Author Topic: Madhizzle - first effort by Dizzy  (Read 1874 times)

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Offline Dizzy So 1337

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Madhizzle - first effort by Dizzy
« on: November 08, 2007, 01:43:27 am »
Wow.  I am such a fan of great maps done by seriously awesome mapmakers, that I am awfully embarrassed to post my first map here lol.

Well here goes.  Madhizzle is a 'concept map', when played correctly it works out to a random series of 1v1 matches in small rooms, then you die and get thrown into another little 1v1.  But a bunch of these little short 1v1 fights are all happening on the same map.  That's the concept that i started with.

Because of the design, it is an DREADFULLY BORING map when played with 2-4 players, but can get really (I mean REALLY) fun if you have 6-8 players or more.  That's probably this map's Achilles' heel, as it were, it really depends on having a lot of players in it to be fun.  But when you have enough players, this map is pure ROFL and earns its name.

Should be played as DM or TDM.  Recommended settings are Bonus = 2, Statguns = 1, Grenades = 4.  All bonuses should be enabled as each room contains a Bonus spawn point, different for each room.

Rooms numbered from left to right:
Room #1 - deadly spikes on both sides and in the middle... contains a Flamegod bonus
Room #2 - horizontal corridors, an access point to the Attic, contains Cluster bonus
Room #3 - bushes and Trees, contains a Predator bonus
Room #4 - a single Vertical barrier, contains a Vest bonus
Room #5 - center of the action, you can attack all adjacent rooms from here.  Contains a regen poly.
Room #6 - circular Ice Room.
Room #7 - damage poly on the bottom, clouds fill this room and can obfuscate you from your foes.
Room #8 - Blocks, blocks and more blocks.  Contains a Berzerker bonus.
Room #9 - Cross-sectioned, you can fire up and down, or move left and right, but not both!  Contains a Nade bonus.
Attic - accessible only from room #2, its an open area for long range battles, including a Stat gun in the midda (the Attic is not pictured in this presentation, youll just have to take my word for it)
« Last Edit: November 09, 2007, 04:22:55 pm by Dizzy So 1337 »
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Offline Blacksheepboy

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Re: Madhouse - first effort by Dizzy
« Reply #1 on: November 08, 2007, 02:12:45 pm »
Hm, how is this a bunch of 1v1 matches when in each room, there is only 1 spawn point? Well, great idea and concept. As it goes for the asthetics (looks), it really needs some shading that varies. When I see playing this, 2 players would spawn randomly from the same spawnpoint in a room well thus fighting while spawning...doesn't sound like much of the room would be used. Players would spawn from the same point anyways in most cases, but having two in each room would make it more well rounded, amiright?

The coloring you have for the icy kinda circular room is pretty awesome.
« Last Edit: November 08, 2007, 02:17:00 pm by Blacksheepboy »

Offline As de Espada

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Re: Madhouse - first effort by Dizzy
« Reply #2 on: November 09, 2007, 12:16:46 pm »
first of all, the ice is cool. ;D

ok, you have 9 separated rooms in there, and only one player spawn in each one. How can this be played in TM mode?

and last, I had already made a map named Madhouse  :-\ sorry. I would apreciate if you chage the name of yours.
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Offline Dizzy So 1337

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Re: Madhouse - first effort by Dizzy
« Reply #3 on: November 09, 2007, 02:43:50 pm »
Thanks.

It turns out that object spawns are also player spawns in TM mode.  Something I hadn't known when I started the map and I am told is unavoidable.  So, there are in fact 2 player spawns per room. 

Yeah, I changed the name from madhouse to madhizzle.  Cuz, ya know, the dizzle is in the hizzle  :D
« Last Edit: November 09, 2007, 04:26:39 pm by Dizzy So 1337 »
xfire - todhostetler
"There's nothing I wouldn't do to win. But I never hurt anyone except to stick a dogskull on a stake."