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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
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ctf_Kaert (update June 30 5:39 pm)
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Topic: ctf_Kaert (update June 30 5:39 pm) (Read 3588 times)
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Treak
Major(1)
Posts: 10
"Hmm smells like chicken."
ctf_Kaert (update June 30 5:39 pm)
«
on:
June 28, 2006, 02:11:27 pm »
This is my first map i really worked on and is no 5 min fun map so plz dont be so hard to it.
-its an ctf map in something like jungle theme
-it has no scenerys, because imho there's no place they wouldn't look weird
-it has botwaypoints and they even work (yay) but the Bots only use the lower isles in the middle area an of course the tunnels (the upper isles were too hard to do)
-the shading is not that great, but it looks pretty good(ingame)
-mention the really crative name (read backwards)
so here is it:
Some ingames:
Download
I think some scenerys are not standart so thx for allowing to steal it
EDIT: dl fixed (it didnt worked for me)
UPDATE:
uploaded new version wit some scenerys etc.
«
Last Edit: June 30, 2006, 10:41:34 am by Treak
»
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_Kaert
«
Reply #1 on:
June 28, 2006, 02:19:19 pm »
Needs more shading and it's just
begging
for scenery. Try making some of your own or borrow sceneries from others, if you think the defaults don't suit this map well.
And the layout, I'm not so sure, because it seems a bit too complex.
EDIT: For a first map, you've done well.
«
Last Edit: June 28, 2006, 02:58:24 pm by Eagles_Arrows
»
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Didimow
Soldier
Posts: 179
4x4s Suck
Re: ctf_Kaert
«
Reply #2 on:
June 28, 2006, 02:44:19 pm »
you are always so harsh eagles.. Being a harsh critic doesnt make you any more respected.
This map has a very nice layout and has good gameplay. nice job.
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_Kaert
«
Reply #3 on:
June 28, 2006, 02:56:29 pm »
I wasn't being harsh.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
Re: ctf_Kaert
«
Reply #4 on:
June 28, 2006, 03:31:08 pm »
Eagles reply is called criticism. It's what makes mappers improve.
At first glance, it seems that you copy+pasted elements from nuubia... I'm guessing that's the same reason you didn't use much scenery.
You captured the nuubia feel, but nuubia is not a good map when it comes to aesthetics: and the layout is pretty chaotic for such a huge map, people won't find each other. Nice try tho, hope your next map will be better.
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And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
Flying Dutchman
Soldier
Posts: 242
Boomshakalack!
Re: ctf_Kaert
«
Reply #5 on:
June 28, 2006, 03:33:23 pm »
Wtf?! EA wasn't harsh... I've seen much harsher comments. He was just honest and giving helpfull critics.
Anyways, the map indeed looks complex. This could be a nice map for big battles.
The shading is alright, but it could be somewhat intenser by making the shaded parts darker. And scenery 0/500 is not a good thing. I think the default jungle themed trees and bushes would fit well with the map.
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jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: ctf_Kaert
«
Reply #6 on:
June 28, 2006, 03:52:31 pm »
It looks very, very big, which can get very, very confusing during gameplay.
The texture just looks ugly.
Anything with over 1000 polys will usually lag.
Add scenery, with out some maps just look too plain and boring.
But I do like how it is simetrical.
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There are other worlds than these
viggoloniggolo
Camper
Posts: 364
maplord
Re: ctf_Kaert
«
Reply #7 on:
June 28, 2006, 04:05:34 pm »
too many ways man, some sort of coward paradise eh?
lack of scenery
stealing ideas from nuubia?
looks like a 6 minute map judging by the scenery, not by overflow of polygons.
looks ok but nothing more, improve now.
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Please read the forum rules
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Kaert
«
Reply #8 on:
June 28, 2006, 09:48:06 pm »
^ lol, now
that
's the definition of "harsh"
Aside from what everyone else said, I think it's too green. The polygons already have green in them. Why not make the background regular- or dark-blue? I think such BG colors would fit pretty well.
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So you think you can waypoint?
Treak
Major(1)
Posts: 10
"Hmm smells like chicken."
Re: ctf_Kaert
«
Reply #9 on:
June 29, 2006, 08:59:30 am »
ok thx for constructive criticsm (how is this spelled o.0 im not english)
-i did not copy+pasted nuubia parts but the bases are similar
-i thought the map for about 4on4 - 6on6 or sthing cause it
is
big
-to the many polygons: bevore reducing polygon number there were ~2220 polys (3fps @ my pc) maybe i can remove some more
-hmm i cant make scenerys by myself but i will try to include some
EDIT: hmm is there a list of the standart scenerys somwhere out there cause i got so many i dont know wich are original (i dont want to steal them and i wanna know which i have to add to the map)
EDIT2:
hmm changed lower area
better?
ah and Eagles_Arrows i dont think u were harsh
«
Last Edit: June 29, 2006, 11:40:06 am by Treak
»
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GluLm
Camper
Posts: 324
Polybugs' nightmare
Re: ctf_Kaert
«
Reply #10 on:
June 29, 2006, 12:51:03 pm »
Yes it looks better now, and better background too.
As for the scenery you shouldn't worry that much about them being standard or not. If you use some non-standard ones, just mention somewhere that you didn't make them and that's it.
Also I suggest you use something like
EnEsCe's Map Deployment Wizard
to make sure you include custom sceneries (provided you used some).
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_Kaert
«
Reply #11 on:
June 29, 2006, 12:55:42 pm »
You can also take a look at the readonly.txt file in your Soldat folder a list of standard sceneries.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
-WildBill-
Camper
Posts: 360
Extra-Medium
Re: ctf_Kaert (update June 30 5:39 pm)
«
Reply #12 on:
June 30, 2006, 10:09:48 pm »
dude, nice map, but have you ever been in a jungle? ever gone airsofting out in the woods? even seen a picture of a jungle? there's trees, rocks, vines, plants, leaves, sticks, and mud as far as the eye can see (which aint too far when your in a jungle lol). it makes an awesome grassy kinda map, but for a jungle you need
a lot
more scenery.
I might be able to do the whole scenery deal for ya if you want to. just pm me. but hey, regardless of what the theme is supposed to be, it really nice for a first map, as far as I can tell. I dunno if Ive been mapping long enough to be sure though, lol. it's got my dl
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lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?
Treak
Major(1)
Posts: 10
"Hmm smells like chicken."
Re: ctf_Kaert (update June 30 5:39 pm)
«
Reply #13 on:
July 01, 2006, 10:47:18 am »
yeh eehh...
it is not really jugle theme only just in that direction
(i wrote this cause i thought it looks a bit like jungle when i posted it)
hmm im gonna work on it till it's perfect *g*
and @ -WildBill- :
would be cool if u could help with the scenery a little
u got icq or sthing?(mine is in profile)
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My Selfmade Soldat-Maps
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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,
Suowarrior
)
ctf_Kaert (update June 30 5:39 pm)