Author Topic: ctf_2Kingdoms  (Read 1391 times)

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Offline MyiEye

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ctf_2Kingdoms
« on: August 27, 2007, 05:47:39 pm »
Heym here's the map that I've been workin on for a while. It's got a heck of a lot of scenery and maybe I'll clean it up a bit some time, but tell me wat u think ;D
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka

Offline Dr. Zombi3

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Re: ctf_2Kingdoms
« Reply #1 on: August 27, 2007, 05:49:27 pm »
nice job, but atleast next time do a little bit less scenery. but nice improvement though, good job.

oh yeah, register on tms so you can save your map
3 warnings then did naughty thing. Now Banned.

Offline Suowarrior

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Re: ctf_2Kingdoms
« Reply #2 on: August 28, 2007, 07:55:15 am »
Layout: 2/3
It's nice to see something exceptional to other maps, I guess this map's general idea is getting flag, throw it immediately and some teammate collect the flag. In fact I've figured that kind of map, but soldat flag throw isn't as good as I hope but I think here it's so simple it will work. I give 3 minuses: 1st bottom route, it's too slow... 2nd the areas behind these kindoms and roofs are not needed, nobody plays there in my view... 3rd Kindoms' polygons are too thin and polygons which are in 90 degrees are a bit bugsy, I want the kindom be more open, there's only one route to  get inside the "fortress"...
Look: 1/2
Polygons are a bit bright to my eyes. I like the ground texture but kindom texture doesn't look good. Scenery looks nice, there was something flashing on the bottom middle which could be deleted.

That makes 3/5

Offline MyiEye

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Re: ctf_2Kingdoms
« Reply #3 on: August 28, 2007, 08:58:36 am »
Wow dude, thanks for all the advise. About the bottom route....are you saying that the entrtances are too far back? I think I'll add an entrance to the kingdom on the top of the left wall and maybe anothre somewhere else like on the platform on the bottom left side, but could you be more specific about the bottom route pls. Thanks man u'r a big help ;D

Date Posted: August 28, 2007, 09:57:46 AM
Wow dude, thanks for all the advise. You don't like the looks? About the bottom route....are you saying that the entrtances are too far back? I think I'll add an entrance to the kingdom on the top of the left wall and maybe anothre somewhere else like on the platform on the bottom left side, but could you be more specific about the bottom route pls. Thanks man u'r a big help ;D
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka

Offline Suowarrior

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Re: ctf_2Kingdoms
« Reply #4 on: August 28, 2007, 09:58:06 am »
http://www.geocities.com/suowarrior/screenie.gif there's an example, what im meaning. In fact on second thoughs the bottom way is pretty good already, u could do it more faster, for example that bottom way's middle "island" is blocking speed atm... About screenie, the main point is that make  space in the base! And also entrances are better when they are bigger.

About the look, use more white/gray, I dont mean u need to change colour to white or gray just more "grayer" for example orange --> gray+orange=grayer orange :D... Hopely u understand, that way the polygons aren't so bright.
« Last Edit: August 28, 2007, 10:03:25 am by Suowarrior »

Offline MyiEye

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Re: ctf_2Kingdoms
« Reply #5 on: August 28, 2007, 10:41:23 am »
Yeah i get wat ur sayin. The too main colours are supposed to look like like rich and valuable minerals sort of. I'll think about changing them to a greyer form :), but Don't u thnk we need a map or two that has a few tight spots. The tighter the spot the more strategy is needed :D
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka

Offline ~Niko~

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Re: ctf_2Kingdoms
« Reply #6 on: August 28, 2007, 10:48:23 am »
Layout looks a bit weird in general, shades are very good, but the house don't looks realistic.... you miss the shades in the house. You should add col*.bmp in the bottom way. The low lights are fixed. You put 500+ sceneries... wow. The clouds don't look very realistic and i think they don't fit with the map. Nevertheless, with some more work you can fix this smallish things, which can do better looking in your map. Upload to TMS and open a new topic.

Good job.

Offline Suowarrior

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Re: ctf_2Kingdoms
« Reply #7 on: August 28, 2007, 11:05:57 am »
Heh yah, in screenie base is too open... but if its that thin which u got its too easy to defend the flag, just throw nades into these abysses. Hhhmm on second play time polys looked good again :P, but now Im conserned about the lights, they are now breaking my eyes :D