Author Topic: ctf_tw_Last Stand  (Read 5812 times)

0 Members and 1 Guest are viewing this topic.

Offline -WildBill-

  • Camper
  • ***
  • Posts: 360
  • Extra-Medium
ctf_tw_Last Stand
« on: July 01, 2006, 10:15:06 pm »
My third map has officially hit the forums!
ctf_tw_Last Stand

Map Type: Capture the Flag/Trench Warfare
Custom Scenery: Yes
Poly Shading: Yes
Bot Support: Yes
Poly Count: 395
Scenery: 90
Colliders: 23

This battle-hardened World War I style trench warfare battlefield is complete with your typical WWI qualities: flat and bare hills, scattered dead trees, barbwire, trenches, bunkers, artillery craters, a bit of fog, and plenty of dirt and filth! ^^ This map was made and designed especially for Avarax (see this topic for details) and his new Soldat game type: trench warfare.



.:: Overview ::. (Squished together by accident. Please right-click and hit 'View Image' to see full size.)




.:: Screenshots ::.

Alpha Spawn


Bravo Spawn


Small Bunker in the Middle


Leaving Alpha Spawn



.:: Download ::.
Click here to download ctf_tw_laststand.rar!

Hope you enjoy! And if you have any comments or criticism, or if some scenery files were left out for some reason, please do not hesitate to post here and let me know!

Have fun, play fair, and give 'em hell! ;D
« Last Edit: July 02, 2006, 11:48:24 am by -WildBill- »
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: ctf_tw_Last Stand
« Reply #1 on: July 01, 2006, 10:58:28 pm »
looks god and fun. Not too much eyecandy but still looks attractive.
it does look a bit too dark though
There are other worlds than these

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: ctf_tw_Last Stand
« Reply #2 on: July 01, 2006, 11:46:45 pm »
That looks really cool. I love the crater in the middle. I can't wait until Avarax gets a server of this gametype up.

Offline Leo

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1011
Re: ctf_tw_Last Stand
« Reply #3 on: July 02, 2006, 02:27:59 am »
The file is damaged, can not open.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: ctf_tw_Last Stand
« Reply #4 on: July 02, 2006, 05:00:14 am »
geez, every trenchwar map you guys make is way to small, it has to be like 2 times longer. still nice looking though. you matched my guideline perfect :)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: ctf_tw_Last Stand
« Reply #5 on: July 02, 2006, 06:08:42 am »
sweet
edit: snap i cant open the file..
« Last Edit: July 02, 2006, 06:12:39 am by Didimow »

Offline ds dude

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 631
  • Lolicon Forever.
Re: ctf_tw_Last Stand
« Reply #6 on: July 02, 2006, 09:36:13 am »
Awsome map that definatrly looks like ww1.
This signature was borked. Now it is not.

Offline -WildBill-

  • Camper
  • ***
  • Posts: 360
  • Extra-Medium
Re: ctf_tw_Last Stand
« Reply #7 on: July 02, 2006, 11:36:13 am »
The file is damaged, can not open.

hmm... so it is. expect it to be fixed today (July 2nd). sorry bout this.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline ds dude

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 631
  • Lolicon Forever.
Re: ctf_tw_Last Stand
« Reply #8 on: July 02, 2006, 11:40:25 am »
Hey wildbill how did you make the sky like that i meen the clouds they look like mist up in the sky how did you create that effect??
This signature was borked. Now it is not.

Offline -WildBill-

  • Camper
  • ***
  • Posts: 360
  • Extra-Medium
Re: ctf_tw_Last Stand
« Reply #9 on: July 02, 2006, 11:54:56 am »
woot! it's up and running again, or at least the download should work now.

also, you can make .png files (its an image file) where some pixels have not only a color value but also a transparency value. that mist effect was from a .png file that was like a cloud, where the edges were set at a steady decrease in transparency as the distance from the center of the could grew, thus giving it a blurry effect. in other words, I didnt use a .bmp, cause those are only transparent wherever it's perfectly greenthat specific scenery file is one that a bunch of people use in maps these days: amb_cloud1-sk.png

also, yeah I know it's kinda dark and lacking of eye candy, but have you ever played the half-life mod The Trenches?
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline CardBoardWarrior

  • Soldier
  • **
  • Posts: 128
  • "The best secondary is a primary"
Re: ctf_tw_Last Stand
« Reply #10 on: July 02, 2006, 12:19:08 pm »
Sweet map
trench warfare sounds fun but I have never played like that

Offline Field Marshal

  • Soldier
  • **
  • Posts: 161
  • Generalfeldmarschall
Re: ctf_tw_Last Stand
« Reply #11 on: July 02, 2006, 08:12:40 pm »
Looks great, I love the atmosphere it creates. Perhaps some more dead tree's an vehicles etc though

Offline viggoloniggolo

  • Camper
  • ***
  • Posts: 364
  • maplord
    • Soldat Mappers League
Re: ctf_tw_Last Stand
« Reply #12 on: July 04, 2006, 01:45:44 am »
this maps gameplay is bullf*ck, I played it on avarax and wish I never had and I think a lot of people will agree with me, it doesn't create any atmosphere AT ALL, there is not enough cover, the map has no good curves, everything is round like a babys ass and i can just shoot a clip in the air and take out the whole bravo team, plus its too damn short.

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: ctf_tw_Last Stand
« Reply #13 on: July 04, 2006, 08:50:51 am »
I agree with ViG In Trenchwar there should be more cover then its fun to play!

Anywho nice design.

Offline Fraggy

  • Soldier
  • **
  • Posts: 164
  • Mecha 0_o
Re: ctf_tw_Last Stand
« Reply #14 on: July 04, 2006, 09:08:40 am »
spooky :p

but i'm not really in to dark maps.. how about somebody making one with rainbows and bunny's!


Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: ctf_tw_Last Stand
« Reply #15 on: July 04, 2006, 12:01:38 pm »
after playing it i can say: totally no fun.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline -WildBill-

  • Camper
  • ***
  • Posts: 360
  • Extra-Medium
Re: ctf_tw_Last Stand
« Reply #16 on: July 04, 2006, 02:50:28 pm »
yeah, never tried a tw map before (not really what I do, lol.) didnt expect much from it, just to have something to try out. but hey vig, thats what trench war is like. dash over hills and get on your gut again, kill what ever jumps over toward you, then move up again. guess people went for gameplay/fun moreso than realism/challenging... lol, whatever.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline ColonD

  • Soldier
  • **
  • Posts: 196
  • :D
Re: ctf_tw_Last Stand
« Reply #17 on: July 04, 2006, 09:46:07 pm »
It's a bit bland texture wise but the playability is amazing :D!!!
: D

Offline TrmD

  • Soldier
  • **
  • Posts: 134
  • Barefoot in Baltimore
Re: ctf_tw_Last Stand
« Reply #18 on: July 07, 2006, 10:22:24 am »
Nice map, but I'd recommend more scenery, and more hideouts... niceness ;D
Sit with the guru