Author Topic: dm.tm Sandstein [3rd Review]  (Read 2566 times)

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Offline Blacksheepboy

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dm.tm Sandstein [3rd Review]
« on: January 27, 2008, 03:46:53 am »
dm.tm Sandstein [3rd review]

Yes, the third topic on based on this map. I was comtemplating whether or not to bump an old thread, or just to make a new thread. Well, here this is. In the last edition of this map, it was a rather unfinished job. I hadn't put in certain spawns, failed to update the waypoints, and didn't test for gameplayability. In this edition, I updated what needed to be fixed. There are new spawns, slightly updated waypoints, better shading, and texture stretching.

Yep, that's about it. I was told way-back-when that this might make a good zombie map. I have an idea of how it would work, and it would be a somewhat short ride down and back but it might be worth a try. I'd of course change around some things, add a few cave collapses... Well, here's a more complete version of this map.

Overview

2nd Review Topic

Information:
Polygons: 326
Scenery: 214
Spawns: 23
Colliders: 15
Waypoints: 233
Connections: 239
Dimensions: 3104x2360



« Last Edit: January 27, 2008, 03:52:32 am by Blacksheepboy »

El_Spec

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Re: dm.tm Sandstein [3rd Review]
« Reply #1 on: January 27, 2008, 10:28:44 am »
The plants could go for some shading.  I think they are a little too bright.  Besides that, the polygon shading is pretty good.  The lower tunnel could slightly use more, but it isn't a necessity.

For it being a Zombie map, the layout serves a challenge.  It honestly would be a good one.  If you decide to make it into a Zombie map, I suggest you make two versions of it, one being as it is and the other being the Zombie version.