Author Topic: LAW is a little underpowered  (Read 20876 times)

0 Members and 1 Guest are viewing this topic.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: LAW is a little underpowered
« Reply #80 on: April 14, 2008, 04:19:28 am »
For your info, in 1.5, there is a possibility of a lower startup and reload time.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: LAW is a little underpowered
« Reply #81 on: July 09, 2008, 06:09:57 am »
Let's see. Secondary usage in SCTFL.

Knife: 31 501 [100%]
LAW: 4 710 [14,9%]
(sadly there was no info about Socom)

So, Knife is over 6.5 times more used than LAW. Can someone honestly say that secondaries are well banaced?

Remove/half the startuptime an shorten the reload + increase splash damage. OR Make knife delay longer and reduce the damage.

The only advantage LAW has over knife is the range. Knife has at least these advantages:

No reload.
Can be thrown anytime anywhere, instead of needing to be on ground.
Fight! Win! Prevail!

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: LAW is a little underpowered
« Reply #82 on: July 09, 2008, 06:43:24 am »
No, I think that removing the random factor from delay and making it shorter is enough (at least for now).

Actually, there is info about socom, due to some weird bug socom kills count as fist kills.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: LAW is a little underpowered
« Reply #83 on: July 09, 2008, 07:43:23 am »
Actually I'd rather remove the delay, or shorten it dramatically (like 50-75%). Knife shines in everywhere, LAW only in ground. Thats the problem. if you hit the ground, you still need to wait the delay to be able to fire it. By that time you'd have two knives in your head + tons of nades.

Sure movement affects how you can use LAW, but with knife it is alot more free.
Fight! Win! Prevail!

Offline LtKillroy

  • Flagrunner
  • ****
  • Posts: 779
  • Killroy was here
Re: LAW is a little underpowered
« Reply #84 on: July 09, 2008, 12:51:21 pm »
For the LAW, just make it so the reload is so unnecesarily huge that you will never get the chance to reload it in almost every situation. Then it wouldn't suck. I love the LAW, its my favorite secondary, but it needs to be better.
L'audace, l'audace, toujours l'audace

Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: LAW is a little underpowered
« Reply #85 on: July 10, 2008, 12:40:29 am »
I remember the LAW's reload time was even longer some time ago, it has already been shortened. To me, the LAW is fine. Maybe in death matches you won't get a chance to reload it, but in CTFs you can always find some place safe or find cover from teammates.

 If you compare LAW with socom or the chainsaw there's no underpower or so. They just fit into different situations and uses. But I don't think it is appropriate to compare the LAW with the knife. First, they are of different uses, and second, the knife is the most powerful secondary which may need a nerf imo.

Offline JupiterShadow

  • Camper
  • ***
  • Posts: 269
  • MS Paint + Adobe Lighting effects FTW!
    • 55274-640-8484137-23948
Re: LAW is a little underpowered
« Reply #86 on: July 10, 2008, 01:10:09 am »
it would be nice if they have a faster reloading
The law is suppose to be a disposable weapon only to be used once then thrown away. There is no need for a faster reload or a reload at all.

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: LAW is a little underpowered
« Reply #87 on: July 10, 2008, 01:42:03 am »
I remember the LAW's reload time was even longer some time ago, it has already been shortened. To me, the LAW is fine. Maybe in death matches you won't get a chance to reload it, but in CTFs you can always find some place safe or find cover from teammates.

 If you compare LAW with socom or the chainsaw there's no underpower or so. They just fit into different situations and uses. But I don't think it is appropriate to compare the LAW with the knife. First, they are of different uses, and second, the knife is the most powerful secondary which may need a nerf imo.
Yes, knife needs a nerf, but instead of nerfing it, I'd love to see buff for a LAW. IMO it was way better back then when you could knife/LAW somoene in a slplit of a second.

People want faster gameplay, shortening the delay would bring it a bit closer. Making delay longer for knife would make the gameplay slower.

I honestly think that even IF LAW had no delay, knife would STILL outnumber it in kills. Why? Because you can use knife everywhere anytime. You can rus it with, knife the opponents you pass by, take the knife from the gound and do it again. Sure this isn't so easy in clanwars/gathers, but it has been happening alot. For example in Ash, people tend to spawnkill with knife. Usually that kind of closed areas are perfect for knifes.

Nowadays it seems that people tend to play smaller maps, which are better for knifes.

LAW can't be reloaded in real life indeed, but so doesn't knife kill in one hit.  :P
Fight! Win! Prevail!

Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: LAW is a little underpowered
« Reply #88 on: July 10, 2008, 06:59:37 am »
I don't think buffing the LAW can balance out the knife in anyway either.

But if you do want a LAW buff (slight buff), then I say that's not a problem at all.
« Last Edit: July 10, 2008, 07:01:16 am by Decaying Soldat »

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: LAW is a little underpowered
« Reply #89 on: July 10, 2008, 07:14:30 am »
I don't think buffing the LAW can balance out the knife in anyway either.

