Im trying to make a map in which has a solid lime green texture(default soldat recognition for transparency) so i can have te ground invisible, but i have the edge white so i can have some indication as to where the ground is. As I tied it out, the texture was showing up as lime green, when i use white with the texure, while it should show up as invisible. I dont wish to use the invisible function on PW, because it inivsualizes the edge too. Can i get some refference as to how i could make this work?