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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Help / Resources
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The perfect formula for grenade-bouncing polygons?
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Topic: The perfect formula for grenade-bouncing polygons? (Read 817 times)
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danielloowk
Major(1)
Posts: 12
The perfect formula for grenade-bouncing polygons?
«
on:
May 29, 2007, 12:57:49 am »
I'd appreciate it if someone could help me create a polygon that can make grenades bounce, just like how a Soldaten would bounce off a carefully-made bouncy polygon.
Thanks!
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iDante
Veteran
Posts: 1967
Re: The perfect formula for grenade-bouncing polygons?
«
Reply #1 on:
May 29, 2007, 02:24:41 am »
well... nades usually bounce when they get stuck between 2 polys then launch out, but try this. Make a Only Bullets Collide poly, duplicate it 50+ times, stand in it, and trow a nade.
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danielloowk
Major(1)
Posts: 12
Re: The perfect formula for grenade-bouncing polygons?
«
Reply #2 on:
May 29, 2007, 07:04:10 am »
Wow. It works very well. Thanks for you help!
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numgun
Veteran
Posts: 1032
Re: The perfect formula for grenade-bouncing polygons?
«
Reply #3 on:
May 29, 2007, 10:17:24 am »
Um it works already with only 1 bullet-collide poly. : p
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VirtualTT
Veteran
Posts: 1026
Re: The perfect formula for grenade-bouncing polygons?
«
Reply #4 on:
May 29, 2007, 03:01:36 pm »
The perfect formula for grenade-bouncing polygons is not making such things... Sometimes they might be funny, but usually they are source of lags...
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The perfect formula for grenade-bouncing polygons?