Author Topic: Chinchy's Mod of Balancing  (Read 2296 times)

0 Members and 1 Guest are viewing this topic.

Offline chillis34

  • Major
  • *
  • Posts: 68
    • [FT] Clan Web Site
Chinchy's Mod of Balancing
« on: May 06, 2007, 10:35:00 pm »
I'm releasing my trench war mod to the public i think its ready it still needs a little work but Ive gotten allot of good feedback by the players in my server. I'm open for suggestions (not from beta testers or admins you screwed up the realistic mod already i lost faith in you guys) :( anyways any NORMAL players have any suggestions and have tried my mod I'm all ears. BTW this is a realistic mod not tested on non realistic. I will update my mod regularly.(This mod does not apply to the Flamer, Rambo Bow, Combat Knife, or Punch
Mini gun is not used on my server but i thought i might as well add it anyways Ive tested it its no longer under powered.
I'm made the Barret do mass damage because its a 1 hit kill no matter what
m79 does mass damage because it has a very low firing speed the speed is still fast enough to lob projectiles about 20 feet (soldat measurements) i made it so its good for clearing entrenched enemy's none of this wide open battle crap

One last thing if your gonna use it on your server or edit it plz give me credit or karma or sumthing i put 2 days into this mod.

Name=Chinchy's mod of balancing
Version=1.0

[socom]
Damage=146
FireInterval=12
Ammo=12
ReloadTime=78
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
Movements=2
Recoil=39

[DE]
Damage=180
FireInterval=35
Ammo=8
ReloadTime=106
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
Movements=2
Recoil=60

[MP5]
Damage=110
FireInterval=6
Ammo=40
ReloadTime=100
Speed=150
BulletStyle=1
StartUpTime=0
Bink=-10
MovementAcc=1
Recoil=11

[AK74]
Damage=100
FireInterval=11
Ammo=40
ReloadTime=158
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=2
Recoil=11

[AUG]
Damage=70
FireInterval=9
Ammo=30
ReloadTime=126
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-33
Movements=1
Recoil=8

[Spas]
Damage=150
FireInterval=70
Ammo=2
ReloadTime=200
Speed=137
BulletStyle=3
StartUpTime=0
Bink=0
Movements=1
Recoil=54

[Ruger]
Damage=270
FireInterval=80
Ammo=6
ReloadTime=100
Speed=330
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=2
Recoil=20

[M79]
Damage=999999999
FireInterval=6
Ammo=1
ReloadTime=300
Speed=82
BulletStyle=4
StartUpTime=7
Bink=30
Movements=0
Recoil=420

[Barret]
Damage=495
FireInterval=200
Ammo=10
ReloadTime=270
Speed=550
BulletStyle=1
StartUpTime=14
Bink=160
MovementAcc=10
Recoil=6

[Minimi]
Damage=110
FireInterval=12
Ammo=75
ReloadTime=256
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-49
Movements=2
Recoil=10

[Minigun]
Damage=70
FireInterval=9
Ammo=200
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=33
Bink=-25
Movements=1
Recoil=6

[law]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=495
Speed=280
BulletStyle=12
StartUpTime=0
Bink=0
Movements=1
Recoil=9

[M2]
Damage=200
FireInterval=20
Ammo=100
ReloadTime=366
Speed=390
BulletStyle=14
StartUpTime=21
Bink=0
Movements=1
Recoil=10

[nades]
Damage=99999
FireInterval=80
Ammo=1
ReloadTime=20
Speed=60
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10

Hope you like it.
« Last Edit: May 07, 2007, 11:03:33 pm by chillis34 »
I am the smartest :D

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: Re: Chinchy's Mod of Balancing
« Reply #1 on: May 07, 2007, 06:33:42 am »
what are cinches? From what I can tell bylooking at them, it looks like start up time... but I dunno.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline chillis34

  • Major
  • *
  • Posts: 68
    • [FT] Clan Web Site
Re: Re: Chinchy's Mod of Balancing
« Reply #2 on: May 07, 2007, 08:13:15 am »
lol if you look closly ive balanced everything out evenly dl it and try it you might like it and a chinchy is my name :)
I am the smartest :D

Offline Avis

  • Camper
  • ***
  • Posts: 324
  • Aufmachen, Gestapo
Re: Chinchy's Mod of Balancing
« Reply #3 on: May 07, 2007, 08:32:17 am »
Wow, autos are even weaker and the 1shotkills are clearly not defeatable with those autos...
Making the Barrett faster and 2000+ times stronger while giving the MP5 a SLOW firing rate, LESS damage and even LESS speed is more like the opposite of balance.
« Last Edit: May 07, 2007, 08:39:30 am by Avis »
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline Sande24

  • Major(1)
  • Posts: 29
    • Windowns
Re: Re: Chinchy's Mod of Balancing
« Reply #4 on: May 07, 2007, 09:04:15 am »
I quess chillis is just a new barrett user who doesn't know how to use his weapon.
I think the weapons are balanced already. Except the grenade, which just doesn't kill when you hit someone in the chest with it. Only way to kill someone for sure is to throw it in the legs.

