Author Topic: Xomborg! Zombie Map!!  (Read 2768 times)

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Offline vice

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Xomborg! Zombie Map!!
« on: April 25, 2007, 01:16:01 pm »
AHahahaha I made this map a loooooong time ago. And never quite finished it (hence the lack of scenery).

[EDIT:: Updated way points to the best of my ability xP. I remember I made this map before polyworks had waypoint capability.]

Steps:
- Extract all the contents to your soldat folder. (Say yes to all)
-Create a CTF game.
-Select map ctf_Xomborg

Objective:
-You and all your friends Join Alpha.
-Add 15 - 20 boogieman bots to Bravo (anything beyond 20 lags my comp D:).
-ALSO add one boogie man to alpha team to clean up any boogiemen who slipped by. This allows the boogiemen to continually respawn.
-Enjoy the Slaughter and Try to cap! ahahaha its hard ;_;.

Notes:
- I know theres a few poly bugs here and there, watch out for the stairs xD.
- Try modifying your weapons to add some spice to the game (if you're running your own server)
- D: watch out for flame thrower it may lag. (all those boogiemen on fire isnt a good thing for Frames/Second).

Hahaha Hope you have fun. Heres a few Screens :D.

Overview:


Noez stairs! D:


More Carnage! >: D
« Last Edit: April 26, 2007, 02:02:03 am by vice »
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Offline -Skykanden-

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Re: Xomborg! Zombie Map!!
« Reply #1 on: April 25, 2007, 01:19:25 pm »
ahahah nice map! but thats a map of:
Major: Runnaway , zombies
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Offline Krypt_

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Re: Xomborg! Zombie Map!!
« Reply #2 on: April 25, 2007, 09:20:52 pm »
If you could plz post an overview so I can see it in grand perspective, I would consider a download ;)

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Offline Mr. Domino

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Re: Xomborg! Zombie Map!!
« Reply #3 on: April 25, 2007, 09:56:04 pm »
Just tried this on my zombie server. It's a nice map, but your broken waypoints make it boring. The bots cluster in the right corner below their spawn point and never advance through the map to make the journey to the flag interesting. I'm also not crazy about the air ducts and find them pointless and likely to diminish the challenge. Otherwise, a nice looking map, but, please, fix those waypoints. :)

Offline jrgp

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Re: Xomborg! Zombie Map!!
« Reply #4 on: April 25, 2007, 11:40:32 pm »
Love it's looks, especially it's lighting effects.

I am going to download and check it out now, but if the waypoints really do suck, then that will seriously degrade the quality of the map horribly.

But then again, really nice looks and I love the creativity in it's visual appeal.
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Offline vice

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Re: Xomborg! Zombie Map!!
« Reply #5 on: April 26, 2007, 12:30:02 am »
: D thanks for the comments guys. I've tried to fix the waypoints and it works ok for me. The bots are just meant to run all the way down to the bottom level.

Hahaha and yeah the air ducts are kinda pointless... i dunno i had some sorta scheme for them that never really worked. So now they dont really serve any purpose except to house a few bonuses. xD

@jrgp :> thanks, i tried to give it that "trapped in Old laboritory feel". Originally the red flag was meant to be "on the surface" (the very top of the map) along with a helicopter or something to imply that the players had "escaped", and thats why theres a hole up there xD.

@Mr.Domino If the problem with the waypoint continues. Maybe you could pm me the IP of your server and I could see what happens. There may be a problem with the transfer/download. Cause on my version the bots run to the bottom all the time (as shown in my screenshots). Hmm its troubling to hear.

@Anyone else. If it does work now please respond here.
« Last Edit: April 26, 2007, 12:51:18 am by vice »
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Offline GluLm

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Re: Xomborg! Zombie Map!!
« Reply #6 on: April 26, 2007, 10:14:29 am »
I must say I'm really impressed.
The light effects on the polygons are brillant. This is the best zombie map so far in my opinion. The small shortcuts are a good idea too. The only things I don't really like are those light sceneries, which are a bit too bright.
I don't remember jet boots being mandatory in zombie maps... it's a bit too easy to kill bots with jet boots. No big deal, although you could lower the amount of jet fuel a bit.
Also, you should have made this map an INF, I feel like it would be playable by humans that way too. Usually zombie maps are INF.
And yeah, the waypoints for alpha team could be improved a bit. ;)
Otherwise everything is fine. Very few polybugs.
Good job vice!
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Offline Laser Guy

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Re: Xomborg! Zombie Map!!
« Reply #7 on: April 26, 2007, 10:30:17 am »
I like it (rawrrrrr!!)
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Offline wedding

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Re: Xomborg! Zombie Map!!
« Reply #8 on: April 26, 2007, 10:40:29 am »
WO.oW...I like this map!!
The shading is awesome, and the idea is very unique i think...VeRY Vice :D
I hope u´ll make some other maps ;)
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Offline Therion

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Re: Xomborg! Zombie Map!!
« Reply #9 on: April 26, 2007, 10:58:20 am »
Nice, I like it :) . Very climatic :) .
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Offline vice

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Re: Xomborg! Zombie Map!!
« Reply #10 on: April 27, 2007, 02:22:24 am »
-The only things I don't really like are those light sceneries, which are a bit too bright.
-I don't remember jet boots being mandatory in zombie maps...
-Usually zombie maps are INF.
-And yeah, the waypoints for alpha team could be improved a bit. ;)

:D Thanks for the comments.
- Yeah the lighting does seem a little strong, but I made them b4 those cool "transparent light sceneries" were released xP.
- :p its too hard for me soloing that map if I dont have heaps of jet xD. You're more skilled than me.
- Hmm I thought of making it Inf, but then ... waypointing Alpha is just tooo... hard xD. >_<

Quote
VeRY Vice
LOL

lol Thanks again for the positive feed back guys :D
Have fun mowing down those zombies!....or boogiemen. xD
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Offline Falcon

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Re: Xomborg! Zombie Map!!
« Reply #11 on: April 27, 2007, 03:15:42 am »
nice, vice.

I want to unleash my spas onto those zombies!