How so? Right now people run around with knifes, and do their first kill with knife rush. Then people will run with LAW, near ground, and sit down and fire when they see an enemy. It will be done in a split of a second, either hit or miss, like with knife. In a very similar way.

FOr me, the reason I don't use LAW is that it takes alot of time to shoot it. First get down on ground, then the random time it takes to shoot with it. By that time, I get knife + nade on my back, possibly killing me way faster than I can actually shoot the LAW.
Fight! Win! Prevail!

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: LAW is a little underpowered
« Reply #90 on: July 11, 2008, 06:32:41 am »
I don't think buffing the LAW can balance out the knife in anyway either.

How so? Right now people run around with knifes, and do their first kill with knife rush. Then people will run with LAW, near ground, and sit down and fire when they see an enemy. It will be done in a split of a second, either hit or miss, like with knife. In a very similar way.

FOr me, the reason I don't use LAW is that it takes alot of time to shoot it. First get down on ground, then the random time it takes to shoot with it. By that time, I get knife + nade on my back, possibly killing me way faster than I can actually shoot the LAW.

Unless you take away the delay, knife will always be popular because its not restricted by terrain and you can get it back in a flash.
Always remember the succubus...

Offline Platehead

  • Flagrunner
  • ****
  • Posts: 569
  • Platehead
Re: LAW is a little underpowered
« Reply #91 on: July 11, 2008, 06:36:10 am »
For example in Ash, people tend to spawnkill with knife. Usually that kind of closed areas are perfect for knifes.

Knife spawning isn't appropriate in ash - sooner or later you'll find that you stuck someone in the stomach only for the knife to fall out and bounce off the darned wooden log into the pit below.  Happens to me =(

I don't know much about the LAW because I rarely use it (and if I do, only for spraying) but it does seem a little underused compared to knife and SOCOM.  This is probably not a good idea, but perhaps make the LAW reload like a barrett, say, have a 60 tick reload time but have the little bar below the ammo bar take a while (say, 400 ticks? It does make the LAW reload a tad shorter (20 ticks)).  The main purpose is so that people who wish to reload the LAW can do so while backflipping and rolling as a dodging aid without losing reload progress (during the last 400 ticks).
"It was pride that changed angels into devils; it is humility that makes men as angels." -- Augustine

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: LAW is a little underpowered
« Reply #92 on: July 11, 2008, 06:51:24 am »
I don't think buffing the LAW can balance out the knife in anyway either.

How so? Right now people run around with knifes, and do their first kill with knife rush. Then people will run with LAW, near ground, and sit down and fire when they see an enemy. It will be done in a split of a second, either hit or miss, like with knife. In a very similar way.

FOr me, the reason I don't use LAW is that it takes alot of time to shoot it. First get down on ground, then the random time it takes to shoot with it. By that time, I get knife + nade on my back, possibly killing me way faster than I can actually shoot the LAW.

Unless you take away the delay, knife will always be popular because its not restricted by terrain and you can get it back in a flash.
Then this has to be changed in a way or another. It is very clear that only one out of 6, or 7 players prefer LAW instead of Knife.

LAW with no restrictions, with a tad longer startuptime, and HUGE(I mean HUGE, 9310310 ticks) reload  and knife without any restrictions either. This sounds very, very distract from how the secondaries are right now, and something which shouldn't be made. But right now it seems that LAW is so much underpowered that something has to be made.
Fight! Win! Prevail!

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: LAW is a little underpowered
« Reply #93 on: July 11, 2008, 03:25:51 pm »
Why dont we just take off the startup time and fix the randomness in delay, that should improve it a little.
Always remember the succubus...

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: LAW is a little underpowered
« Reply #94 on: July 12, 2008, 06:25:37 am »
This is probably not a good idea, but perhaps make the LAW reload like a barrett, say, have a 60 tick reload time but have the little bar below the ammo bar take a while (say, 400 ticks? It does make the LAW reload a tad shorter (20 ticks)).  The main purpose is so that people who wish to reload the LAW can do so while backflipping and rolling as a dodging aid without losing reload progress (during the last 400 ticks).

That's quite a good buff for the LAW when it comes to reloading, but the problem is, you cannot just quickly sit, aim and shoot. Instead, you'd have to wait for the 400 ticks.

Well, taking out startup time... fix randomness in delay... that would make it much better.

Even if the startup time is not removed, the random delay would be the top priority that would definitely improve the LAW and should be fixed. Reload time... as long as it takes 350 or more ticks (ya I know that's a little fast, but consider the fact that it is pure reload time, not fireinterval time which is 30), it's all good.

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: LAW is a little underpowered
« Reply #95 on: July 12, 2008, 12:44:41 pm »
Actually I think that fixing LAW's delay bug works like shortening it's delay by 1/2; plus, it's going to be buffed, so further discussion is a bit.. pointless.

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: LAW is a little underpowered
« Reply #96 on: July 13, 2008, 03:07:29 pm »
e could boost the law's damage so people inside the blast radius will get a lot of damage(say half or 3/4). This could make law more useful. and it would make the secondary more different. knife would be a weapon of finess that requires speed and precision, while law will rely on its supreme range and raw power.
Always remember the succubus...