Author Topic: ctf_Crystaline  (Read 1881 times)

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Offline Moirae

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ctf_Crystaline
« on: July 09, 2006, 09:15:38 am »
ctf_Crystaline by Moirae
Previously known as ctf_Crystalcore

Download Link:
http://www.soldat-lra.net/forums/dload.php?action=file&file_id=7

Map Size: Medium - Large
Min Players: 6
Custom Scenery: Serialkiller's Lightning Pack
Custom Texture: No
Botsupport: No
Polygon Count: 1222
Consumed Hours: approximately 10 hours

This map requires Serialkillers lightning pack downloadable here:
http://www.denacke.net/matthi/scenerypacks/light_scenery_pack.zip

Special thanks to:
Demonic for a pointer on shading.
Leo for hosting the beta version on his server.

Overview:

Offline Eagles_Arrows

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Re: ctf_Crystaline
« Reply #1 on: July 09, 2006, 10:07:52 am »
Lookin' good, dude!  Was this inspired by a custom UT map, cuz it looks like it :)

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Moirae

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Re: ctf_Crystaline
« Reply #2 on: July 09, 2006, 10:43:28 am »
Actually this map was made before Rustgiant, but because I never posted any of my maps I decided to post one of my older ones. This has a bit of inspiration from UT indeed, hence I played that game for about 5 years.

Offline Plonkoon

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Re: ctf_Crystaline
« Reply #3 on: July 09, 2006, 11:47:56 am »
The lights on the center crystal look great.

Offline Demonic

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Re: ctf_Crystaline
« Reply #4 on: July 09, 2006, 12:54:22 pm »
It reminds me of Stickyshapes, and that's goooood.

You could do less routes in your maps though ( talking about the narrow pathways ).

Offline -WildBill-

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Re: ctf_Crystaline
« Reply #5 on: July 09, 2006, 02:09:58 pm »
heh, lookin nice man. Im not big on spacestation-syle maps, but this one actually catches my attention much more so than the rest. just get some waypoints and maybe a bit more scenery and Ill download. as for now, my map folder is getting pretty crowded, lol, so Im trying to break my download addiction.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?