Author Topic: ctf_SandAdv v1.0  (Read 1350 times)

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Offline Hello There

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ctf_SandAdv v1.0
« on: March 30, 2007, 11:57:58 pm »
ctf_SandAdv
by ReV
Rate | Comment | Overview | Download[/size]

Description: Ctf_SandboxAdventures, a moonlit sandbox.

Waypoints: no
Recommended Players: 8-12
Date Uploaded: 03-31-2007


Overview:

http://sml.u13.net/maps/overview/ctf_sandadv.png (320.04 KB)


** Download **
(39.84 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

               

Offline jrgp

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Re: ctf_SandAdv v1.0
« Reply #1 on: March 31, 2007, 12:02:17 am »
Well, not too bad, I've seen a lot worse.

The shading / polycolors are the same throughout most of the entire map, which makes it look kinda dull.

Certain parts have no shading, which again make those parts look dull.

I like the moon and the light it gives off.

I give it a 6/10
There are other worlds than these

Offline Hello There

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Re: ctf_SandAdv v1.0
« Reply #2 on: March 31, 2007, 01:03:38 am »
Well, not too bad, I've seen a lot worse.

The shading / polycolors are the same throughout most of the entire map, which makes it look kinda dull.

Certain parts have no shading, which again make those parts look dull.

I like the moon and the light it gives off.

I give it a 6/10

I'll be sure to shade in v2

Offline Zephyen

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Re: ctf_SandAdv v1.0
« Reply #3 on: March 31, 2007, 11:02:40 am »
You could probably make a scenery as a background for the castles and underground? This would make it look a bit more realistic as you are traveling within. Currently they look very hollow.

Aside from that (and what was mentioned by jrgp) This is a very good map in terms of combat. Though the same castle for either side is kind of boring.
This is a great idea, and, though needs improvement, is a very good map and can easily be made better graphically.

Offline Blacksheepboy

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Re: ctf_SandAdv v1.0
« Reply #4 on: March 31, 2007, 02:49:43 pm »
This could be made a lot better, but so far, the work on it looks good.

I do like how you shaded the areas underneath the stuff in the middle, but what is that big red thing? It looks very out of place.

Also, some of the walls of the sand castles look pretty thin as though you could glitch through them, and if not that, then easily throw a nade through.
« Last Edit: March 31, 2007, 02:52:48 pm by Blacksheepboy »

Offline Hello There

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Re: ctf_SandAdv v1.0
« Reply #5 on: April 01, 2007, 04:21:12 pm »
big red thing is a plastic bucket...you know, to make the sand castles.
You can go in the bucket ;D

Offline wedding

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Re: ctf_SandAdv v1.0
« Reply #6 on: April 02, 2007, 02:38:22 pm »
Not bad...But I think you could add a sandy background for the castles so the layout of the map would be better. Also the map is a litle bit too big I think.
But I like the idea of this map...keep up working, but try to put more details in your map then you maybe become a good mapper ;)
« Last Edit: April 02, 2007, 02:41:11 pm by wedding »
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.