Author Topic: Inf_d day  (Read 2856 times)

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Offline Hello There

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Inf_d day
« on: July 18, 2006, 03:40:36 pm »
My first inf map. it is HUGE - overview i zoomed out to 8.4%. you cant see some of the better details so i will be putting up some screenshots.

middle of map -

alpha base-

bravo base -
« Last Edit: July 18, 2006, 04:19:26 pm by Hello There »

Offline jrgp

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Re: Inf_d day
« Reply #1 on: July 18, 2006, 03:55:01 pm »
it is too big
The shading is off
It needs more scenery
I really don't like the background color.

But I am glad to see you are using polyworks.
There are other worlds than these

Offline Mothafix

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Re: Inf_d day
« Reply #2 on: July 18, 2006, 04:08:46 pm »
Some parts of the map are too thin.

Offline Hello There

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Re: Inf_d day
« Reply #3 on: July 18, 2006, 04:11:03 pm »
I shall fix that :D

Offline Plonkoon

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Re: Inf_d day
« Reply #4 on: July 18, 2006, 04:14:41 pm »
Maps that big aren't good for soldat.  This kind of map is meant for the full 32 players and then it would lag too much.

Offline KamikazeDuck

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Re: Inf_d day
« Reply #5 on: July 18, 2006, 04:42:52 pm »
it is too big
The shading is off
It needs more scenery

Some parts of the map are too thin.

That sums up the problems pretty well. For your next map, make a smallish dm map so you're not spreading out scenery and trying to manage such a large area.

Try and put the download link somewhere more noticable.
« Last Edit: July 18, 2006, 04:44:57 pm by KamikazeDuck »
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Offline Shadow G-Unit

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Re: Inf_d day
« Reply #6 on: July 20, 2006, 05:51:26 pm »
This map has barely any detail! Add more.


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Offline Hello There

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Re: Inf_d day
« Reply #7 on: July 20, 2006, 10:50:11 pm »
D: people dl it and look for yourselves! it has massive detail the overview is too zoomed out to see anything detailed

Offline Eagles_Arrows

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Re: Inf_d day
« Reply #8 on: July 20, 2006, 10:56:33 pm »
Holy crap, I didn't know the beach was that thin :-X

Plan your polygons a little more; connect by vertices.  Don't just overlap them; that's the reason why shading's off.

I think multi-textures would give this map a better look, with stretching, of course.

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