Author Topic: meh, totally new weapons  (Read 3657 times)

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Offline Svirin Kerath

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meh, totally new weapons
« on: June 28, 2006, 09:47:31 pm »
this is for another mod, but i wanted more feedback on it. i'm totally changing most (if not all) of the weapons for my mod (to completely different guns).

i'd like people to try them out and offer suggestions on how to tweak them for balance. please try it yourself, don't just look at the stats and deduce from them alone. i made the weapons more powerful (many can get 1-hit-kills in realistic mode) but tried to balance them out in terms of reload time and firing rate, and bink and such. ammo really can't be changed as it has already been dictated for the weapons (except the law replacement, barret, and M79). any suggestions are welcome, and i will try to make them as balanced as possible! >=3

if someone could host the file i would be grateful.

until then, if you wanna copy/paste, here you go, and godspeed XD

[USSOCOM]
Damage=150
FireInterval=40
Ammo=5
ReloadTime=80
Speed=170
BulletStyle=3
StartUpTime=0
Bink=2
MovementAcc=0

[Desert Eagles]
Damage=900
FireInterval=40
Ammo=2
ReloadTime=240
Speed=400
BulletStyle=12
StartUpTime=0
Bink=10
MovementAcc=4

[HK MP5]
Damage=200
FireInterval=2
Ammo=40
ReloadTime=110
Speed=250
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[Ak-74]
Damage=160
FireInterval=8
Ammo=151
ReloadTime=230
Speed=370
BulletStyle=1
StartUpTime=0
Bink=-25
MovementAcc=1

[Steyr AUG]
Damage=400
FireInterval=20
Ammo=30
ReloadTime=180
Speed=400
BulletStyle=1
StartUpTime=0
Bink=-10
MovementAcc=1

[Spas-12]
Damage=400
FireInterval=30
Ammo=5
ReloadTime=175
Speed=150
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Ruger 77]
Damage=500
FireInterval=10
Ammo=90
ReloadTime=220
Speed=800
BulletStyle=1
StartUpTime=0
Bink=40
MovementAcc=30

[M79]
Damage=500
FireInterval=8
Ammo=1
ReloadTime=180
Speed=300
BulletStyle=4
StartUpTime=0
Bink=10
MovementAcc=3

[Barret M82A1]
Damage=1000
FireInterval=100
Ammo=5
ReloadTime=250
Speed=1600
BulletStyle=4
StartUpTime=0
Bink=50
MovementAcc=20

[FN Minimi]
Damage=180
FireInterval=6
Ammo=41
ReloadTime=100
Speed=400
BulletStyle=1
StartUpTime=0
Bink=-49
MovementAcc=4

[XM214 Minigun]
Damage=90
FireInterval=1
Ammo=1
ReloadTime=0
Speed=290
BulletStyle=1
StartUpTime=10
Bink=-10
MovementAcc=1

[Flamer]
Damage=800
FireInterval=2
Ammo=100
ReloadTime=230
Speed=80
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=2100
FireInterval=4
Ammo=50
ReloadTime=60
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=200
FireInterval=3
Ammo=100
ReloadTime=300
Speed=230
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
I AM A SMARTARSED PRICK OF A HUMAN BEING

I AM ALSO DOUCHEBAGGERY, AND I'M SPREADING

Offline Mistercharles

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Re: meh, totally new weapons
« Reply #1 on: June 29, 2006, 09:14:15 am »
Wait, so is PMD getting changed, or are you sidetracking?

Edit: Holy CRAP this is like a friggin super mod. The HK can easily achieve Multikillx2 in one clip, You can float around with the minigun, whilst killing everyone below you, and the ruger isbasically a real life barret, but with no recoil and 70 shots. OMFG.
« Last Edit: June 29, 2006, 09:29:54 am by Mistercharles »
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Svirin Kerath

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Re: meh, totally new weapons
« Reply #2 on: June 29, 2006, 02:25:31 pm »
this is /for/ the PMD mod. and that's 90 rounds ^_~

the 'ruger,' or OR-1S is an accurized OR-1 (replacing the AUG) but the OR-1 is in three-round burst mode with the same size clip, while the OR-1S is only on semi mode. and it /does/ have a lot of kick in game ^^; on realistic anyway.

the minigun is made for genetically enhanced soldiers with huge ammo drums strapped to their backs, so I felt the unlimited ammo was better suited than the max ammo (plus it produces a strange bug that balances the weapon out; you can't use nades or a secondary weapon after choosing it or picking it up)

and the HK becomes the double AN-92R machine pistols, both of which have 20 rounds each, but that's 40 alternating quickly if you sync them. They drain real quick tho, and for balance I should extend the reload time a bit.

my personal favorite is the AN-35, or the minimi. the barret is fun too, i'm sure... if i'd ever learned hot to use the sniper rifle ^^;; it uses 40mm antimateriel rounds rather than wimpy .50 cal =P

edit: minimi, not minigun...huge difference..
« Last Edit: June 29, 2006, 02:30:07 pm by Svirin Kerath »
I AM A SMARTARSED PRICK OF A HUMAN BEING

I AM ALSO DOUCHEBAGGERY, AND I'M SPREADING

Offline Eagles_Arrows

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Re: meh, totally new weapons
« Reply #3 on: June 29, 2006, 02:36:42 pm »
So this is what the PMD will be like.

Oh T_T

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Svirin Kerath

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Re: meh, totally new weapons
« Reply #4 on: June 29, 2006, 02:42:20 pm »
...is that unhappiness i sense?

=(
I AM A SMARTARSED PRICK OF A HUMAN BEING

I AM ALSO DOUCHEBAGGERY, AND I'M SPREADING

Offline KamikazeCow

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Re: meh, totally new weapons
« Reply #5 on: June 29, 2006, 04:16:54 pm »
I think it looks fun. :)



Offline numgun

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Re: meh, totally new weapons
« Reply #6 on: July 01, 2006, 03:49:37 pm »
SRIVIN!!!!1 I thought u were gone forever...
Big thanks to you for ur Gundam mod (gundam 0083 or something)
It gave me big inspiration to make my full mod  :D

Btw, i remember u were making a evangelion mod. you still have it?

Offline Plonkoon

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Re: meh, totally new weapons
« Reply #7 on: July 01, 2006, 04:12:22 pm »
I think the guns are too powerful, whats up with 90 round for the ruger?

Offline T-Bone

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Re: meh, totally new weapons
« Reply #8 on: July 01, 2006, 05:44:28 pm »
I think the guns are too powerful, whats up with 90 round for the ruger?

or the 151 on the AK....
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Svirin Kerath

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Re: meh, totally new weapons
« Reply #9 on: July 01, 2006, 06:50:12 pm »
plonkoon: because the OR-21 (ruger) has a 90-round clip.

t-bone: the KV-37 (AK) has an ammo drum (hmm i should make the reload time a bit longer)
I AM A SMARTARSED PRICK OF A HUMAN BEING

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Offline tearshed

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Re: meh, totally new weapons
« Reply #10 on: July 02, 2006, 01:46:12 am »
fun!
« Last Edit: July 02, 2006, 03:55:51 am by tearshed »