Author Topic: inf_winterhunt(duckhunt winter style)  (Read 1218 times)

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Offline Iq Unlimited

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inf_winterhunt(duckhunt winter style)
« on: April 07, 2007, 04:14:39 pm »
Another attempt at multitexturing which I did ok at. Scenery is lame because I suck at scenery *shrugs* its the climb mapper in me. Have fun. This MOST LIKELY will be on bgretydews duckhunt server.



« Last Edit: April 07, 2007, 07:55:32 pm by Iq Unlimited »

Offline wedding

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Re: inf_winterhunt(duckhunt winter style)
« Reply #1 on: April 08, 2007, 04:40:09 pm »
Hmm...I think the map is a little bit too empty, you should have put more tunnels or sth. else in it. Also you could shade the map better I think. But the multitexturing job iss very sexy ;) keep up working!
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Iq Unlimited

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Re: inf_winterhunt(duckhunt winter style)
« Reply #2 on: April 08, 2007, 05:34:34 pm »
Its a duckhunt map not an infiltration map :P. Different gameplaystyle

Offline Sytrus

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Re: inf_winterhunt(duckhunt winter style)
« Reply #3 on: April 09, 2007, 11:59:56 am »
Yeah, way too empty, it needs more platforms, alpha has almost no chance.

Offline Bgretydews

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Re: inf_winterhunt(duckhunt winter style)
« Reply #4 on: April 09, 2007, 02:16:47 pm »
Yeah, way too empty, it needs more platforms, alpha has almost no chance.

More like bravo has no chance ;)
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Iq Unlimited

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Re: inf_winterhunt(duckhunt winter style)
« Reply #5 on: April 09, 2007, 05:37:43 pm »
yeah bravo is sitting ducks, I accidently put the player only collides poly too low and didnt notice until after I released this, which was dumb. I blame myself. Im going to re-poly and re-shade the whole thing and do way better sceneries.

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