Author Topic: inf_Bunker Hill (Second Release)  (Read 943 times)

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Offline imacheater2k7

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inf_Bunker Hill (Second Release)
« on: June 19, 2007, 04:38:58 pm »
Here is the updated second release of this map, which has a few new features. The new rodzynka edge must be uploaded in order to make the map look as it should. The water scenery is included for those who don't have 1.4. Currently, version 1.2 is unplayable due to my clumsy tunnel creation. When I release version 1.3, it will be playable.

Release 2:
- Added tunnel
- Added tunnel Lighting
- Fixed some Waypointing Problems
- Colliders on trees

Coming Soon:
- Better Tunnel
- New Underground Tunnel
- Better Shading
- Larger Bunker
- Waypointing Overhaul
- More Scenery
- Minor Layout Adjustments.
« Last Edit: June 21, 2007, 02:12:02 am by imacheater2k7 »




Offline Red Neck

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Re: inf_Bunker Hill (Release)
« Reply #1 on: June 19, 2007, 05:10:33 pm »
i think you shouldve just updated the original thread....

Offline imacheater2k7

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Re: inf_Bunker Hill (Release)
« Reply #2 on: June 19, 2007, 05:16:55 pm »
Alright... so... Any comments on how I might improve this map?




The Specialist

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Re: inf_Bunker Hill (Release)
« Reply #3 on: June 19, 2007, 06:17:03 pm »
Add some more shading to this map.  Also based on the layout, the defending team could just nade the oppsong team and have terrible game-play.  Overall, its an all right map.

Offline imacheater2k7

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Re: inf_Bunker Hill (Release)
« Reply #4 on: June 19, 2007, 06:25:20 pm »
I fail to see how they could nade the opposing team. There is enough jet to maneuver around grenades. However, that may be a problem. But, I doubt this will be used in online matches anytime soon (or ever), so probably no big deal. About the shading, I think I'll work on that, but I won't re-release it just for that. My next map will be better shaded.

EDIT: Also, there are two SG's on the map that aren't visible from the screenshot. You should DL the map, then post suggestions.