Sorry im a code noob, dont know what tags are.
hers the content.
// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community
// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority. This is just the first version of the weapons mods.
// This is more for tweaking than changing the whole game.
// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
//Damage=190
// The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example).
//FireInterval=30
- rate of fire, the smaller the faster the weapon is
//Ammo=4
- full clip
//ReloadTime=75
- time of reload in ticks
//Speed=33
- initial speed of bullet, speed affects damage
//BulletStyle=1
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet
//StartUpTime=0
- like the Minigun start time, may not work for all weapons
//Bink=0
- if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
- negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing
//MovementAcc=1
- how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly
// Changes from 1.0 -> 1.1
// HK-Mp5 : dmg -4 , speed -1
// AK : dmg -2
// Styer : bink +2
// Spas : dmg +1, speed -3
// Ruger : dmg +7, fireinterval +8, Reloadtime -15, bink -8
// M79 : 30% more self damage, bink +20
// Barret : delay added --> startuptime +25, bink +10
// Minimi : dmg -3
// Chainsaw : ammo +10, reloadtime -5
// Law : startuptime -2
// Knife : dmg +1000, to compensate the slower throw
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[Info]
Name=Default mod
Version=1.1
[USSOCOM]
Damage=172
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
[Desert Eagles]
Damage=176
FireInterval=23
Ammo=7
ReloadTime=103
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
[HK MP5]
Damage=104
FireInterval=6
Ammo=30
ReloadTime=95
Speed=189
BulletStyle=1
StartUpTime=0
Bink=-25
MovementAcc=1
[Ak-74]
Damage=113
FireInterval=11
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=1
[Steyr AUG]
Damage=73
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-33
MovementAcc=1
[Spas-12]
Damage=122
FireInterval=34
Ammo=7
ReloadTime=175
Speed=137
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
[Ruger 77]
Damage=250
FireInterval=40
Ammo=4
ReloadTime=100
Speed=330
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=110
BulletStyle=4
StartUpTime=0
Bink=45
MovementAcc=3
[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=25
Bink=90
MovementAcc=6
[FN Minimi]
Damage=86
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-49
MovementAcc=2
[XM214 Minigun]
Damage=48
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=50
Bink=-10
MovementAcc=1
[Flamer]
Damage=1200
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1
[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
[Chainsaw]
Damage=2100
FireInterval=4
Ammo=50
ReloadTime=60
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=540
Speed=230
BulletStyle=12
StartUpTime=21
Bink=0
MovementAcc=1
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1
I was planning to make a really hard mode with all the bots using barrets lol.