Author Topic: HK vs Shotgun  (Read 5762 times)

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Offline adadqgg

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Re: HK vs Shotgun
« Reply #20 on: May 09, 2007, 11:11:11 am »
I think shotty is good as it is, if u see a guy w/ a shotty you gan just jump really high because he cant reach u w/ the pathetic speed of the shotty pellets.

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Offline SirJamesaford

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Re: HK vs Shotgun
« Reply #21 on: May 09, 2007, 12:42:31 pm »
Hk is still needed to provide cover fire around corners without putting yourself in harms way... so its still vital for that reason but i wouldnt take it with me in a tunnel without a spas.
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Offline Protoman

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Re: HK vs Shotgun
« Reply #22 on: May 09, 2007, 01:58:26 pm »
I dont see a problem with the weapons mainly because i dont fight up close that much. Shotgunners are rarely a problem for me, but HK's are the death of me sometimes.

Can't really say.

Offline soulblade

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Re: HK vs Shotgun
« Reply #23 on: May 09, 2007, 07:01:01 pm »
Well i defiantely agree that the spas is overpowered so that needs a change but i wouldn't touch the hk until you know what its like with the new balanced spaz.

Offline ?er

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Re: HK vs Shotgun
« Reply #24 on: May 09, 2007, 10:54:24 pm »
this is easy of course hk is the best shotgun  is so shit cuz shot gun is to slow
im no frikken noob spasm

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Offline Drakor

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Re: HK vs Shotgun
« Reply #25 on: May 09, 2007, 11:16:12 pm »
The shottie seems slightly too far ranged to me... maybe subtract something like 5 speed, and compensate with 3 dmg? The mp5 could either get 2-3~ speed, or one damage back... It's not really THAT much weakened... and with it's very high rate of fire, 600 rounds a minute, or 10 a second, that 1 extra damage turns into 30 extra in the clip...
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Offline General Meevious

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Re: HK vs Shotgun
« Reply #26 on: May 10, 2007, 04:07:39 am »
indeed. it only needs a tincy bit more damage to put it back in the running, while the spaz is significantly overpowered and needs a fair bit less speed.

Offline chazzer_

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Re: HK vs Shotgun
« Reply #27 on: May 14, 2007, 12:34:24 pm »
It's not really THAT much weakened... and with it's very high rate of fire, 600 rounds a minute, or 10 a second, that 1 extra damage turns into 30 extra in the clip...

The MP5 was given -3 damage i believe it makes it THAT much weaker which is -90 per clip compared to the last version. It also has an increased reload time of +10 which vastly lowers the number of shots that can be fired in a given time. The shotgun was underpowered in the last version and was fairly difficult to use, now however it easily kills in RAPID two shots.

MP5 needs to have some damage given back as well as some decrease in the reload speed to make this usable weapon again and the spaz needs to be somewhere between this version and the last in terms of power and shot speed,  but with the range of the previous version.

Offline Magic Odd Effect

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Re: HK vs Shotgun
« Reply #28 on: May 14, 2007, 03:57:08 pm »
After playing some trenchwars, I've noticed that EVERYONE picks Spas if they are a rusher. No one picks the MP5. If they're a slightly longer ranged or cover fire guy, then they pick Steyr or AK-74.

No one picks the MP5 anymore. It isn't good against the Spas at close range.

I tried using it today for some light sneaking, along with knife. It was horrible at close range, since everyone I faced was using a Spas in a bunker.

It is truly overpowered, at least in the realistic balance.
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