll upload it.

If you guys want the MG4 hardly, then i'll upload what I still have. :/

Offline xtishereb

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Re: Mr. America's weapons (v. 0.93)
« Reply #30 on: April 14, 2007, 09:37:02 am »
Search for sounds: Check out here and here
Edit sounds: Audacity
And I still think most of your weapons look too blocky.
<3*xwd
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Offline PaFel

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Re: Mr. America's weapons (v. 0.93)
« Reply #31 on: April 14, 2007, 10:38:35 am »
Here you've got it (MG4)

Offline Mr. America

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Re: Mr. America's weapons (v. 0.93)
« Reply #32 on: April 16, 2007, 11:21:09 am »
xtishereb: hmm... Ak-74, RPG7 and perhaps Steyr HS 50 and Minigun XM-134 are too blocky. The rest is fine in my opinion. Explain wich and why you don't like

Offline xtishereb

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Re: Mr. America's weapons (v. 0.93)
« Reply #33 on: April 16, 2007, 05:40:08 pm »
After looking at your weapons, I realized that your style is to round off the ends of the barrels. That's not what I typically expect or like, and it gives me a slight sense that there are more 90 degree angles in your guns than there should be.
But anyway, comments on weapons where I think they're needed.
AK-74: This is mostly good. Remove one or two corner outline pixels on the handle, and the upper-right corner pixel on the stock's outline and I think it'll be great.
Benelli M4: The upper-left pixel of the stock's outline isn't there. This is inconsistent with the rest of your guns. I think it would look better if it was there.
RG-6: The handle needs another pixel on the lower-left. Not outline, but as part of the gun.
Steyr HS: It's a little hard for me to explain. Towards the back, the outlines of the scope and stock collide. Remove the upper-right corner pixel from the stock's outline to make it seem a little less blocky.
RPG-7: The blockiness is coming from the handles. Yeah, I know the gun is actually that blocky. You could try removing the corner outline pixels of the weapon, and see if you like that.

Still, you've got some great work here.
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Offline Mr. America

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Re: Mr. America's weapons (v. 0.93)
« Reply #34 on: April 20, 2007, 03:21:25 pm »
AK-74: k
Benelli M4: not agreed.
RG-6: eh ???
Steyr HS 50: ehh... ok...
RPG-7: hmmm... right.
I changed the MG3 a bit.

so. updated

edit: hehe you realised it? Nice, somebody played it ^^
« Last Edit: April 21, 2007, 04:49:55 pm by Mr. America »

Offline Temp3st

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Re: D!e Styled Modification aka Mr. America's weapons
« Reply #35 on: April 21, 2007, 03:58:06 pm »
Quite nice, needs sounds though. the weapon .ini make a HUGE change in the guns, so it takes about twice as long to kill somebody... I did enjoy it though wen I loaded some zombie bots that I made, makes it quite challenging having hordes of unarmed zombies charging at you and u only hav a mg3... so crank up Necromancide, make the odds 1:10, choose a nice map and survive....  i uploaded the zombie pack, its like 1.4kb so DL and hav fun, (includes several types of zombies and mutants,.) And anyone may use the bots in any mod they want, u may also edit them, so they carry guns etc. Just a nice addition to the bot list. Note: This mod also makes the fist + knife VERY powerful

DL link: http://files.filefront.com/Zombie_Packace/;7303455;/fileinfo.html

Offline Fred Meebly

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Re: D!e Styled Modification aka Mr. America's weapons
« Reply #36 on: April 21, 2007, 06:27:05 pm »
 The chainsaw and RPG-7 are flippin sweet!
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Offline mxyzptlk

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Re: D!e Styled Modification aka Mr. America's weapons
« Reply #37 on: April 22, 2007, 10:31:21 pm »
Nice!
Full-modded!
I'm going to dl in the morning.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking