Home
Forum
Rules
Search
Login
Register
November 27, 2024, 10:06:20 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Moving Polygons
« previous
next »
Pages:
1
[
2
]
All
Author
Topic: Moving Polygons (Read 5729 times)
0 Members and 1 Guest are viewing this topic.
a-4-year-old
Veteran
Posts: 1918
Re: Moving Polygons
«
Reply #20 on:
June 27, 2006, 01:50:11 pm »
or they just go up and down, but so far* moving polygons are not possible
(as in right now, so yuth doesnt attack the forums)
Logged
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan
zyxstand
Veteran
Posts: 1106
Mother of all Bombs
Re: Moving Polygons
«
Reply #21 on:
June 27, 2006, 02:10:06 pm »
Zegovia, for that you need TRIGGERS as i described earlier! TRIGGERS WOOOOO...
-
ROTATING
POLYGONS!!!
Logged
Can't think of anything original to put here...
Stalky
Inactive Staff
Soldier
Posts: 216
Re: Moving Polygons
«
Reply #22 on:
June 28, 2006, 04:58:26 am »
zyxstand, you're verging on spamming by posting this triggers stuff everywhere.
Logged
Pages:
1
[
2
]
All
« previous
next »
Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Moving Polygons