Author Topic: Transporters and Bouncy Polys  (Read 914 times)

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Offline w00titsme

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Transporters and Bouncy Polys
« on: August 15, 2007, 09:54:23 pm »
I need both.
Make your Coca Cola fresh!

Offline Keron Cyst

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Re: Transporters and Bouncy Polys
« Reply #1 on: August 15, 2007, 10:59:13 pm »
In PW just highlight what polygon you want to be made bouncy/teleportey (haha) and keep tapping [CTRL] + E. ~30 times for a bouncy poly; 50 or more for a teleporter. MM or MM+, copy the polygon and paste it over itself.

Y'see it's basically just Soldat's collision detection system working on overload... you're touching 100 or however many polygons at the same time, so instead of just standing solidly on it, it propels you.

Offline w00titsme

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Re: Transporters and Bouncy Polys
« Reply #2 on: August 15, 2007, 11:23:44 pm »
Thanks very much, but how do I control where it stops on a teleporter?
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Offline Keron Cyst

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Re: Transporters and Bouncy Polys
« Reply #3 on: August 16, 2007, 11:13:06 am »
# of polys, and lots of playtesting :P

More polys more bouncy

Offline Underworld

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Re: Transporters and Bouncy Polys
« Reply #4 on: August 16, 2007, 03:27:25 pm »
make the top poly have more polys then 1 and lessen the teleport poly amount
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?