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Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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ctf_2fortz
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Topic: ctf_2fortz (Read 1425 times)
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Khartoom
Major(1)
Posts: 4
ctf_2fortz
«
on:
April 09, 2007, 09:32:10 pm »
Hey guys, my first map as well as my first post, I've been playing soldat for a while now, and I thought i'd give mapping a try. I got most of the inspiration from a few mappers, just looking at their material on the forums, its great stuff!
It also has a lack of scenery; not really sure what to add in, any ideas post or message me.
So please leave some constructive critisism
(Not waypointed)
«
Last Edit: April 09, 2007, 09:35:08 pm by Khartoom
»
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jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: ctf_2fortz
«
Reply #1 on:
April 09, 2007, 11:00:22 pm »
Whoa, nice first map, man!
I love that scenery usage. Those clouds in the sky are sexy. Shading isn't bad, but kinda boring in some places since you used the same shading on each part of the outside of the map.
The water looks pretty good.
I give it a 8/10.
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There are other worlds than these
Khartoom
Major(1)
Posts: 4
Re: ctf_2fortz
«
Reply #2 on:
April 10, 2007, 02:57:00 pm »
Thanks!
Any ideas specifically for scenery usage?
Maybe some more ideas about shading?
Thanks for the comments jrgp!
I'd also like to give credit to whoevers scenery i used, forgot to mention it :d
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Sytrus
Flagrunner
Posts: 862
English Teech0r
Re: ctf_2fortz
«
Reply #3 on:
April 11, 2007, 01:38:11 pm »
With some darker shading I would love it.
You should put just some trees in the background, that'd already do it.
At all, the whole atmosphere is really cool, very great for a first map!
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Detector
Major
Posts: 55
Re: ctf_2fortz
«
Reply #4 on:
April 11, 2007, 01:53:36 pm »
Nice map, i like it.
But map is so dark.
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Read.Only.
Khartoom
Major(1)
Posts: 4
Re: ctf_2fortz
«
Reply #5 on:
April 11, 2007, 03:02:02 pm »
Sytrus says he thinks darker shading, detector says its too dark, what to do!?
I'll release a different version later maybe
Thanks for tips guys
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Laser Guy
Veteran
Posts: 1679
Re: ctf_2fortz
«
Reply #6 on:
April 13, 2007, 11:07:13 am »
i'm speech less. looks very good
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Text goes here...
wedding
Camper
Posts: 338
[AdkZ] BuTcH3r
Re: ctf_2fortz
«
Reply #7 on:
April 13, 2007, 06:30:00 pm »
Little Dejavu
Maybe you were inspired by my map a little bit?
PS: Map looks pretty cool for ur first1
«
Last Edit: April 13, 2007, 06:31:41 pm by wedding
»
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Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.
Khartoom
Major(1)
Posts: 4
Re: ctf_2fortz
«
Reply #8 on:
April 14, 2007, 11:10:11 am »
Wow wedding, i've never even seen that map! Thats a pretty weird coincidence, the styles are pretty similar of the two maps.
and thanks everyone
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iDante
Veteran
Posts: 1967
Re: ctf_2fortz
«
Reply #9 on:
April 14, 2007, 12:42:11 pm »
1. Scenery is only good in the clouds, make more scenerys on the ground. Grass, boxes, yadda yadda yoo because who cares how good the sky looks if the ground looks like crap.
2. I don't like the shading. When you have three layers of polygons to shade, use a light color for the top (changes a lot due to placement) which you have, but darken it where it is underneath things. Make a general gradient to darken it as you go down the map. Under the lights it should be bright though. The second layer should be darker but reflecting the first. Black (in my opinion) doesn't work here. maybe a dark grey, or that brown but lighter? Something other than black. The third should be darker.
3. Stretch the polygons on the whole map. Its nice.
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_2fortz