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Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
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tw_Close Combat
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Topic: tw_Close Combat (Read 2427 times)
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spkka
Camper
Posts: 469
tw_Close Combat
«
on:
June 12, 2007, 08:23:51 am »
how would you guys like some sort of a trenchwar map that is in close combat...
like 2 bunkers near eachother with in the middle a really uncrossable terrain with lots of trenches, bunkers, obstacles etc..
The idea at my side was no flag at all maybe... why capping if its near impossible?
I tried working on one last night and this was the result:
http://img514.imageshack.us/my.php?image=closecombattempiz2.jpg
i think it was kinda fun playing against those filthy bots already
Comment me on this so i know what to do, add etc
Give all of your crazy ideas
thnx spkka
EDIT: background scenery is gonna be sth like that, this is just temporary because i don't have any yet, this is the tw_limbo background trees and i don't wanna use them, respect virtualtt!
«
Last Edit: June 12, 2007, 12:11:50 pm by spkka
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: tw_Close Combat
«
Reply #1 on:
June 12, 2007, 08:28:59 am »
Too close combat!!! i think the bukers need be more far
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spkka
Camper
Posts: 469
Re: tw_Close Combat
«
Reply #2 on:
June 12, 2007, 08:35:41 am »
well kinda tru, middle gets one spray point but you can get much protection by obstacles tho
might make it a bit bigger yes
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PHReaKeR
Major(1)
Posts: 48
Re: tw_Close Combat
«
Reply #3 on:
June 12, 2007, 08:46:10 am »
looks cool
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spkka
Camper
Posts: 469
Re: tw_Close Combat
«
Reply #4 on:
June 13, 2007, 05:23:22 am »
hey trenchwar addicts gimme some tips and advices please?
If i can call it trenchwar btw, still need to add lots of stuff
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Apocalypse
Major
Posts: 59
Who is the wiseman? beggar or king?
Re: tw_Close Combat
«
Reply #5 on:
June 17, 2007, 06:48:49 pm »
hmmm maybe something like WW1 you'd have a under ground bunker(dirt looking) for both sides, then a trench that goes to the soldat's chest, then another trench that goes to there waist(both sides) then for the middle it would be a nice long section of craters, wire, and dead bodies..
maybe with scenries at the front of the trench closest to the no mans land(dead bodies of the teams color piles close near the trench and spaced out farther as you got into the land)
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Skin against skin blood and bone
You're all by yourself but you're not alone
You wanted in now you're here
Driven by hate consumed by fear
colby
Major(1)
Posts: 42
party time!!!
Re: tw_Close Combat
«
Reply #6 on:
June 17, 2007, 06:53:59 pm »
wow this map is awsome, might want to change the name. I wouldnt add a under ground tunnel because it makes rushing more important. All in all i would say it looks great, just add some barbwire and some other graphics and then release it!!!
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w00titsme
Soldier
Posts: 219
Re: tw_Close Combat
«
Reply #7 on:
June 25, 2007, 01:20:34 pm »
For this to be trenchwar it has to have a equal sniper/spray ratio, which I think you have established quite nicely, but if you have seen all the other trenchwar maps then you would notice the length, I think this map could go much longer, using this as a canyon in the middle and replacing the bunkers with sheds.
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Avarax
Veteran
Posts: 1529
Re: tw_Close Combat
«
Reply #8 on:
June 26, 2007, 04:36:50 am »
the height advantage for the team on the right is far too big
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spkka
Camper
Posts: 469
Re: tw_Close Combat
«
Reply #9 on:
June 26, 2007, 07:36:12 pm »
lol havenĀ“t looked at this topic for awhile....
well i changed the layout alot
Its flat now and got much bigger in lenght
might post screenshots soon to busy with work / music and other more important things
cheers for the comments anyways.. spkka
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fireblade212
Camper
Posts: 263
The gods chose right.
Re: tw_Close Combat
«
Reply #10 on:
June 26, 2007, 07:49:32 pm »
looking good
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spkka
Camper
Posts: 469
Re: tw_Close Combat
«
Reply #11 on:
June 26, 2007, 09:46:28 pm »
Somewhere i ended a while ago.
Bunkers still totally unbalanced....
And no trenches etc yet
Overview:
http://img152.imageshack.us/img152/6056/overviewkw5.jpg
LeftBunker:
http://img142.imageshack.us/img142/9389/leftbunkernu4.jpg
RightBunker:
http://img204.imageshack.us/img204/1094/rightbunkeroo5.jpg
Middle:
http://img204.imageshack.us/img204/1115/middlegh1.jpg
Edit: Lol @ the weird line left because of copy paste
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Pie
Flagrunner
Posts: 761
Re: tw_Close Combat
«
Reply #12 on:
June 27, 2007, 01:28:30 am »
You've given me an idea!!!
I'll postpone my current project and i'll try a similur one like yours.
Cheers!!
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spkka
Camper
Posts: 469
Re: tw_Close Combat
«
Reply #13 on:
June 27, 2007, 06:24:04 pm »
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The Specialist
Guest
Re: tw_Close Combat
«
Reply #14 on:
June 28, 2007, 01:23:40 pm »
This is a really good map. It has a lot of detail and could have great game-play. I like it.
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GluLm
Camper
Posts: 324
Polybugs' nightmare
Re: tw_Close Combat
«
Reply #15 on:
June 28, 2007, 02:57:56 pm »
Nice jungle in the background.
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
tw_Close Combat