I only use autos so I don't really know about other weapons. M79 is a bit easyer to use than before, i quess (More servers with only M79ers in all teams.)

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: Re: Chinchy's Mod of Balancing
« Reply #5 on: May 07, 2007, 09:34:33 am »
Great.  Just what we need, more M79 abuse...
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline chillis34

  • Major
  • *
  • Posts: 68
    • [FT] Clan Web Site
Re: Chinchy's Mod of Balancing
« Reply #6 on: May 07, 2007, 11:04:24 pm »
lol if you have never used the mod stfu if you used the mod have fun critisizing btw the onlything changed on the barret is the damage and its already a 1 shot kill anyways if you want i can change the barret damage back the m79 basicly blows up in the users face so unless you have played on my server [FT]Trench Wars or tried the mod out you will bne so wrong about everything.


*EDIT*
I dont want noobs rating my mod if they have never played it
oh i figured out i ****ed up the hk but everything else is good ment to put less interval
i said i wanted sugestions posted here not flames and hate messages


Date Posted: May 07, 2007, 12:55:47 pm
Wow, autos are even weaker and the 1shotkills are clearly not defeatable with those autos...
Making the Barrett faster and 2000+ times stronger while giving the MP5 a SLOW firing rate, LESS damage and even LESS speed is more like the opposite of balance.
you are 100 % wrong ive added more damage to the autos and less i interval to the autos the barret is not faster it is exactly the same the barret has the damage because its a 1 shot kill no matter what damage it is didnt i mention this mod is ment for trench wars so its not ment for normal ctf.

Date Posted: May 07, 2007, 01:42:19 pm
*UPDATED*
I am the smartest :D

Offline Avis

  • Camper
  • ***
  • Posts: 324
  • Aufmachen, Gestapo
Re: Chinchy's Mod of Balancing
« Reply #7 on: May 10, 2007, 08:48:06 am »
lol if you have never used the mod stfu if you used the mod have fun critisizing btw the onlything changed on the barret is the damage and its already a 1 shot kill anyways if you want i can change the barret damage back the m79 basicly blows up in the users face so unless you have played on my server [FT]Trench Wars or tried the mod out you will bne so wrong about everything.


*EDIT*
I dont want noobs rating my mod if they have never played it
oh i figured out i ****ed up the hk but everything else is good ment to put less interval
i said i wanted sugestions posted here not flames and hate messages


Date Posted: May 07, 2007, 12:55:47 pm
Wow, autos are even weaker and the 1shotkills are clearly not defeatable with those autos...
Making the Barrett faster and 2000+ times stronger while giving the MP5 a SLOW firing rate, LESS damage and even LESS speed is more like the opposite of balance.
you are 100 % wrongive added more damage to the autos and less i intervalto the autos
the barret is not faster it is exactly the same the barret has the damage because its a 1 shot kill no matter what damage it is didnt i mention this mod is ment for trench wars so its not ment for normal ctf.

Date Posted: May 07, 2007, 01:42:19 pm
*UPDATED*
After years of Soldat, I don't have to play a mod to get an image about the weapons...

There were situations where you could survive a barrett shot, you mainly removed them with this damage value, but that wasn't such a big problem after all.

If you call us "noobs" - that's an insult.

When I wrote my comment, every auto was weaker, except the Minimi.
And a lower ROF means less damage over time.
Neither are the ROFs of the autos lower, nor are they stronger...
mp5 default: 6 f.i. | 101 damage | 189 speed
mp5 yours:   6 f.i. | 100 damage | 150 speed

Weaker... MUCH weaker.
ak74 default: 10 f.i. | 103 damage | 240 speed
ak74 yours:   11 f.i. | 100 damage | 240 speed

Not many changes, nevertheless, it's weaker.
aug default: 7 f.i. | 73 damage | 260 speed
ak74 yours:   9 f.i. | 70 damage | 260 speed

Your AUG fires slower and does less damage.

And as I said, every auto except the Minimi is weaker, so tell me, how can those weapons be stronger, if they aren't? The Minimi may have a slow rate of fire, but the damage is... incredibly high :P, but that's not the point.

The Barrett has a fire interval of 200 in your mod and a 11 steps shorter startuptime. It IS faster than default. defaults are: interval: 240, startup: 25
« Last Edit: May 13, 2007, 06:40:00 am by Avis »
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.