Author Topic: Lime green texture  (Read 1068 times)

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Offline Hello There

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Lime green texture
« on: August 08, 2007, 08:23:39 pm »
Im trying to make a map in which has a solid lime green texture(default soldat recognition for transparency) so i can have te ground invisible, but i have the edge white so i can have some indication as to where the ground is. As I tied it out, the texture was showing up as lime green, when i use white with the texure, while it should show up as invisible. I dont wish to use the invisible function on PW, because it inivsualizes the edge too. Can i get some refference as to how i could make this work?

Offline Blue-ninja

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Re: Lime green texture
« Reply #1 on: August 08, 2007, 10:02:09 pm »
Did you really make it the lime green in the default palette of MS Paint?

Offline Hello There

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Re: Lime green texture
« Reply #2 on: August 08, 2007, 11:55:46 pm »
No, i chose it from the...when you doble click on a color. It registered as transparent in PW, but not in soldat

Offline ~Niko~

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Re: Lime green texture
« Reply #3 on: August 09, 2007, 05:23:36 am »
Total LIME:

R:0
G:255
B:0

Offline Pyroguy

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Re: Lime green texture
« Reply #4 on: August 10, 2007, 11:15:27 pm »
Does lime in map textures really render transparent? Either way I'm curious as to why you can't just make the polygons invisible, and add a scenery to the edges you want.

Offline ~Niko~

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Re: Lime green texture
« Reply #5 on: August 11, 2007, 03:32:50 am »
I believe I got the solution:
Make a texture 1x1 black dot. Put it in Textures folder.
Make a edge (With the same name of the texture) with a 1x1 dot white.
Set the background black.

Try this.

Offline Underworld

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Re: Lime green texture
« Reply #6 on: August 16, 2007, 03:31:11 pm »
or u can just make the polygon its self transparant,its something new tough and not many mappers have found it,that u  can make it transparant the same way u shade.
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?