Author Topic: Ctf_Tennesop, a soldat map  (Read 1481 times)

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Offline Mothafix

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Ctf_Tennesop, a soldat map
« on: June 04, 2007, 05:39:31 am »
Made a map:

With objs

Some stuff:
Polygons: 568
Scenery: 102
Colliders: 18
Waypoints: Yes please
Dimensions: 3945x1174

DOWNLOAD
Thanks to VTT who's scenery i used and SML for hosting.
Rate map
« Last Edit: June 04, 2007, 06:04:15 am by Mothafix »

Offline Laser Guy

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Re: Ctf_Tennesop, a soldat map
« Reply #1 on: June 04, 2007, 05:42:59 am »
Mapp appears to be good, and gameplay too, but the green is kinda annoying, maybe darken it a bit
Text goes here...

Offline wedding

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Re: Ctf_Tennesop, a soldat map
« Reply #2 on: June 04, 2007, 06:12:00 am »
Whoohooo nice map dude i like the background thing and the shading very much!
GREAT JOB ;)

GRTZ:

[AdkZ] -=BuTcH3r=-
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Mothafix

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Re: Ctf_Tennesop, a soldat map
« Reply #3 on: June 04, 2007, 05:02:42 pm »
Whoohooo nice map dude i like the background thing and the shading very much!
GREAT JOB ;)

GRTZ:

[AdkZ] -=BuTcH3r=-

Yeah the "thing" was meant to be a some sort of sky :P
Thanks for comments.

Offline Demonic

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Re: Ctf_Tennesop, a soldat map
« Reply #4 on: June 04, 2007, 05:27:04 pm »
That's a Heavy Gear skydrop, and you raped it with stretching like that. Enlarge both dimensions by the same amount, it'll look much, much smoother.

The texture and the green-brown tone don't mix well together, it looks pretty disrupting.

The layout seems stable, altough the lowest tunnel seems like visual masturbation to me :\

Offline Mothafix

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Re: Ctf_Tennesop, a soldat map
« Reply #5 on: June 05, 2007, 04:40:41 am »

The texture and the green-brown tone don't mix well together, it looks pretty disrupting.

The layout seems stable, altough the lowest tunnel seems like visual masturbation to me :\

The texture and the green-brown tone don't mix well together, it looks pretty disrupting.
....And? Can I fix it somehow?

The layout seems stable, altough the lowest tunnel seems like visual masturbation to me :\
Wtf is that?


Offline Demonic

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Re: Ctf_Tennesop, a soldat map
« Reply #6 on: June 05, 2007, 06:05:20 am »
That you just wanted to have a cool tunnel, it doesn't serve any real purpouse. It's not long enough to be a route on it's own, doesn't provide enough cover, etc.

At first, try switching the texture until you get something that's less strikingly tiled. If that doesn't work, choose a different colour set ( don't be afraid to use the default white, some textures look good like that too ). If you really have no better ideas, potato2 ftw. Also, the ceiling green is pretty awkward.