Okay so, I occasionally put up my server with my zombie maps and add some CheeZombies in there, but there's one thing I'm not too sure about, is my server not challenging enough?
I went from only a modded Spas to Spas and Steyr to modding most all of the weapons, so now only a select few are not used in my server. And I don't think it's challenging enough, I normally do survival, so it's more "omg teamworkz" but it seems when there's at least 3 people the zombies are completely owned in less than a minute. So I'm not sure exactly what I should do to make my weapons... err... weaker? Or just more... Strategic?
The ones with -1 on everything are ones I don't use/allow.
And no, I don't allow chainsaw, so yeah I have non-chainsaw zombies, is that maybe why it's so easy?
My weapon mod:
[Info]
Name=CheeZombie Mod
Version=2.0
[USSOCOM]
Damage=180
FireInterval=15
Ammo=25
ReloadTime=40
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Desert Eagles]
Damage=190
FireInterval=14
Ammo=30
ReloadTime=40
Speed=230
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[HK MP5]
Damage=101
FireInterval=6
Ammo=40
ReloadTime=50
Speed=200
BulletStyle=1
StartUpTime=0
Bink=-11
MovementAcc=1
Recoil=0
[Ak-74]
Damage=104
FireInterval=9
Ammo=60
ReloadTime=43
Speed=275
BulletStyle=1
StartUpTime=0
Bink=-9
MovementAcc=2
Recoil=0
[Steyr AUG]
Damage=100
FireInterval=7
Ammo=50
ReloadTime=46
Speed=262
BulletStyle=1
StartUpTime=0
Bink=-22
MovementAcc=2
Recoil=0
[Spas-12]
Damage=122
Fireinterval=21
Ammo=20
ReloadTime=40
Speed=235
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Ruger 77]
Damage=252
FireInterval=40
Ammo=15
ReloadTime=63
Speed=287
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3
Recoil=0
![M79 [M79]](https://static.forums.soldat.pl/Smileys/classic/m79.gif)
Damage=-1
FireInterval=-1
Ammo=-1
ReloadTime=-1
Speed=-1
BulletStyle=-1
StartUpTime=-1
Bink=-1
MovementAcc=-1
Recoil=-1
[Barret M82A1]
Damage=9999
FireInterval=50
Ammo=1
ReloadTime=93
Speed=550
BulletStyle=1
StartUpTime=5
Bink=100
MovementAcc=7
Recoil=0
[FN Minimi]
Damage=85
FireInterval=11
Ammo=90
ReloadTime=150
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-14
MovementAcc=4
Recoil=0
[XM214 Minigun]
Damage=-1
FireInterval=-1
Ammo=-1
ReloadTime=-1
Speed=-1
BulletStyle=-1
StartUpTime=-1
Bink=-1
MovementAcc=-1
Recoil=-1
[Flamer]
Damage=270
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Flamed Arrows]
Damage=-1
FireInterval=-1
Ammo=-1
ReloadTime=-1
Speed=-1
BulletStyle=-1
StartUpTime=-1
Bink=-1
MovementAcc=-1
Recoil=-1
[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=95
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Chainsaw]
Damage=-1
FireInterval=-1
Ammo=-1
ReloadTime=-1
Speed=-1
BulletStyle=-1
StartUpTime=-1
Bink=-1
MovementAcc=-1
Recoil=-1
[M72 LAW]
Damage=150000
FireInterval=70
Ammo=2
ReloadTime=85
Speed=250
BulletStyle=12
StartUpTime=10
Bink=0
MovementAcc=1
Recoil=0
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Grenade]
Damage=150000
FireInterval=50
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Stationary Gun]
Damage=180
FireInterval=5
Ammo=999999
ReloadTime=1
Speed=400
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0