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It would be way too hard to do and really not enough reason to do it.
it would make it funner..and more tactical. which is what trench wars is...tactical.
It's pretty gay to just be under the "water", nothing happening and then you go a foot deeper and you instantly die. Seems like the map designers wanted this simple option but couldn't get it.
Here's a topic from the old forums I want to bring up for voting.Here are more details on this idea: (1) Mapmaker should have sparate polygon for water.(2) Water should produce a buoyancy force on the player so that he dives slower and rises faster (even though he has heavy-ass guns!(3) Movement is simple: "w" (up) to swim -> the soldier will follow the cursor and (so that there's no upsidedown looking soldier facing the other side) have another flipped animation for other way.(4) Maybe even add backward movement although this won't be all that necessary.(5) List of water-proof weapons: Deagles, AK74, ruger, barret, minimi, socom, knife, chainsaw, fist, regular rambo bow, flamethrower, grenades (see 23) and 24)). List of non-water-proof weapons: MP5, steyr aug, spas, M79, minigun, LAW, falming rambo bow (would be like regular bow), M2 stationary gun. Anything I missed(6) Oxygen bar (map editor editable?).(7) After oxygen runs out blood will quickly be drained (like in Tomb Raider games).(8) Oxygen recovers rather quickly (4x faster than used up).(9) Underwater, jet-boots can also work to make you faster in the direction you're looking at.(10) Player should move upwards while not moving about 5 times slower than gravity pulls down.(11) New secondary: Oxygen Tank - good only once (can't recover/reload) - when selcted (q) its "ammo" bar will slowly go down (about good for 25 seconds). To use gun you must switch to it (can't use gun and tank at the same time).(12) When switching to oxygen tank while underwater after the soldier has lost some breath, it replenishes that "breath" same speed as if you were outside, using up more of your tank.(13) You would move slower underwater.(14) Bullets are weakly affected underwater.(15) If a player has a gun out underwater and it's not waterproof it will just not fire but still work outside after.(16) You can still punch underwater.(17) When swimming/floating ON water, your breath won't be used.(18) And players can use non-water-proof guns (if aimed above water)while floating.(19) While floating, a player's body is always pointing either left or right (so that you don't have people making the guy be diagonal sticking out of the water at water level (unrealistic).(20) While floating, players also get their breath back (reloads).(21) You could make little airpockets underwater in the map editor to catch breath. Ideal for climbing-type maps.(22) Grenades will have less range when thrown underwater. The same goes for M79 projectiles.(23) Cluster grenades? ...I don't know.(24) Flame god will still be flaming because it's a super-mode. However it only boils the water (with some boiling animation) making it super hot so that if you swim thorugh it while it's still bubbly/boiling, you will loose health (unless you're in god-mode). - Idea by Captain Ben.(25) Shots fired from outside of the water into the water should dcrease speed by about 33% and also do 33% less damage - however sniper should still kill on hit.(26) Also, the bullets described in the previous point should bend a little toward the normal (meaning it gets closer to being vertical). Inverse properties applicable.(27) Bullets should have water-spash effects accompanied by sound effects.(28) Water particles are to be rendered as particles - client-side only of course - amount of particles optional in setup to handle computer lag.(29) Another great idea by Captain Ben: When people die they should float on the water.(30) Again, Captain Ben's idea: Blood should cloud the water, especially from a dead person.Alright I guess that is it.Also please tell me whether you understood every single point I mentioned here. Otherwise I will make it more comprehendable for you guys.
Quote from: Zantalos on April 19, 2007, 11:06:53 amIt's pretty gay to just be under the "water", nothing happening and then you go a foot deeper and you instantly die. Seems like the map designers wanted this simple option but couldn't get it.most good maps I play the underwater is hurts or lava, not kills.I dont get what you mean by pausing barbed wire. it hurts you immediately, not with a pause.
Ha. I bet myself $100 while waiting for this page to load that zyxstand would post in here. GIVE IT UP. It's like VEHICLES, just not as widely considered—hence, not as much resistance.You are freakin' talking about adding hundreds and hundreds of new variables, even outside of: a new secondary (Oxygen Tank); an Oxygen Bar to the interface, whose duration is set by a function in map editors; AND another polygon type; AND new animations. EACH of these has been, in one form or another, suggested INDIVIDUALLY by various fans over time, and EACH has been shot down for their coding problems.[size=0](new weapons will never be added due to coding tediousness and backwards-incompatibility with custom weapons.INI of old—new interface-gfx will never be added due to backwards-incompatibility with custom interfaces of old—the added polygon type would require all maps be remade, that all map editors except PolyWorks be rendered obselete due to its need for polygonal transparency support, which even already only PW supports—new animations will not be made because of sheer difficulty, and putting new ones in would also wreck the current .POA Editor which would not be able to detect them)[/size]