Author Topic: ctf_Blaze by Vici  (Read 1800 times)

0 Members and 1 Guest are viewing this topic.

Offline Vici

  • Major(1)
  • Posts: 16
ctf_Blaze by Vici
« on: August 21, 2006, 06:50:55 pm »
Author: wR|Vici [www.vicix.webpark.pl]

Download

Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6


DOWNLOAD

Waypoints: no :(
Recommended Players: 4-8






Other my nice map ;p

ctf_Naafu
ctf_Jungl
ctf_Azt

            
« Last Edit: August 25, 2006, 01:15:36 pm by Demonic »

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: New map: ctf_Blaze by Vici
« Reply #1 on: August 21, 2006, 07:21:05 pm »
Wonderful.  Nice background.

I must waypoint this piece

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: New map: ctf_Blaze by Vici
« Reply #2 on: August 21, 2006, 07:32:09 pm »
 :-X
1. sceneries don't match with texture used...
2. texture stretching is horrible at some places...
3. that *texture* isn't even a texture...
4. map needs some more polygons...
5. too much open space at the top part...
6. some anty-spray bariers needed...
7. no waypoints...

 :)
1. nice colours...
2. layout is a good combination of b2b maya...

Offline Vici

  • Major(1)
  • Posts: 16
Re: New map: ctf_Blaze by Vici
« Reply #3 on: August 21, 2006, 07:46:36 pm »
1. "some anty-spray bariers needed" - hmmm... mayby yes, but map has got open space at the top par where u can escape of the spray.
2."map needs some more polygons..." - where and why ?
3."no waypoints.." - I can't do it ;/


Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: New map: ctf_Blaze by Vici
« Reply #4 on: August 21, 2006, 08:41:38 pm »
1 more polygons are nececery almost everywhere... map looks quite unnatural... so many large flat serfaces... also more polygons will provide beter shading...
2
Quote
but map has got open space at the top par where u can escape of the spray.
I guess this open space is perfect for spraying... Also becouse of it's size some (many) players can pass it unseen wich makes gameplay quite random... And low path perhaps needs some more curves...

I think maximum comfortable path height is about 1.5 of in-game screen height

additional criticism
:-X
1 I don't like that giant polygon signature... map message is ok...
2 map refers to many unused sceneries...

:)
1 It is good that you are placing polygon *patches* at proper places
« Last Edit: August 21, 2006, 08:49:33 pm by VirtualTT »

Offline Gold

  • Flagrunner
  • ****
  • Posts: 764
Re: New map: ctf_Blaze by Vici
« Reply #5 on: August 25, 2006, 07:52:43 am »
Nice map, althought the polygon texture looks a bit funny when i go low and run along, but its all good!

Offline Demonic

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1548
  • All you hate!
Re: ctf_Blaze by Vici
« Reply #6 on: August 25, 2006, 01:18:04 pm »
Wow, good job; it reminds me of B2b layout-wise, but it's more balanced.

My only concern is that you really did use texture-stretching in a wierd way, so while it looks nice on the overview, it might look horrid in-game. I'll get a test-run on it, and if it's good, it goes to MapMine.

Offline Rambo_6

  • Camper
  • ***
  • Posts: 463
  • Banned
    • (Adam Whitby) What where you're freinds doing on my server earlier?!
Re: ctf_Blaze by Vici
« Reply #7 on: August 25, 2006, 03:11:48 pm »
Aww it's symmetrical :<

Not too bad. A tad blocky in the middle though.