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It is possible to set Damage values into negative thousands and achieve an only partially injuring explosion or even a healing explosion
I think that's what you need...
It should be noted that Damage is not the value from the weapons.ini; rather, it is derived from it by dividing by 100.
The maximum health state is 200 units, or 133%
172:100=1.721.72*100%*180=30960 QuoteThe maximum health state is 200 units, or 133%So how to do it?
To make bullets increase health, they need negative damage or speed.The damage inflicted by a bullet is determined by the bullet's speed on time of impact and the damage value of the bullet. Only explosive projectiles have a constant damage level as they lose speed, all other bullets lose damage the slower they go.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
... speed has nothing to do with healing bullets. Speed 99999 and damage -100 will heal as much as speed 100 damage -100....
... speed has nothing to do with healing bullets. QuoteSpeed 99999 and damage -100 will heal as much as speed 100 damage -100....This is dead wrong; I personally tested it myself a long time ago. You go set your Steyr to -10 damage, fire at some bots, and tell me if it heals all the time.The wiki is inaccurate. The values ADD; they don't MULTIPLY. If you have a bullet going fast enough it will injure if it can overpower the negative Damage.
Speed 99999 and damage -100 will heal as much as speed 100 damage -100....
you can use this weapon modder to calculate damage: http://forums.soldat.pl/index.php?topic=12547.0
So ok, Socom eg.:1.72+100+180=281.72
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